Learn how to create real time, high quality, custom materials for your game. This course teaches how to use Amplify Shader Editor in Unity without the need of shader code to create dynamic effects. Covers standard lighting examples, cell shading, vertex manipulation, and shader math to bring your materials to life.
What we'll be covering in the course.
Setting up the project and installing the necessary plug-ins.
Creating our first material and navigating Amplify Shader Editor.
Explanation of lerp and how to use it.
Using emission for glowing effects.
Creating a dissolve effect with textures.
Manipulating UVs for added movement.
Foundation for creating a cell shaded style material.
Adding color and texture to our custom cell shaded lighting.
Custom outline for a more refined look.
Adding the look of fallen snow on the top of any model.
Manipulating vertex offsets to add thickness to the snow.
Using vertex offsets to create a wave like movement in the grass. Grass model included in resources.
Second layer of movement using texture masks for a more organic look.
Creating a method for the grass to move and interact with another object in the scene.
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