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Edward Falzon

In this one-hour, project-based course, you'll learn how to hide and reveal secret rooms in your game by setting up scenes, writing C# scripts and configuring GameObjects. Adding secrets to your game makes players want to explore the game-world more. When found, secret rooms are a reward unto themselves ... but throw in a treasure chest, too, hmm?

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In this one-hour, project-based course, you'll learn how to hide and reveal secret rooms in your game by setting up scenes, writing C# scripts and configuring GameObjects. Adding secrets to your game makes players want to explore the game-world more. When found, secret rooms are a reward unto themselves ... but throw in a treasure chest, too, hmm?

This project covers loading and unloading scenes, setting trigger objects and writing C# code to enable and disable game components.

The guided project will introduce you to the following Unity concepts:

- Scenes

- Materials and Prefabs

- Colliders and Triggers

- UI Toolkit

- Animation

- Coding techniques for Scene-Management and Trigger Events

This project makes use of the concepts discussed in Create Keyboard Movement Mechanics with C# in Unity and Create Power-Ups and Obstacles with C# in Unity. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to hide and reveal secret rooms in your game by setting up scenes, writing C# scripts and configuring GameObjects. Adding secrets to your game makes players want to explore the game-world more. When found, secret rooms are a reward unto themselves ... but throw in a treasure chest, too, hmm?

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Appeals to beginning game developers by allowing them to make their games more engaging and elaborate
Utilizes C# scripting, making it highly relevant to C# developers interested in games
Covers industry standard game design principles in scenes, materials, and prefabs
Reinforces understanding of UI tools, colliders, and animations in game development
Provides practical experience in managing scenes and triggering events with C# code
Builds upon previous knowledge of keyboard movement and power-up creation in Unity

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Reviews summary

Unity hide and reveal rooms

Learners say this course is impressive. One student simply stated, "Thank you."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Hide and Reveal Secret Rooms in Unity with these activities:
Review the Unity UI Toolkit documentation to enhance your UI development skills
Strengthen your UI development foundation by brushing up on the Unity UI Toolkit documentation, ensuring seamless integration of UI elements.
Browse courses on UI Toolkit
Show steps
  • Access the Unity UI Toolkit documentation.
  • Review the concepts and API reference related to UI Toolkit.
Recall the concepts of animation and how they apply to game development
Refresh your understanding of animation principles and their relevance in creating engaging and dynamic game environments.
Browse courses on Animation
Show steps
  • Review notes or textbooks on animation concepts.
  • Consider how animation can enhance the secret rooms in your game.
Participate in a Peer Study Group on Secret Rooms in Unity
Connect with fellow learners to share knowledge, discuss concepts, and collaborate on secret room design and implementation.
Show steps
  • Join or create a study group with other students enrolled in this course.
  • Set up regular meetings to discuss course topics and share progress.
  • Collaborate on small projects or exercises related to secret room mechanics.
Seven other activities
Expand to see all activities and additional details
Show all ten activities
Follow a step-by-step tutorial on adding secret rooms to Unity games
Supplement your understanding by following a guided tutorial to gain practical experience in adding secret rooms.
Browse courses on Scenes
Show steps
  • Find a comprehensive tutorial on creating secret rooms in Unity.
  • Follow the tutorial step-by-step, implementing the techniques in your own project.
Read a chapter from 'Game Design Theory and Practice' by Richard Rouse III
Gain theoretical insights into game design principles that will inform the planning and execution of secret rooms within your game.
Show steps
  • Obtain a copy of 'Game Design Theory and Practice'.
  • Read a chapter on topics relevant to secret room design, such as level design or player psychology.
Develop a detailed design document for a secret room in your game
Plan and document the secret room's layout, triggers, and gameplay to enhance the player's experience.
Browse courses on Scenes
Show steps
  • Sketch out the layout and design of the secret room.
  • Determine the triggers and their corresponding actions.
  • Write a detailed description of the gameplay within the secret room.
Create a secret room using scenes and triggers
Construct a secret room to enhance players' exploration and reward them with hidden treasures.
Browse courses on Scenes
Show steps
  • Create two scenes for the visible room and the secret room.
  • Add triggers to objects that will enable the transition between scenes.
  • Write C# scripts to manage scene transitions and trigger interactions.
Join a study group to discuss secret room design and implementation
Collaborate with peers to share ideas, troubleshoot challenges, and enhance your understanding of secret room creation.
Browse courses on Scenes
Show steps
  • Find a study group or create your own to connect with other Unity developers.
  • Set regular meetings to discuss secret room design and implementation.
Start a project to create a prototype level featuring a secret room
Apply your knowledge by creating a prototype level that showcases a well-designed secret room, demonstrating your understanding of the concepts covered in the course.
Browse courses on Scenes
Show steps
  • Plan the layout and design of your prototype level.
  • Implement the secret room using techniques learned in the course.
  • Test and refine your prototype to ensure it provides an engaging and rewarding player experience.
Start a Small Game Project to Practice Secret Room Mechanics
Engage in a hands-on project to apply your skills in scene management and secret room creation by starting a small game project of your own.
Browse courses on Unity Game Development
Show steps
  • Brainstorm and design a game concept that incorporates secret rooms.
  • Create a plan for implementing the scene management and secret room mechanics.
  • Start developing your game, focusing on implementing the secret room functionality.
  • Test and iterate on your game to refine the gameplay and user experience.

Career center

Learners who complete Hide and Reveal Secret Rooms in Unity will develop knowledge and skills that may be useful to these careers:
Game Developer
Game Developers design and create video games for computers, consoles, and mobile devices. They use their knowledge of programming, art, and design to bring their creations to life. This course can help Game Developers improve their skills in creating interactive and engaging environments for their games.
Technical Artist
Technical Artists use their knowledge of art and technology to create 3D models, textures, and animations for video games. This course can help Technical Artists improve their skills in creating realistic and immersive environments for their games.
Environment Artist
Environment Artists create the virtual worlds that players explore in video games. They use their knowledge of art, design, and technology to create realistic and immersive environments. This course can help Environment Artists improve their skills in creating interactive and engaging environments for their games.
Level Designer
Level Designers create the levels that players play in video games. They use their knowledge of game design and level design to create challenging and engaging experiences for players. This course can help Level Designers improve their skills in creating interactive and engaging environments for their games.
Game Designer
Game Designers design the overall game concept, gameplay, and story. They use their knowledge of game design and game theory to create engaging and fun experiences for players. This course can help Game Designers improve their skills in designing interactive and engaging environments for their games.
Game Tester
Game Testers play video games to find bugs and glitches. They use their knowledge of game design and testing to identify and report issues to developers. This course can help Game Testers improve their skills in finding and reporting bugs in video games.
Software Engineer
Software Engineers design, develop, and maintain software applications. They use their knowledge of computer science and software engineering to create reliable and efficient software. This course can help Software Engineers improve their skills in developing software for video games.
Animator
Animators create 3D models and animations for video games. They use their knowledge of art, animation, and technology to bring characters and environments to life. This course can help Animators improve their skills in creating realistic and immersive animations for video games.
Art Director
Art Directors oversee the visual development of video games. They work with artists and designers to create the overall look and feel of the game. This course can help Art Directors improve their skills in managing and directing art teams in the development of video games.
Web Developer
Web Developers design and develop websites and web applications. They use their knowledge of web design and development to create user-friendly and interactive websites. This course can help Web Developers improve their skills in developing web-based games.
Graphic designer
Graphic Designers create visual concepts and designs for a variety of media, including video games. They use their knowledge of art, design, and typography to create visually appealing and effective designs. This course can help Graphic Designers improve their skills in creating graphics for video games.
Quality Assurance Tester
Quality Assurance Testers test video games to find bugs and glitches. They work with developers to identify and report issues to ensure that the game is released in a high-quality state. This course can help Quality Assurance Testers improve their skills in testing video games.
Producer
Producers manage the development and production of video games. They work with developers, artists, and designers to ensure that the game is completed on time and within budget. This course can help Producers improve their skills in managing and producing video games.
Project Manager
Project Managers plan and manage the development of video games. They work with developers, artists, and designers to ensure that the game is completed on time and within budget. This course can help Project Managers improve their skills in managing and planning video game development projects.
User Interface Designer
User Interface Designers create the user interface for video games. They work with developers and artists to create user-friendly and intuitive interfaces that enhance the gameplay experience. This course may help User Interface Designers improve their skills in designing user interfaces for video games.

Reading list

We've selected seven books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Hide and Reveal Secret Rooms in Unity.
While focused on 2D game development, this book covers fundamental Unity concepts such as scenes, colliders, triggers, and scripting, providing a solid foundation for understanding the course's core mechanics.
Takes a project-based approach to learning Unity, guiding readers through the creation of a complete game, providing hands-on experience with concepts such as scene management, scripting, and animation, which are central to this course.
As a classic text on game design, this book provides a comprehensive overview of the field, including discussions on game mechanics, narrative, and player experience, offering a theoretical foundation for understanding the course's approach to creating engaging secret rooms.
Serving as a comprehensive introduction to Unity, this book provides a thorough overview of the engine, including sections on scenes, materials, prefabs, and C# scripting, offering valuable context for the course's specific focus on secret rooms.
Provides a focused introduction to animation in Unity, covering the basics of creating and manipulating animations, making it helpful for understanding the course's use of animation in revealing secret rooms.

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