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Create a Coin Pick-Up and Spending Mechanics in Unity

In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance. Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only. The guided project will introduce you to the following Unity concepts: - Particle Effects - Prefabs - Colliders, Triggers - Canvas, Text, Image - Coding techniques such as UI manipulation, Actions and subscribing to Events This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

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Rating Not enough ratings
Length 2 weeks
Effort 1.5 hours
Starts Dec 28 (4 weeks ago)
Cost $9
From Coursera Project Network via Coursera
Instructor Edward Falzon
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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Rating Not enough ratings
Length 2 weeks
Effort 1.5 hours
Starts Dec 28 (4 weeks ago)
Cost $9
From Coursera Project Network via Coursera
Instructor Edward Falzon
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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