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Create a Coin Pick-Up and Spending Mechanics in Unity
In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance.
Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only.
The guided project will introduce you to the following Unity concepts:
- Particle Effects
- Prefabs
- Colliders, Triggers
- Canvas, Text, Image
- Coding techniques such as UI manipulation, Actions and subscribing to Events
This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
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Rating | Not enough ratings |
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Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 10 (38 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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Rating | Not enough ratings |
---|---|
Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 10 (38 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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