UPDATE June 2017 - Nested Symbols.
UPDATE December 27 2016 - New projects.
UPDATE July 11th 2016 - New content.
UPDATE June 2017 - Nested Symbols.
UPDATE December 27 2016 - New projects.
UPDATE July 11th 2016 - New content.
UPDATE July 5th 2016 - New content.
UPDATE June 18th 2016 - New content.
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IntroductionHola, my name is Pablo Stanley. I’ve been a designer for almost 18 years– And I have worked with different startups for quite a while. I want to teach you how to apply the tools I use every day–and I’ll give you some insight into my workflow and process as a product designer.
On this course you'll learn how to design web and mobile products using Sketch 3. We’ll also learn how to prototype full flows and micro-interactions using the most current apps in the industry like Flinto, Principle, Marvel App, and Invision’s Craft Plugin. And the coolest part about this course? We’ll learn how to create detailed UI animations and how to apply them to your projects.
This course is designed in different sections so you can jump around depending on your skill level. You’ll be able to learn how to use the tools to make your own designs from scratch. And we’ll also learn by doing, getting hands-on with more advanced projects.
So, Why Sketch?Sketch 3 is a design tool focused on user interface and user experience design. Because of its simplicity, it’s really easy to understand; anyone with little to no training can learn Sketch. It’s perfect for designing for multiple mobile devices, working on responsive web design, delivering assets in an easy way, and makes collaboration with developers amazing. It also costs a fraction of the price of Adobe Suite (goodby monthly payment). So yeah, it's pretty cool.
Why Flinto, Principle, Marvel App and Craft by InVisionPrinciple makes it easy to create animated and interactive user interface designs. Great for Multi-screen app, or new interactions and animations.
Flinto lets designers quickly make interactive prototypes of their mobile, desktop, or web apps.with custom animations, gestures, and Sketch import
This simple editor in Marvel allows you to link all your designs together in seconds, then add gestures and transitions to make your prototype feel just like a real app or website.
This CourseThis course covers the basics, but also goes into detail on some advanced features, tricks, and plugins that I use in my daily workflow.
We'll also work on some cool projects that we'll be able to prototype and share on our mobile devices and the web. We'll even do some UI animation and micro-interactions that will make your prototypes look pretty realistic.
On this course you'll learn how to design web and mobile products using Sketch 3. We’ll also learn how to prototype full flows and micro-interactions using the most current apps in the industry like Flinto, Principle, Marvel App, and Invision’s Craft Plugin. And the coolest part about this course? We’ll learn how to create detailed UI animations and how to apply them to your projects.
Let's first quickly learn about the interface of Sketch 3. The inspector, the toolbar and the layers list.
See artboards as the Screens of your app. Each screen could be a state or an interaction of your flow. Organizing artboards can help you represent a user story instead of having multiple files for each.
You can copy, duplicate, drag, rearrange, rename, and export Artboards.
Graphic Styles make it easy to reuse a style that you need to repeat constantly. Styles record color, transparency, border, and any effect applied. Understanding colors in Sketch is easy. Global Colors will follow you across documents. Document Colors are to be used only on the current document.
Text Styles allow you to re-use the same style across your document. Similar to how CSS works, if you change it in one place, it changes everywhere. Press T to create a new text layer. Choose font and edit the style in the inspector.
Symbols make it easy to have elements that are repeated across your design. They share style, position, size, and effects. When you change one symbol, it changes everywhere that symbol is being used. Useful on elements like Navigation Bar, Status Bar, Icons, etc.
12 Quick tips for Sketch!
Start by creating a new Desktop Artboard. Then go to Layout Settings and customize your grid. With the grid, you can easily set 1, 2, 3 or 4-column layouts.
To create complex shapes, you can combine different shapes in a non-destructive way
You can mask objects or images inside any shape. Really cool.
Install the Dynamic Buttons 3.5 plugin and use it on any text layer by pressing CMD+J
Forget copy+paste. Perfectly clone any design element at lightning speed with Duplicate.
Add images to your design easily with Invision's Craft Photo Plugin and Content Generator
Keep your team's design current with a single source of truth for all assets.
Changes to your library design appear in your teammates' design too, so everyone stays up to speed.
Create a new library and add a couple of elements from the artboard below. Then Create a new document, import those elements, change them, and see how it syncs on this file too.
On this video we’re gonna take a look at the newest addition to the Craft plugin from InVision called “Prototype”.
Prototype allows you to create rapid prototypes inside Sketch, without leaving the app, just previewing on your phone. Not only that, but it also gives you access to native iOS components like the camera, the keyboard, and the web-viewer, contacts, photos, etc. This is seriously a game-changer, a plugin that will render a lot of mobile prototyping tools obsolete.
Let's learn some shortcuts quickly and how to create your own.
Sketch Runner: Spotlight for Sketch. Create, install, run, find stuff on Sketch.
Calendar Creator: Generate a 7 Columns Calendar
https://lstore.graphics/plugins/calendar/
Map Generator: Design beautiful map interfaces
https://github.com/eddiesigner/sketch-map-generator
LaunchPad: Publish a website directly within Sketch.
https://launchpad.animaapp.com/
Symbol Manager: Organize the name and grouping of your symbols.
https://gumroad.com/l/sketch-symbols-manager
Symbol Organizer: Organize the artboards on your symbols page.
https://github.com/sonburn/symbol-organizer
Library Symbol Replace: Replace symbols in the current document with symbols from a Library.
https://github.com/zeroheight/library-symbol-replacer
RenameIt: Batch rename layers and artboards.
https://github.com/rodi01/RenameIt
Magic Mirror: Create perspective mockups of your artboards.
Auto Layout: Design responsive screens in Sketch
Find and Replace: Find and replace any text in your file.
https://github.com/thierryc/Sketch-Find-And-Replace
Abstract: Version control for designers.
Measure: Create spec for developers and teammates
http://utom.design/measure/
Reduce App: Compress huge Sketch files in an instant
Let's learn how to create a button system using nested symbols! Don't forget to download the resource files ;)
Let's use Nested Symbols in Sketch in a smart way to create a navigation bar. Don't forget to download the resource files ;)
Add Mouse Over and Mouse Out gestures on your prototypes. Great for web app design :D
Let's create a simple animation prototype with a modal using Flinto.
Creating a background parallax effect using Flinto. You'll learn how to connect layers, reuse transitions, and how to control the content with swipe gestures and taps.
Let's create a project using Sketch and prototyping it on Marvel App
Create animated Icons using Flinto by connecting layers, reusing transitions and using swipe gestures.
Design a screen with list elements to be refreshed using Sketch 3.
Prototype your refresh animation using Flinto
Creating our design on Sketch
Let's get hands-on a project by creating a simple prototype using Sketch and Marvel App
Let's add sounds to our User Interface using Flinto by creating a Drumpad
Let's lean why prototyping is important and why you should incorporate it in your workflow.
Design tools of a product designer
An overview on some of the prototyping tools out there. From static screen prototypes to granular UI animation prototype apps
Animation tools for granular control of the interface.
I recorded this live on my youtube channel–sorry for the bad quality :)
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