Ready to make the mother of all Dragons? In this course, you'll create your own awesome dragon from start to finish.
The course is created at a "real time" pace, allowing you to follow along and create your dragon at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.
You also get two, yes two, instructors. Working together, they discuss every step of the process and dig deep into why production artists make certain decisions. These valuable insights will be extremely useful for future projects you undertake.
Ready to make the mother of all Dragons? In this course, you'll create your own awesome dragon from start to finish.
The course is created at a "real time" pace, allowing you to follow along and create your dragon at the same time as the instructors without needing to stop and start the video. Nothing is skipped or speeded up, so you get to see the entire workflow.
You also get two, yes two, instructors. Working together, they discuss every step of the process and dig deep into why production artists make certain decisions. These valuable insights will be extremely useful for future projects you undertake.
The course covers blocking out, sculpting, brushes, automatic retopology, textures, painting, lighting and all the steps in between. You’ll learn to rig and pose your dragon to create an impressive final render. And, you’ll create a high poly model to make a great looking game-ready asset.
What you'll learn in the course...
Find and organise reference images
Insert background images
Block out the main shape
Join all the blocks into one mesh
Sculpt a basic shape with some structure
Learn the basics of Retopologizing a mesh
Add the Multi-resolution Modifier
Sculpt the fine details on object
Bake & Paint textures
Create a basic rig and pose the model
How to set up lighting and render the model
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So come and create your dragon now.
In this video (objectives)…
We start the process of finding reference images and blocking out our shape.
In this video (objectives)…
A quick guide to the updates t the sculpting workspace in blender 4.3
In this video (objectives)…
We explore the sculpting brushes and start to add large scale details to our dragon
In this video (objectives)…
At this stage we retopologise our dragon to create a cleaner mesh
In this video (objectives)…
Let's add more detail to our dragon with some more sculping
In this video (objectives)…
We'll create new brushes to add texture and detail to the skin of our dragon
In this video (objectives)…
I rundown of all the updates to the texture painting workspace
In this video (objectives)…
Our dragon needs colour so lets paint some textures to bring it to life
In this video (objectives)…
In this lecture we'll set up a rig so that we can move our dragon and pose it so that it looks cool
In this video (objectives)…
We need to parent our bones to the mesh so that the mesh moves properly when the bones move
In this video (objectives)…
We've finished creating our dragon and in the process learned a ton about how to sculpt, rig, pose and paint objects in Blender
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