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Eerik Hirvonen

Works in Godot 4.3.

Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.

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Works in Godot 4.3.

Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.

Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.

One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.

Here's a glimpse of what we'll cover:

  • Implementing a first-person controller

  • Mastering raycasts for precise object detection and interaction

  • Adding immersion with sound effects and animations

  • Enhancing visual effects with particles and tweens

  • Implementing a state machine AI for enemy behavior

  • Establishing a global event system for efficient communication between game elements

  • Designing robust inventory and item equipping systems

  • Implementing a dynamic day and night cycle for realistic gameplay

  • Enhancing visual aesthetics with a water shader and custom lighting effects

  • Utilizing plugins for added functionality and multithreading for improved performance

  • Creating custom resources

By the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality.

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What's inside

Syllabus

Let's Get Started
Setting Up The Project
Player Character
Interactable Items
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Focuses on establishing a solid systems architecture, which is essential for creating maintainable and expandable games, especially in complex genres like survival
Covers dynamic spatial sounds, which can significantly enhance the immersive experience of a survival game by making the environment feel more alive and responsive
Teaches skills to create games that are not only engaging but also easily maintainable and expandable, which is crucial for long-term project success and future updates
Utilizes plugins for added functionality and multithreading for improved performance, which are essential for optimizing complex game mechanics and ensuring smooth gameplay
Uses Godot 4.3, so learners should be aware that newer versions of Godot may have different features or require adjustments to the code presented in the course
Explores item gathering, crafting, hunting, cooking, and building, which are core mechanics in the survival genre and provide a comprehensive gameplay experience

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Reviews summary

Build a complete 3d survival game

According to learners, this course offers a highly practical and hands-on approach to building a complete 3D survival game in Godot 4.3 using GDScript. Students frequently praise the ability to create robust and scalable game systems, including complex mechanics like inventory, crafting, AI, and a day/night cycle. Many find it excellent for learning by doing and appreciate the comprehensive coverage of game development fundamentals within the context of a full project. While some note that it moves at a brisk pace, the overall sentiment is overwhelmingly positive, with learners feeling well-equipped to continue their Godot development journey.
Uses the latest stable engine version.
"Using Godot 4.3 is great because I know I'm learning with the most current stable release."
"It's important that the course is updated for the latest Godot version, making it very relevant."
"I appreciate that the techniques shown work directly in Godot 4.3 without needing adjustments."
Emphasizes clean, scalable code.
"The focus on system architecture and project structure was invaluable for writing maintainable code."
"I learned how to build flexible and scalable systems that I can apply to my own projects."
"The course teaches good practices for organizing code and assets in Godot."
"Understanding the global event system was a game-changer for managing communication."
Covers extensive game features.
"It dives into many complex systems like crafting, inventory management, enemy AI, and building."
"I was impressed by the range of topics covered, from basic movement to advanced features like threading."
"Learning how to implement so many core survival mechanics was a huge plus for me."
"The course provides a solid foundation by showing how to build interconnected game systems."
Builds a full game from scratch.
"The course delivers exactly what it promises - building a 3D survival game from start to finish."
"I loved how it's entirely project-based; it made learning Godot and GDScript much more engaging and concrete."
"Being able to follow along and create a working game was incredibly rewarding and solidified my understanding."
"The hands-on approach is perfect for learning game dev concepts in a real-world context."
May require prior Godot/GDScript basics.
"It moves quite fast at times, assuming some familiarity with Godot basics already."
"I found some sections challenging if I didn't already have a foundational understanding of GDScript."
"While comprehensive, the speed means you might need to pause and rewatch sections frequently."
"Some prior experience with Godot or programming would be helpful to keep up with the pace."

Activities

Coming soon We're preparing activities for How to Create a 3D Survival Game in Godot 4.3 with GDScript. These are activities you can do either before, during, or after a course.

Career center

Learners who complete How to Create a 3D Survival Game in Godot 4.3 with GDScript will develop knowledge and skills that may be useful to these careers:
Game Developer
The role of a game developer involves designing and coding the mechanics, systems, and features of video games. This course helps build a foundation in creating 3D first-person survival games using the Godot Engine and GDScript. The course content dealing with item gathering, crafting, hunting, cooking, and building directly translates to core gameplay elements a game developer implements. The emphasis on creating a well-structured project file hierarchy, writing clean and efficient code, and implementing systems architecture are all essential for designing well-made games. The course may be particularly helpful to game developers by demonstrating how to implement features such as dynamic day and night cycles or how to use plugins.
Gameplay Programmer
A gameplay programmer is responsible for implementing the interactive elements and mechanics that define how a player interacts with a game. This course provides a solid introduction to gameplay programming within the context of a 3D first-person survival game. The course focuses on implementing a first-person controller, mastering raycasts for object interaction, designing inventory systems, and creating engaging mechanics like crafting and cooking. A gameplay programmer benefits from the course's coverage of implementing state machine artificial intelligence for controlling enemy behavior. By learning to create these types of systems, they can become proficient in bringing game designs to life.
Graphics Programmer
As a graphics programmer, you will work on the visual aspects of a game, including rendering, lighting, and special effects. This course helps build a solid foundation by covering topics such as enhancing visual aesthetics with water shaders and custom lighting effects. Furthermore, the course's exploration of particles and tweens for visual enhancements will be beneficial. The course will be helpful in preparing graphics programmers to create visually appealing game content. It is a hands-on introduction to topics within graphics programming.
Artificial Intelligence Programmer
The role of an artificial intelligence programmer involves creating believable and challenging behaviors for non-player characters within a game. This course helps build a foundation by teaching how to implement a state machine artificial intelligence for enemy behavior. It will give an artificial intelligence programmer practical experience in designing and coding ai systems within the context of a 3d game. Furthermore, understanding how to integrate ai with other game systems, such as the inventory and combat mechanics covered in the course, is valuable.
Tools Programmer
A tools programmer develops software and scripts that help game developers create and manage game content. This course may be useful by covering topics such as creating custom resources and utilizing plugins for added functionality. The skills learned in setting up the project file hierarchy, creating scalable game systems, and implementing a global event system could all be applied when developing tools for game development. The course's coverage of threaded stage loading for improved performance offers insights into optimizing game development workflows, which a tools programmer could apply to enhance their tools.
Technical Artist
As a technical artist, you bridge the gap between art and programming, ensuring that the art assets integrate smoothly into the game engine. This course may be useful by exploring topics like water shaders, custom lighting effects, and the implementation of particles and tweens. Understanding how these visual elements are created and integrated into the game helps a technical artist optimize assets and collaborate effectively with both artists and programmers. The course also introduces how to use plugins to add functionality, which many technical artist utilize.
Level Designer
Level designers craft the environments and layouts in which gameplay takes place. This course may be useful by providing a practical understanding of how game levels are structured and populated with interactive elements. The course's focus on implementing first-person controls, object interaction using raycasts, and systems for item gathering, crafting, and building provides the level designer with key insights into how to create engaging and functional game environments. The course's finalization phase, focusing on populating the island and adding visual polish, directly relates to the work a level designer typically performs.
Software Engineer
A software engineer is a computer expert that designs and develops applications. This course provides a foundation in building a 3D first-person survival game, which may be useful to some software engineers. The course goes over project setup, player character implementation, and interactable items. By the end, learners will be equipped with the knowledge and tools needed to bring game ideas to life. A software engineer may appreciate the opportunity to expand their skillset.
Simulation Engineer
A simulation engineer creates computer models of real-world systems. This course may be useful because the development of a survival game involves simulating various environmental and physical interactions. The course's coverage of elements like day and night cycles, weather effects (through water shaders), and resource management provides a basis for understanding how to model complex systems. Simulation engineers might find that their knowledge goes hand in hand with what they learn in this course.
Project Manager
A project manager is in charge of planning, executing, and closing projects. This course may be useful because it provides insights into the development lifecycle of a game project, from initial setup to final polish. The course's structure, which follows a logical progression through various game mechanics and systems, gives a project manager context for understanding the tasks, dependencies, and timelines involved in game development. Understanding both technical and artistic elements is critical to the success of the project manager.
Animator
Animators create movement and visual effects for characters, objects, and environments in games. This course may be useful by demonstrating how animations are integrated into gameplay. The course's coverage of implementing a first-person controller, axe swinging mechanics, animal behaviors (fleeing, hostile), and systems for cooking all involve animation. The course's focus on adding immersion with sound effects and animations highlights the importance of animation in creating engaging game experiences. This knowledge base may come in handy for an animator.
Sound Designer
Sound designers create and implement audio elements in games, including sound effects, music, and ambient sounds. This course may be useful by showing how sound is integrated into a game. The course specifically covers adding immersion with sound effects and dives into system sounds, dynamic spatial sounds, and static spatial sounds. A sound designer can benefit from understanding how to implement and trigger sound events within the game's code. There is much to learn about how sound is designed in the scope of game development.
Quality Assurance Tester
A quality assurance tester identifies and documents software defects. This course may be useful by providing insight into the various systems and mechanics that need to be tested in a game. By understanding how the game is built and how different systems interact, a quality assurance tester can more effectively identify potential issues and ensure that the game functions as intended. The course covers a broad range of gameplay elements, from character controls and inventory management to crafting, building, and artificial intelligence. These are all areas that a quality assurance tester needs to assess.
Writer
Writers write the dialogue, story, and lore for games. This course may be useful by understanding the gameplay mechanics and systems within a game. Knowing how the game is played and what challenges the player faces can inform a writer's approach to creating dialogue, quests, and other narrative elements. The course's focus on a survival game setting also provides inspiration for creating compelling stories and characters that fit within that genre. Knowledge of the context helps the writer create content.
Web Developer
Web developers create and maintain websites. This course may be useful by giving experience using a modern coding language in a practical project. While game development and web development often utilize different tools and technologies, the underlying principles of software design and programming are transferable. A web developer may find that their problem-solving skills and their understanding of code structure are useful.

Reading list

We haven't picked any books for this reading list yet.
Focuses specifically on 3D game development in Godot 4.x. It's a valuable resource for users who want to dive deeper into the complexities of 3D environments, models, and mechanics within the engine. It is best suited for those who have a foundational understanding of Godot and want to specialize in 3D.
Is written for aspiring game developers who want to learn how to create 2D games using Godot Engine. It covers the fundamentals and provides step-by-step guidance through the development process, making it suitable for beginners.
Provides a comprehensive overview of Godot Engine, covering the basics of 2D and 3D game development, as well as advanced topics such as AI, networking, and shaders. It is written by the creator of Godot Engine, ensuring its accuracy and relevance.
Is written for python programmers who want to start creating 2D games. It provides a hands-on approach to game development using Godot Engine, with a focus on the scripting aspect.
Covers advanced topics in game development using Godot Engine, such as 3D graphics, networking, and multiplayer game development. It provides in-depth explanations and practical examples, making it suitable for experienced developers.
Focuses on AI programming in Godot Engine. It covers topics such as behavior trees, pathfinding, and machine learning, providing practical examples and guidance on how to create intelligent and engaging AI systems for your games.
Is excellent for gaining a broad understanding of Godot 4 through hands-on projects. It covers both 2D and 3D game creation, scripting with GDScript, and using the editor. It's suitable for beginners with some prior programming experience and helps solidify fundamental concepts by building complete games.
Focused specifically on GDScript, Godot's built-in scripting language, this book is ideal for those who want to deepen their programming skills within the Godot environment. It's project-based, guiding you through creating a game while learning GDScript fundamentals and more advanced topics. is particularly useful for those new to coding or looking to become proficient in GDScript.
Delves into contemporary topics by focusing on game programming design patterns within Godot 4. It's geared towards those who want to deepen their understanding of creating scalable and maintainable game architectures. It assumes prior programming experience and is valuable for developers looking to improve their code structure and tackle complex challenges.
Authored by Godot's co-creator, this book provides a structured introduction to Godot 3.0. While based on an older version, it offers valuable insights into the engine's design principles and core features from a foundational perspective. It can be a useful historical reference and provide background knowledge, though some concepts and code may be outdated for Godot 4.
This earlier book by Chris Bradfield, focusing on Godot 3.0, is project-based and helps users learn by building games. While not as current as the Godot 4 version, it's considered a solid resource for understanding game development concepts within Godot and provides a good foundation. It can be valuable as additional reading to see the evolution of the engine.
Is aimed at beginners and focuses on creating a 2D platformer game. It's a practical guide that helps newcomers get started with Godot and learn the basics of 2D game development and GDScript through a guided project.
Is specifically for developers transitioning from Unity to Godot. It provides a valuable perspective by mapping Unity concepts to their equivalents in Godot, helping experienced users quickly get up to speed with the Godot workflow and terminology.
Explores the integration of Blender with Godot for 3D game development. It's particularly useful for users interested in creating their own 3D assets and incorporating them into their Godot projects. It bridges the gap between 3D modeling and game development workflows.
Provides an introduction to 3D game development using Godot, covering concepts like 3D geometry, physics, and animations. It's suitable for users who want to explore 3D game creation after grasping the basics of the engine.
An older book focused on GDScript in Godot 3.1, this can still be a useful reference for understanding the fundamentals of the language, although some syntax and features may have changed in Godot 4. It provides a solid introduction to scripting within Godot.
Aims to provide complete instructions for making video games with Godot. While the specific Godot version might vary by edition, it likely covers a broad range of topics relevant to game development using the engine. It would be suitable for users looking for a comprehensive guide.
Focusing on a specific and advanced topic, this guide dives into creating multiplayer games using Godot 4's networking API. It's essential reading for developers who want to add multiplayer functionality to their games and requires a solid understanding of Godot and programming concepts.
A cookbook-style guide offers practical recipes for implementing specific game features and mechanics in Godot 4. is useful for developers who want to quickly find solutions to common problems and explore various aspects of game development in Godot. It's a good reference tool for both intermediate and advanced users.

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