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Summary -

Hey there, fellow indie game developer. if you're interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome -

In this Udemy course, we'll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon).

We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.

Read more

Summary -

Hey there, fellow indie game developer. if you're interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome -

In this Udemy course, we'll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon).

We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.

You'll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more.

And don't worry about missing out on anything - this course will be updated for any major API changes.

Plus, you'll receive project files at the end of each video, along with extra recommended links about the current subject.

And to top it all off, you'll have access to a Discord channel where you can get help and help others.

So if you're interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.

What do you Get?

  • Project files at the end of each video.

  • Link to the Discord channel where you can get help and help others.

  • Extra recommended links at the end of each video about the current topic.

  • Game assets throughout all of the course.

Course Strong Points-

  • Learning the fundamentals of the server-client model (why do we want to use this kind of a

    model), explaining what is client side prediction, server reconciliation and so on.

  • Lobby matchmaking - Create room as a host, join a specific room as a client, join a random room or create one.

  • Understanding what are proxies, different ways we interpolate them, fixed update network etc.

  • Object pooling with Fusion for all network objects.

  • Respawn logic.

  • Match timer and end logic.

  • Player chat bubble logic.

  • Player damage and health logic.

  • Syncing player visuals - weapon kick, fire muzzle effect, animations etc.

  • How to simulate lag for testing.

  • How to easily test a client and a host (using ParrelSync).

  • Course will be updated for any major API changes. .

    And more

So that's about it, see you in the Discord channel.

Enroll now

What's inside

Learning objectives

  • How to create an online multiplayer game with unity & fusion!
  • Create multiplayer features such as - match timer, player chat bubble, player damage, syncing player visuals etc
  • How to work with the new networking solution - fusion (client-host mode)
  • Understand the important networking topics such as- client side prediction, server reconciliation, lag compensation etc
  • How to easily test a client and a host (using parrelsync).
  • How to simulate lag for testing a multiplayer game.

Syllabus

How to create/join a room & Connect our UI with Fusion
Client-Server Architecture in Multiplayer Games
Fusion 2 Welcome
Importing & Setting up Fusion + Importing Game assets!
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Explores client-host model, client-side prediction, and server reconciliation, which are essential concepts for robust multiplayer game development
Uses Unity and Fusion, which are industry-relevant tools for creating 2D multiplayer games, providing practical experience for aspiring game developers
Focuses on Fusion, a networking solution by Photon, offering specialized knowledge for developers aiming to use this particular technology in their projects
Covers lobby matchmaking, object pooling, respawn logic, and match timers, which are key components in designing engaging multiplayer experiences
Includes project files and a Discord channel, which facilitates hands-on learning and community support for overcoming development challenges
Course will be updated for major API changes, which ensures the content remains relevant and aligned with the latest version of the Fusion networking solution

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Reviews summary

Unity multiplayer with photon fusion

According to learners, this course provides a clear and practical introduction to multiplayer game development using Unity and Photon Fusion. Students find the explanations of complex networking concepts like client-side prediction and server reconciliation particularly helpful and understandable. The step-by-step 2D game project is a major strength, making learning effective and hands-on. The instructor is knowledgeable and responsive, and the Discord community is a valuable resource. While the course aims to be updated for API changes, some students encountered difficulties with debugging network issues not fully covered and applying fixes outside the specific project context.
Helpful instructor and active Discord channel.
"Instructor is knowledgeable and responsive."
"Discord community is active."
"Discord is a lifesaver for problems."
"Instructor is responsive on Discord."
Learning is effective through hands-on project.
"Building the 2D game step-by-step was a great way to learn Fusion."
"The hands-on approach makes learning effective."
"The project is fun and teaches a lot."
"The practical demos are the best part."
Explains complex networking topics well.
"The explanations on client-side prediction and server reconciliation were incredibly clear."
"Best Fusion course I've found. Clears up a lot of confusion about prediction and state authority."
"Instructor breaks down complex networking topics into understandable parts."
"Covers the core concepts well and the 2D game project is practical."
Challenges with troubleshooting and API changes.
"I struggled with debugging network issues that weren't explicitly shown."
"Outdated sections already? Some parts of the API seem to have changed since the videos were recorded..."
"While there are update videos, navigating the fixes and applying them can be frustrating."
"Needs more depth on common problems."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity NEW Multiplayer Photon Fusion Game Development Course! with these activities:
Review Client-Server Architecture
Solidify your understanding of client-server architecture to better grasp the fundamental concepts behind Fusion's networking model.
Show steps
  • Read articles and watch videos explaining client-server architecture.
  • Compare client-server with peer-to-peer networking models.
  • Identify the roles of client and server in a multiplayer game.
Game Programming Patterns
Study game programming patterns to improve the structure and maintainability of your Fusion-based multiplayer game code.
Show steps
  • Read chapters on relevant design patterns like object pooling and command pattern.
  • Apply these patterns to your Fusion project.
Simulate Lag Scenarios
Practice simulating different lag scenarios to understand how they affect gameplay and how to compensate for them using Fusion's features.
Show steps
  • Use Fusion's built-in lag simulation tools.
  • Vary the lag values to observe the impact on player movement and actions.
  • Experiment with client-side prediction and server reconciliation to mitigate lag.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Unity Game Development Cookbook
Consult the Unity Game Development Cookbook for solutions to common Unity challenges encountered while working with Fusion.
Show steps
  • Search for recipes related to networking, object management, and UI.
  • Adapt the recipes to your Fusion project.
Implement a Basic Chat System
Start a small project to implement a basic chat system using Fusion to reinforce your understanding of network communication and data synchronization.
Show steps
  • Create a UI for sending and receiving chat messages.
  • Use Fusion's network variables to synchronize chat messages between clients.
  • Implement a system for displaying chat messages in the UI.
Explore Advanced Fusion Features
Follow tutorials on advanced Fusion features like custom network events and state authority to deepen your understanding of the framework.
Show steps
  • Find tutorials on Fusion's official documentation or online forums.
  • Implement custom network events for specific game actions.
  • Experiment with different state authority models to optimize performance.
Contribute to a Fusion Project
Contribute to an open-source Fusion project to gain practical experience and learn from other developers in the community.
Show steps
  • Find an open-source Fusion project on GitHub or GitLab.
  • Identify a bug or feature that you can contribute to.
  • Submit a pull request with your changes.

Career center

Learners who complete Unity NEW Multiplayer Photon Fusion Game Development Course! will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An indie game developer works independently or as part of a small team to create and publish video games. They often handle all aspects of game development, from design and programming to art and marketing. This course is specifically designed for indie game developers who want to learn how to create multiplayer games using Unity and Fusion. The course covers essential topics such as lobby matchmaking, object pooling, and player synchronization, providing you with the skills and knowledge you need to bring your multiplayer game ideas to life. Given this is targeted at indie game developers, the course's project files, Discord channel, and extra recommended links will supercharge your growth!
Multiplayer Game Developer
A multiplayer game developer is responsible for designing, developing, and implementing the multiplayer aspects of video games. This involves creating systems for players to interact with each other in real time, managing network communication, and ensuring a smooth and engaging experience for all players. This course helps you understand client-server architecture, client-side prediction, and server reconciliation, which are essential for creating responsive multiplayer experiences. You will implement features like lobby matchmaking, object pooling, and player respawn logic. Anyone interested in becoming a multiplayer game developer should take this course, as it provides practical experience with Unity and the Fusion networking solution.
Network Programmer
The work of a network programmer is to design, implement, and maintain the network-related aspects of software applications, often in the context of video games. This includes handling network communication, data synchronization, and ensuring the stability and security of the network infrastructure. This course focuses on Unity and Fusion. It helps network programmers understand the intricacies of client-host models, client-side prediction, and server reconciliation. This course provides a practical approach to learning network programming concepts, it is perfect for anyone wanting to specialize in multiplayer game development.
Unity Developer
A Unity developer uses the Unity game engine to create video games and interactive experiences. They are responsible for scripting game logic, designing user interfaces, and optimizing performance. This course helps any Unity developer by teaching them how to work with the Fusion networking solution to create multiplayer games. You will learn how to implement features such as lobby matchmaking, player chat bubbles, and synced player visuals. By mastering these skills, you'll be well-equipped to develop immersive and engaging multiplayer experiences within the Unity environment.
Gameplay Programmer
The role of a gameplay programmer is to implement the interactive elements of a video game, such as player movement, combat mechanics, and artificial intelligence. Gameplay programmers often work closely with designers and artists to bring their creative visions to reality. This course focuses on Unity and Fusion and helps gameplay programmers learn how to create engaging multiplayer experiences. It teaches you how to implement features such as client-side prediction, server reconciliation, and lag compensation. You'll gain the skills to develop responsive and enjoyable gameplay mechanics.
Game Programmer
Game programmers write the code that brings video games to life. They implement game mechanics, artificial intelligence, user interfaces, and other systems that determine how a game functions. This course teaches the networking concepts and techniques necessary to create multiplayer games using Unity and Fusion. The course's focus on object pooling, respawn logic, and match timers helps game programmers implement essential multiplayer features. Mastering the material in this course prepares you to develop networked games.
Backend Developer
A backend developer focuses on the server-side logic and infrastructure that power applications. In game development, this can involve designing and implementing the systems that handle player authentication, data storage, and network communication. This course helps backend developers understand the specific challenges of multiplayer game development using Unity and Fusion. The course covers topics such as client-server architecture, server reconciliation, and database integration. Mastering this material helps you build robust and scalable backend systems for multiplayer games.
Software Engineer
A software engineer designs, develops, and tests software applications. In the context of game development, a software engineer might work on the underlying systems that support a game, such as the networking infrastructure, game engine, or build pipeline. This course provides a practical introduction to network programming concepts using Unity and Fusion, and helps software engineers learn how to implement client-server communication, handle data synchronization, and optimize network performance. Understanding the material in this course helps you tackle the challenges of multiplayer game development.
Mobile Game Developer
Mobile game developers create games specifically for mobile devices such as smartphones and tablets. They are responsible for optimizing game performance for mobile hardware, designing intuitive user interfaces, and implementing monetization strategies. This course helps a mobile game developer by teaching how to create multiplayer experiences on the Unity platform. You will learn about networking concepts and the use of the Fusion networking solution, building a foundation for creating networked games tailored for mobile devices.
VR Game Developer
Virtual reality game developers build interactive games and experiences for virtual reality platforms. They need to consider unique design challenges such as motion tracking, spatial audio, and user comfort. This course may be useful for VR game developers interested in adding multiplayer functionality to their VR games. The course covers networking concepts and the use of the Fusion networking solution, which equip you to create shared VR experiences where players can interact with each other in a virtual environment.
Augmented Reality Developer
An Augmented reality developers build interactive experiences that overlay digital content onto the real world. These experiences often involve location-based services, image recognition, and real-time interactions. This course may be useful for augmented reality developers who want to create multiplayer AR experiences where users can interact with each other in the real world. The course covers networking concepts and the use of the Fusion networking solution, equipping you to build shared AR experiences.
Tools Programmer
Tools programmers develop software that assists other developers in creating video games. These tools can automate tasks, streamline workflows, and provide insights into game performance. This course may be useful for tools programmers who want to create tools that support multiplayer game development. It provides an understanding of the challenges involved in creating networked games and the techniques used to address them. Understanding the material in this course may allow you to develop useful tools that your fellow developers can use.
Technical Artist
Technical artists bridge the gap between artists and programmers, developing tools and workflows to improve the art creation process. They optimize art assets for performance, implement visual effects, and ensure that art assets work seamlessly within the game engine. This course may be useful for technical artists who want to understand how networking affects art assets in multiplayer games. By understanding how data is synchronized and rendered across the network, you can optimize art assets for performance and create visually appealing multiplayer experiences.
Simulation Engineer
Simulation engineers create computer models of real-world systems for training, research, or entertainment purposes. These simulations often involve complex interactions between multiple agents or entities, making networking and synchronization essential. This course may be useful for simulation engineers who want to create networked simulations using Unity and Fusion. The course covers topics such as client-server architecture, data serialization, and lag compensation, which equip you to build realistic and responsive simulations.
Software Developer
Software developers are involved in the design, development, testing, and deployment of software applications. This course may be useful for software developers looking to expand their skills into the realm of game development, specifically multiplayer games. It provides a hands-on introduction to Unity and Fusion, covering topics such as client-server architecture, data synchronization, and game logic implementation. Completing this course helps you transition your software development skills into the gaming industry.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity NEW Multiplayer Photon Fusion Game Development Course!.
Provides a collection of design patterns specifically tailored for game development. It covers common problems and their solutions in game programming, which is highly relevant to the course's focus on Unity and Fusion. It offers practical advice on how to structure game code for maintainability and performance, which is essential for multiplayer games.
Offers practical solutions to common Unity development challenges. It covers a wide range of topics, including scripting, physics, and UI. While it doesn't focus specifically on Fusion, it provides valuable insights into general Unity development techniques. This book useful reference tool for solving specific problems encountered during the course.

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