Object-Oriented UX (OOUX) is a power tool every UX Designer should have in their toolkit. In this course, OOUX founder and Evangelist Sophia Prater teams up with UX consultant, author and popular Udemy instructor Joe Natoli to show you how to use OOUX to collaboratively create clarity from chaos — simplifying and supercharging User Experience and Product Design efforts.
OOUX doesn’t replace anything you are already doing, like Design Thinking or any flavor of Agile methodology — instead, it complements and powers-up UX research, UX writing, task flow design, UI design, and design systems work.
Object-Oriented UX (OOUX) is a power tool every UX Designer should have in their toolkit. In this course, OOUX founder and Evangelist Sophia Prater teams up with UX consultant, author and popular Udemy instructor Joe Natoli to show you how to use OOUX to collaboratively create clarity from chaos — simplifying and supercharging User Experience and Product Design efforts.
OOUX doesn’t replace anything you are already doing, like Design Thinking or any flavor of Agile methodology — instead, it complements and powers-up UX research, UX writing, task flow design, UI design, and design systems work.
At its core, OOUX turns any design challenge into a tangible, approachable, solvable puzzle. So many UXers have claimed that OOUX "makes UX fun again."
You'll learn to build solid foundations and reusable parts that align to your user’s mental model and the business model.
"I believe that OOUX is the missing link in product development." Sjur Grønningsæter, Product Designer
"Gets you knee-deep into the important bits"
Carrie Lee, UX Writer
"Really nothing beats this process in breaking down the complexity of a problem before the detailed design and dev work begins. OOUX is going to save the whole industry so much time and money..."
Kristin Ouellette Muskat, Design Research Lead
"OOUX/ORCA is an excellent bridge between UX Research and UX Design"
John Crisp, UX Designers and Front-end Developer
If you’re exhausted by the feature-by-feature approach to UX and Product Design, hours of rework, and frequent thoughts of “why did no one bring this up earlier?” and generally feeling like you are designing in the dark, OOUX is your floodlight. With OOUX, you can illuminate the big picture while also exposing all the shady nooks where sticky details tend to hide.
(Which, incidentally, tend to be the places methodologies like Design Thinking overlook completely.)
No more “deer in headlights” moments when faced with complex problems — immediately after this course, you’ll be equipped to systematically break complex products into their smallest parts before architecting elegant, scalable, object-oriented designs in a game-like way.
If you’re just starting your UX career and want to ground yourself in best practices, OOUX is a must-have for approaching products holistically. And if you are 20+ years into your career and feel ready to learn something truly game-changing, come on in.
What you'll learn
Through this course, you’ll learn the basics of OOUX, how to implement it, and how to share it with your team:
After starting with an overview of the benefits of OOUX (to your work and your career. ), you’ll walk through the first steps of how to orient a product around its objects — the core concepts your users actually care about.
You’ll learn how to identify and solidify a system’s objects, pinpoint where and how the objects relate to each other, capture all the ways users can act upon each object, and flesh out their structure with core content and metadata.
You’ll also see how this totally ROCKS your product design and UX process, elevating your approach to new holistic levels that will save you time and energy.
Build onto your OOUX foundation with 4 OOUX Laws that will help you fight back against unintuitive designs sabotaging your product. (You won’t be able to unseen them after module 4, sorry not sorry. )
Dive into representing your OOUX work in card and detail page sketches. Sophia demos how pulling it all together to create contextual navigation, eliminate duplicate work and missed connections, and takes the guesswork out of visualizing a product.
Finally, get even more wind under your wings with advice and suggestions for how to introduce your colleagues to OOUX, bringing a shared language and more efficient collaboration to your team.
During this introductory course, we’ll take on an example design challenge and you’ll use the included workbook to complete the five main activities. Once the course is over, take a fresh copy of the workbook with you into your workplace and let your new OOUX skills propel you into headache-free, future-proofed UX.
Here's what just a few product design pros have said about OOUX:
"A must have toolkit" Raktim Chatterjee, Lead UXer
"OOUX is next level for experience design" Shelley Garner, Senior UXer
"It's not just A way to do things, it's THE way." Jacob Wadenpfuhl, UX Director
"My new 'secret weapon' for managing complexity" Karen Hewell, Content Strategist
"OOUX really gave me a voice [...] it's a framework that takes term and concept definition work seriously."
David Connis, Senior UX Writer and Content Designer
"a brilliant process for my team"
Tracey Vantyghem, Information Architect and UX Writer
"A framework to confidently tackle complexity"
Zainab Kashim, Product Designer
Still not sure? Google "OOUX Testimonials" and you will be.
We can't wait to see you in the course.
Learn why Joe’s so excited about this methodology and get the backstory on Sophia and OOUX.
In this introduction to unintuitive objects, Sophia illustrates how concrete objects dominate our quick thinking and why designers need to work WITH this psychology instead of against it.
Let’s take at look at the ways OOUX promotes better collaboration between designers and developers by breaking down complexity object-by-object instead of by actions.
Learn the difference between OOUX and Design Systems and how they work together to create strong but flexible rules for components and the objects they represent.
Sophia exposes two (unfortunately common) ways inconsistent visual design places cognitive strain on users.
Discover how OOUX builds understanding and strengthens collaboration by creating a shared language for teams.
Sophia and Joe discuss the risks of using a screen-by-screen approach when building (or just trying to improve!) a system.
Sophia outlines and reiterates the five main reasons it’s so important to include OOUX in your process.
Joe teases our design challenge and helps you get your head right about OOUX.
Here we cover foundational definitions and how to recognize and judge the object-oriented-ness of a system. Basically: what makes good OOUX?
Sophia takes a quick look at how OOUX supports your current UX process, making what you already do more effective, collaborative, and fun.
Meet the ORCA process, a framework that guides you through OOUX-ing your entire system.
Sophia applies ORCA to two existing systems in this redesign demo.
Agile. Lean. Iterative. Let’s get into it.
The three must-haves for any process and how ORCA cuts through all the debates on UX process.
Discover the beauty and strength in asking more and better questions earlier in the design process.
Comb through research to identify all the potential objects in a product, building a base of shared understanding with your team in the process.
Activity 1: Practice Noun Foraging with this example and check your answers against Sophia and Joe’s!
Narrow down and coalesce your potential objects into a manageable starting point.
Approach object relationships one by one with a scalable visualization, while mapping intuitive navigation.
Play Relationship Battleship while completing your own Nested Object Matrix!
Before you outline task flows — do THIS! Systematically brainstorm and document all the functionality in your system, object by object, with a CTA Matrix.
Brainstorm functionality as you build out your CTA Matrix!
Explore your system's attributes and how they create the data structure for your objects while forming a proto-prototype of the domain.
Create an Object Map with your brainstormed attributes and nested objects, providing your team with a X-ray of the product.
How UXers can harness the impact of recognizability to pave the way for users, capitalizing on real-world mental models in design.
How OOUX enables users to better understand objects and domains by directly connecting related objects, creating intuitive navigation that reflects the real world.
How an object-oriented approach to CTAs keeps affordances where users can find them, leading to less frustration and more actions taken.
How consistent object representation reduces work for designers, developers, and users.
Review how to combat all 4 horsemen and ground down into the foundations of OOUX before launching into sketching.
Prioritize and de-prioritize objects and attributes so that you can hone in on the true purpose of a design, get rid of superfluous CTAs, and phase development strategically.
Prioritized object columns in your object map can easily be transitioned into strategic screen designs, enabling you to sketch without any guesswork.
Use the Card Design Guide and a prioritized Object Map to jumpstart and streamline the process of designing your system components without having to start from scratch!
Use the OOUX Sketching Guides to easily create first drafts of your screen designs and plan your prototype with zero guesswork.
Sophia and Joe candidly discuss creativity, blank canvas sketching versus sketching with template, diagrammatic sketching, and UI sketching.
Sophia and Joe talk about what you can expect when trying to introduce OOUX and how to prepare for it.
Learn how OOUX doesn't override your UX process — OOUX only enhances it. Also featuring a quick rant on the status quo of "iteration".
The ORCA Process is a beautiful addition to an existing well-oiled design process. But what if your team’s current design process is a complete mess?
Ease your coworkers into OOUX by starting with process they already understand. Then introduce OOUX concepts like the CTA Matrix or the Object Map to move the process forward so that they can grasp the value along the way.
A Shapeshifter Audit is a great way to illustrate to stakeholders how OOUX can save them wasted design time, wasted development time, and missed opportunities with users.
Remember that you don’t need permission to understand what you’re designing. Ask the tough questions that OOUX helps you to ask, as early as possible to avoid expense and rework pain down the road.
As Joe says, “Onward!” And as Sophia says, “Happy OOUXing!”
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