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Introduction to Web AR development

Introduction

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Introduction

This is the most comprehensive guide to developing web based augmented reality applications. Web AR stands out from others in that it’s cross platform and requires no app installation. They are just regular web pages run on regular web browsers.

What will you learn

  1. In this course, you will learn how to use MindAR opensource library for building Image AR effects and Face AR effects. MindAR is a successor of AR.js, which is the most popular free-to-use AR library on the world.

  2. Besides, you will learn how to use WebXR api for building world AR effects. WebXR is a native browser api for developing immersive AR and VR effects on browsers.

  3. You will also learn how to integrate tensorflow.js machine learning models into AR applications, to create highly interactive and interesting effects. For example, using hand gestures or facial expressions to control AR contents.

  4. You will also kickstart the journey of mastering the most popular 3D rendering framework called three.js.

  5. Other important web AR technologies will also be covered, including AFRAME, model-viewer and commercial AR SDKs.

  6. Besides practical development skills, you will also learn theoretical knowledge on how AR works on a browser environment.

Course Structure

The course material is carefully designed. Each lecture is highly modular to deliver a single concept, which allows you to look up any references easily in the future. All the sample source code is concise and well explained.

Assignments

Besides lectures, you will have to finish 3 practical assignments in total, one for each type of tracking effects. One of the assignment is for you to create and deploy a real online AR portfolio for yourself, which you can show other people.

Development Tips

Useful development tips will be covered, including remote debugging tools and webcam mocking technique.

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Good to know

Know what's good
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Gives a basic understanding of developing web-based augmented reality applications, encompassing image and face AR effects, world AR effects, and machine learning integration
Core audience consists of software engineers and developers who seek to gain proficiency in the latest technologies
Facilitates hands-on practice through three practical assignments, including the development of an online AR portfolio
Covers industry-standard tools and best practices for developing efficient and engaging AR applications
Involves the use of open-source and commercial AR SDKs, ensuring adaptability to diverse development environments
Requires a foundational knowledge of programming and web technologies to fully grasp the concepts presented

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Activities

Coming soon We're preparing activities for Introduction to Web AR development. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Introduction to Web AR development will develop knowledge and skills that may be useful to these careers:
AR Developer
AR Developers are responsible for creating augmented reality applications. This course can help you get started in this field by teaching you the basics of web AR development. With this knowledge, you can create AR applications that can be accessed on any device. This course is particularly relevant for those who want to work with WebXR, which is a native browser API for developing immersive AR and VR effects on browsers.
Web Developer
Web Developers are in charge of designing and developing websites. This course can help you get started in this field by teaching you the basics of web AR development. With this knowledge, you can create interactive and engaging web experiences that can be accessed on any device. This course may also be helpful for those who want to specialize in AR development.
Front-End Developer
Front-End Developers are responsible for developing the front-end of websites and applications. This course can help you get started in this field by teaching you the basics of web AR development. With this knowledge, you can create interactive and engaging web experiences that can be accessed on any device.
Machine Learning Engineer
Machine Learning Engineers are responsible for developing and deploying machine learning models. This course can help you get started in this field by teaching you how to integrate TensorFlow.js machine learning models into AR applications. With this knowledge, you can create highly interactive and interesting AR effects that can be controlled by hand gestures or facial expressions.
Business Analyst
Business Analysts are responsible for analyzing business processes and identifying areas for improvement. This course can help you get started in this field by teaching you how to use AR to create interactive and engaging business presentations.
Software Engineer
Software Engineers are responsible for designing, developing, and maintaining software applications. This course can help you get started in this field by teaching you the basics of web AR development. With this knowledge, you can create AR applications that can be accessed on any device.
Marketing Manager
Marketing Managers are responsible for developing and executing marketing campaigns. This course can help you get started in this field by teaching you how to use AR to create engaging and interactive marketing experiences.
Instructional Designer
Instructional Designers are responsible for creating and delivering training materials. This course can help you get started in this field by teaching you how to design and develop interactive AR training experiences.
Game Developer
Game Developers are responsible for designing and developing video games. This course can help you get started in this field by teaching you the basics of web AR development. With this knowledge, you can create AR games that can be accessed on any device.
Technical Writer
Technical Writers are responsible for creating documentation for software and hardware products. This course can help you get started in this field by teaching you how to write clear and concise documentation for AR applications.
UI/UX Designer
UI/UX Designers are responsible for designing the user interface and user experience of websites and applications. This course can help you get started in this field by teaching you how to design AR experiences that are both visually appealing and easy to use.
3D Artist
3D Artists are responsible for creating 3D models and animations. This course can help you get started in this field by teaching you the basics of three.js, which is a popular 3D rendering framework. With this knowledge, you can create 3D models and animations that can be used in AR applications.
Product Manager
Product Managers are responsible for managing the development and launch of new products. This course can help you get started in this field by teaching you how to design and develop AR experiences that meet the needs of users.
Sales Manager
Sales Managers are responsible for managing sales teams and developing sales strategies. This course can help you get started in this field by teaching you how to use AR to create immersive and interactive sales presentations.
Data Scientist
Data Scientists are responsible for collecting, analyzing, and interpreting data. This course can help you get started in this field by teaching you how to use machine learning models to create interactive and engaging AR experiences.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Introduction to Web AR development.
Provides a practical guide to designing and developing AR experiences. It covers the basics of AR, as well as more advanced topics such as user interface design and interaction design.
Comprehensive guide to JavaScript. It covers the basics of JavaScript, including how to create and use variables, functions, and objects. The book also includes a number of practical examples and case studies.
Explores the fundamentals of computer graphics, providing insights into the underlying principles and techniques that are utilized in AR applications.
Comprehensive guide to real-time rendering. It covers the basics of real-time rendering, including how to create and use shaders, and how to render 3D objects. The book also includes a number of practical examples and case studies.
Comprehensive guide to developing virtual reality applications. It covers the basics of virtual reality, including how to create and use scenes, objects, and cameras. The book also includes a number of practical examples and case studies.
Comprehensive guide to developing machine learning models for computer vision. It covers the basics of machine learning, including how to create and use models, and how to train models on your own data. The book also includes a number of practical examples and case studies.

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