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Edward Falzon

In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement.

The guided project will introduce you to the following Unity concepts:

- New Input System

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In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement.

The guided project will introduce you to the following Unity concepts:

- New Input System

- Rigidbody

- C# coding techniques such as event-handling

This course makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. In this project, we will replace the project's existing input system with the new system.

Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to install and configure the new Input System. Unlike the old system, called Input Manager, Unity's new system will allow developers to create bindings that map actions to input devices - eliminating the need to manage which input device a player is using, nor which physical button a player is pressing. In this project, you'll learn how to create "control schemes" and "action maps" and use them in your C# scripts to create device-agnostic player movement.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Introduces the new Unity Input System, which simplifies input handling and enables device-agnostic player movement
Provides hands-on experience in creating control schemes and action maps, essential for managing player input
Utilizes C# coding techniques, including event-handling, to enhance input handling within C# scripts
Focuses on beginners or learners with some basic understanding of Unity and C# programming
Emphasizes practical application by replacing an existing input system in a provided Unity project
Note that this course is currently optimized for learners in the North America region, with plans to expand accessibility in the future

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Reviews summary

Unity input system overview

According to students, Unity Input System offers a thorough introduction to this powerful tool for developing video games with notable strengths in clear and concise teaching and helpful materials.
Well-explained concepts.
"Very good."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Introduction to the Unity Input System with these activities:
Organize and Review Course Materials
Having organized and easily accessible course materials will enhance your learning experience and make it easier to refer back to key concepts when working with the New Input System.
Show steps
  • Create a dedicated folder or notebook for course materials.
  • Organize materials by topic or module.
  • Review materials regularly to reinforce your understanding.
Review Basic C# Programming Concepts
Refreshing your knowledge of C# programming will ensure that you have a solid foundation for working with the New Input System, which is primarily implemented in C#.
Browse courses on C#
Show steps
  • Review online tutorials or documentation on basic C# concepts.
  • Practice writing simple C# programs to reinforce your understanding.
Recall Your Understanding of Unity's Physics System
Understanding Unity's physics system is crucial for implementing player movement using the New Input System.
Browse courses on Unity
Show steps
  • Review Unity documentation or online tutorials on the physics system.
  • Experiment with the physics system in the Unity editor.
Four other activities
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Show all seven activities
Engage in Discussions on Unity Forums or Discord Servers
Interacting with peers in online forums or Discord servers will expose you to different perspectives and help you resolve any queries related to the New Input System.
Browse courses on Unity
Show steps
  • Join relevant Unity forums or Discord servers.
  • Participate in discussions related to the New Input System.
  • Ask questions and share your experiences with others.
Tutorial: Learn the Basics of Unity's New Input System
Following a structured tutorial will provide you with a solid foundation in the New Input System and help you comprehend its key concepts.
Browse courses on Unity
Show steps
  • Find a comprehensive tutorial that covers the fundamentals of the New Input System.
  • Set aside dedicated time to go through the tutorial.
  • Practice implementing the concepts you learn in the tutorial in your own Unity project.
Create a Simple Player Movement Script Using the New Input System
Hands-on practice will help you gain proficiency in using the New Input System to control player movement.
Browse courses on Player Movement
Show steps
  • Create a new Unity project.
  • Import the New Input System package into your project.
  • Create a simple player object with a Rigidbody component.
  • Create a C# script to handle player movement.
  • Configure the New Input System to map player actions to input devices.
  • Test your script by controlling the player object in the Unity editor.
Read 'Game Programming Patterns' by Bob Nystrom
This book provides valuable insights into design patterns and best practices in game development, which can enhance your understanding of how to use the New Input System effectively.
Show steps
  • Acquire a copy of 'Game Programming Patterns'.
  • Read through the chapters that cover input handling and game design patterns.
  • Reflect on the concepts presented in the book and consider how they apply to your own projects.

Career center

Learners who complete Introduction to the Unity Input System will develop knowledge and skills that may be useful to these careers:
Technical Artist
Technical Artists create 3D models, textures, and other assets for video games. An Introduction to the Unity Input System may be useful to understand how players will interact with a game's environment and characters. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Game Programmer
Game Programmers design and code the software and programs for video games. An Introduction to the Unity Input System may be useful to learn about programming fundamentals that involve Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Game Designer
Game Designers create the overall concept, story, and gameplay for video games. An Introduction to the Unity Input System may be useful to understand how players will interact with a game's environment and characters. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
3D Animator
3D Animators create 3D models and animations for video games. An Introduction to the Unity Input System may be useful to understand how players will interact with a game's environment and characters. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Game Tester
Game Testers play video games to find bugs and ensure that they are working properly. An Introduction to the Unity Input System may be useful to understand how players will interact with a game's environment and characters. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Software Engineer
Software Engineers design, develop, and maintain software systems. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Web Developer
Web Developers design and develop websites. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Data Scientist
Data Scientists analyze data to find patterns and trends. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Computer Systems Analyst
Computer Systems Analysts design and implement computer systems. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Machine Learning Engineer
Machine Learning Engineers build and maintain machine learning models. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Database Administrator
Database Administrators manage and maintain databases. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Network Administrator
Network Administrators manage and maintain computer networks. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Information Security Analyst
Information Security Analysts protect computer systems from unauthorized access and attacks. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Robotics Engineer
Robotics Engineers design and build robots. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.
Artificial Intelligence Engineer
Artificial Intelligence Engineers design and develop artificial intelligence systems. An Introduction to the Unity Input System may be useful to learn about programming fundamentals and how to use Unity. Unity is a popular game engine used to develop video games of all types. This course provides a foundation in using Unity's Input System, which is essential for controlling player movement and interactions in a game.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Introduction to the Unity Input System.
Covers advanced Unity topics, including the Input System. It good reference for developers who want to learn more about the Input System and how to use it in their projects.
Provides a collection of design patterns that can be used to improve the quality of your game code. It valuable resource for any game developer, regardless of their experience level.
Focuses on developing 2D games in Unity, but it also has a chapter on the Input System. This chapter good starting point for developers who want to learn how to use the Input System in their 2D games.
Provides a comprehensive overview of Unity, including its features, workflow, and how to use it to create 2D and 3D games. It great resource for anyone who wants to learn more about Unity, regardless of their experience level.
Provides a comprehensive overview of the C# programming language. It valuable resource for anyone who wants to learn more about C#, regardless of their experience level.
Provides a high-level overview of game engine architecture. It covers topics such as input handling, physics, and animation, which can provide a broader context for understanding the Unity Input System.

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