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Emile du Toit

Course Overview: Unity Game Development for Beginners

Are you ready to embark on an exhilarating journey into the world of game development? Welcome to the "Doozy Game Series," a beginner-friendly Unity course crafted specifically for young aspiring game developers. In this course, you'll dive deep into the fundamentals of game development, master coding in C#, and create vibrant 3D environments. By the end, you’ll have developed a fun and engaging game featuring our main character, Doozy, complete with challenges and adventures.

Get ready for fun and engaging content.

Join Us on This Adventure.

Read more

Course Overview: Unity Game Development for Beginners

Are you ready to embark on an exhilarating journey into the world of game development? Welcome to the "Doozy Game Series," a beginner-friendly Unity course crafted specifically for young aspiring game developers. In this course, you'll dive deep into the fundamentals of game development, master coding in C#, and create vibrant 3D environments. By the end, you’ll have developed a fun and engaging game featuring our main character, Doozy, complete with challenges and adventures.

Get ready for fun and engaging content.

Join Us on This Adventure.

Throughout this course, each tutorial is designed to build your skills step by step, ensuring a solid understanding of both Unity and game design principles. Let’s take a sneak peek at what you’ll learn:

Tutorial Highlights:

Tutorial #1: Getting Started with Doozy 

Kick off your journey by bringing our charming character, Doozy, to life. You’ll learn the basics of movement and jumping, setting the stage for an exciting game. Discover Unity’s Character Controller and Virtual Follow Camera while exploring a magical old forest setting. This foundational tutorial will unlock a world of possibilities.

Tutorial #2: Doozy Collects Bunnies & Encounters New Challenges

Join Doozy on his quest to collect adorable Bunnies. In this tutorial, you’ll animate the Bunnies, implement a scoring system, and create dialogues with a friendly NPC named Joleen. But watch out. Doozy will encounter new challenges, including a companion that transforms into a mischievous enemy. You’ll also learn to create a Game Over menu and introduce a Troll enemy with basic AI.

Tutorial #3: The Fox Becomes an Enemy

Continue the adventure as you transform the Fox companion into an enemy. This tutorial focuses on updating the Player’s health management system and refining the gameplay mechanics. Test and perfect your game as Doozy faces off against this new foe, ensuring everything flows seamlessly.

Tutorial #4: Doozy Collects Magic Stones

Equip Doozy with Magic Stones to fend off new threats, including an Orc. Learn how to implement a throwing mechanic, track items in the UI, and create a more complex enemy AI. This tutorial enhances your coding skills while improving your game’s visuals and mechanics.

Tutorial #5: The Magic Mushroom Hunt

Help Doozy on his quest for healing Magic Mushrooms hidden throughout the forest. You’ll discover how to spawn mushrooms randomly and implement a healing mechanic, all while focusing on writing smart, reusable code. Dive into more advanced concepts that enhance your game’s functionality.

Tutorial #6: Heat-Seeking Magic Stones and Manual Healing

Elevate your gameplay with Heat-Seeking Magic Stones that target enemies. Learn to manage your inventory for manual mushroom healing, adding strategy to your game. This tutorial also focuses on optimizing existing scripts for better performance and error management, along with detailed reference screenshots to guide you.

Conclusion: Your Game Development Journey Awaits.

By the end of this course, you will have not only created an exciting, fully functional game but also gained a robust understanding of Unity, C#, and essential game design principles. Each tutorial builds upon the last, ensuring you continually learn and develop your skills. Get ready to unleash your creativity and help Doozy navigate his adventures.

Note:  All source code and extensive documentation are included to support your journey.

What You'll Learn

- Fundamentals of game development using Unity.

- C# programming concepts tailored for game design.

- Techniques for creating interactive 3D environments.

- How to animate characters and manage game mechanics.

- Strategies for implementing UI elements and scoring systems.

- Best practices for coding, debugging, and refining gameplay.

- How to publish your game and share it with the world.

Are There Any Course Requirements or Prerequisites?

- A passion for game development and a desire to learn.

- A computer with Unity installed (the free version is sufficient).

- No prior programming experience is necessary—just enthusiasm.

Ready to start your game development journey?

Let’s dive in and create something amazing.

I will be your guide, every step of the way.

Enroll now

What's inside

Learning objectives

  • Become a c# game developer
  • How to install & configure unity, the hub and essential packages for the course
  • How to move a player character using a character controller
  • Learn how to configure a third person player with a follow camera
  • Collect items like bunnies to update your score & ui
  • How to create an ai companion like a fox that follows the player
  • Convert your companion ai (npc) into an enemy that attacks the player
  • Understand game design and mechanics
  • Understand how animation & state machines work including blend trees
  • How to build a complete game from zero to hero
  • Learn how to configure ai characters - companions and enemies
  • Create a more formidable orc enemy
  • How to defend against the orc enemy with magic stones
  • How to heal from wounds using mushrooms
  • How to make a basic dialog to talk to another character
  • Learn how to create interactable objects, pickup items, manage health, inventory
  • Create a heat seeking magic stone - advanced
  • How to manage game over & retry conditions
  • Understand cameras: main camera & cinemachine configuration
  • Scene cameras & post processing detailed review
  • Build your game as a standalone executable.
  • Make a complete 3d game in unity game engine.
  • Post processing detailed setup
  • C# code documentation & detailed course notes & final c# script reviews
  • Show more
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Syllabus

Course Overview & Player movement with a Character Controller

Welcome! Get ready to dive into the awesome world of game development with our very first tutorial! My name is Emile and I will be showing you how to bring our cool character, Doozy, to life. You’ll start by learning the basics, like setting up Doozy’s movements and making him jump around, but that’s just the beginning! As you progress through the series, you’ll unlock exciting new features and enhancements, like special effects, new abilities, enemies, and interactive challenges that will make your game even more fun and unique. Each tutorial will add something new, turning your game into an epic adventure where you’re in control!

You’ll learn how to use a Character Controller and a Virtual Follow Camera to make Doozy run, jump, and explore a magical old forest (all with free assets from the Unity Asset Store!).

Doozy will be your very own Player Character, ready to run around using the W, A, S, D keys, stand still when you’re not moving, and jump with a tap of the Spacebar. We will gradually introduce companions, enemies and interactive features including a Scoring System and a way for Doozy to defend himself.

Don’t worry if you’re new to Unity—this tutorial is super beginner-friendly. Our mission? To have fun, share some cool game-making secrets, and get you started on your own Unity adventure!


Read more

A look at the game you will learn to make.

Requirements for this Course: Windows Pc or Mac, Headset, Internet Access.

Basic Definitions: Character Controller, Virtual Camera and More.


How to install the Unity Hub and Unity Game Engine Editor & Essential packages for the course.


Unity Hub: Create/Open Unity Projects in Unity from here

Start of Project: Let's make a 3d open world Unity RPG Game!


Unity is a powerful tool for creating video games, and this guide will help you understand the most important areas of the Unity Editor, along with some basic commands and shortcuts.


Definition: Unity is a powerful and widely used game engine that allows developers to create 2D, 3D, VR, and AR games and experiences. It provides a user-friendly interface and a variety of tools for designing, developing, and deploying games across multiple platforms like PC, consoles, mobile devices, and more.


Every Game needs at least one Scene and the Scene usually needs a world to play the Game in. In our case, We will be making a 3D open-world game, so We need a 3D Scene.


We setup the player.

Prepare Textures & Materials & Put our Player Character into the Scene

Unity review of the project settings so far.

Basic Player Movement Script Reference (Compare your Script)
Jump Ability & Customization Details (Recap & Review How it works)

How to configure a Virtual Camera to follow our player.


Player Movement Script Explanation (Review - How it works)

Extra Tips & Enhancements: Sound/Help/Quit/Audio Mixer/Camera Tips.

Build a Compiled Standalone Game - Quick Introduction

The GameManager script is an important part of your Unity game because it helps manage different aspects of the game that aren't directly tied to a specific character or object.

This guide is designed to help students understand the basic concepts and coding elements used in Unity, focusing on the topics covered in the tutorial.

Quiz: Test your knowledge.

In conclusion, this tutorial provides a solid introduction to moving a character in Unity using a Character Controller. By following the steps, you've learned how to make Doozy walk, run, and jump, as well as set up a camera that follows him smoothly. Extra features you can implement includes Sound, HelpText UI, Quit Option, Music and Audio Mixer and Additional Camera Setup Tips. These foundational skills are essential for creating engaging 3D games in Unity, and they set the stage for more advanced features in future tutorials. Keep practicing, and soon you'll be able to create your own exciting adventures in Unity! This concludes the first Tutorial in this series.

Understand How the player can pickup items and avoid enemies
Tutorial 2 : Introduction

To get started, you'll need to set up a test character, item, or creature that Doozy can collect in the scene. Begin by dragging and dropping the Bunny (or another creature) .FBX model or prefab into the project. If you don't already have one, create a prefab folder by navigating to Assets > Prefabs. Afterward, set up a UI for tracking the Score (instructions on this will be provided later). In the scene, create an empty object called ScoreManager to handle the logic for item pickups and scoring, which will be managed through a C# script. Ensure that you have a GameManager object already set up from the first tutorial. If your collectible item is a creature, animate its idle state in a looping motion. Write a script to handle item pickups and prepare the prefabs accordingly (the script is provided in the tutorial). Learn to spawn bunnies of various sizes in random locations around the player (code included), and set up a dialog with a friendly NPC character (instructions provided). Doozy also gets a Fox Companion that follows him around, but later, the fox becomes an enemy and attacks Doozy (the necessary code modifications are explained). Finally, Doozy gains a Health Bar and you’ll learn about implementing game-over conditions, including a countdown timer and retry options. Additionally, you'll work through examples on troubleshooting C# script bugs.

Let’s start with a suitable pickup animation clip.

To create a pickup system that can accept any prefab (e.g., Worm, Bunny, Butterfly, etc.), destroy the object after a pickup animation completes, update the score, and play a pickup sound, follow these steps.

Score and UI updates.

Create/Modify the Score Manager Script to Handle Score and update player animations.

We demonstrate how to create a spawner script that can spawn Bunnies (and other optional prefabs) around the player.

How to make a dialog system.

PROJECT CHECKPOINT VIDEO

How to ensure the player does not leave the intended playable area.

How to add a countdown timer, game over conditions, a retry and quit button for the game.

Updated Player Movement Script (PlayerMovementV3.cs) and ScoreManager.cs Script ⇒ Compare with your scripts and adjust to match the code logic.

A Fox Pet that Follows the Player - Companion Behavior

WATCH PROJECT CHECKPOINT VIDEO

How to make the Fox Find and then Attack the Player - Enemy Behavior

Create/Update UI to Show Health Bar for Player (Using a Slider).

Implement Player Death & Testing.

Additional Asset Resources for your Game (Optional).

Other NPC Characters.

Troubleshooting Tips for Spawn Manager - bug fix.

C# Script Reference

C# Script & Concept Reference Guide for Unity Beginners.

Quiz: Test your knowledge.

Doozy & The Mean Troll : Advanced Lesson using Emerald AI (Optional for beginners).
Note: You have to purchase Emerald AI 2024 to complete this part of the tutorial. If you don’t have Emerald AI 2024 you can still create a Companion Fox and Orc enemy instead without Emerald AI 2024. Emerald AI has been used as a demonstration of what great tools are available.

Conclusion Summary:

In this tutorial, we learned how to make a 3D game in Unity where the player collects bunnies and meets a friend named Joleen. We covered important gameplay elements like how to move the character, collect items, and meet a Fox Companion. We turned the Fox into an Enemy and learned how a non-player character (NPC) can find and attack the player. We also set up a health bar for the player using a user interface (UI) and added a Game Over Menu to improve the game experience. These steps gave us a strong start in creating 3D games in Unity, preparing us for more advanced projects. (Lastly We introduced the Emerald Ai Tool - a Paid Asset to help Unity Developers master AI behavior without code.)

Unity Tutorial #3: Doozy Avoids a Fox Enemy

Welcome to the next tutorial in our Unity “Doozy” Game Series! In this tutorial, we’ll continue with the transformation of the Fox from a friendly pet into a formidable enemy that can now hurt Doozy! We’ll also do a bit of review to confirm that the health bar is working, the scripts are updated, and complete the Game Over scenarios, player death, and restarts.
Task Checklist:

  1. [ ] Review & Complete the Upgrade of the Fox into an enemy character

  2. [ ] Finalize & Implement the player's health UI

  3. [ ] Review & Modify scripts for attack logic, player health management, and game over conditions

  4. [ ] Update Animations and Logic Review

  5. [ ] Test and refine the gameplay mechanics (Scale the Fox to 0.40 on X,Y,Z & Set stop Distance to 1.5, Attack Range 1.5)

Upgrading the Fox into an Enemy (Detailed Review & Recap).

Create/Update UI to Show Health Bar for Player (Recap of Implementation)

Updates for Attack Logic, Player Health Bar, Death & Game Over conditions.

Adding a ‘Get Hit’ animation on the Player.

Adding a Hit Sound Effect when Player takes Damage.

Play Hit Sound with Delay when Player takes Damage.

Final Considerations: Conclusion

Quiz: Test your knowledge (Q&A).

In this tutorial, you learned how to create an enemy character, add a health bar, and manage Game Over and restart scenarios. These skills are crucial for developing more dynamic and challenging gameplay in Unity. Keep experimenting with these features to enhance your game, and look forward to more exciting tutorials in the Doozy series!

Unity Tutorial #4: Doozy Discovers the Power of Magic Stones

Introduction - Doozy Collects Magic Stones & Use them in Defense against Enemies.

Tutorial #4 Topics Overview & Checklist

Upgrade Doozy’s Abilities to be able to Attack.

Setup the Orc & Prepare his Setup.

Make the Orc Move, Detect & Fight the Player

Make the Orc Move, Detect & Fight the Player.

Doozy Learns How to Fight an Orc.

Script References & Detailed Setup Instructions.

Reference Screenshots to Aid in Setup of Scripts (Review).

Upgrading the Orc to Also Patrol - Optional Enhancement to Orc Behavior.

In this tutorial, you've successfully enabled Doozy to gather Magic Stones and use them as weapons against the Orc enemy

Unity Tutorial #5: Doozy Heals his Wounds

Introduction & Tutorial #5 Topics Overview.

Doozy, is on a mission to find Magic Healing Mushrooms hidden in the forest.

Find Suitable Mushrooms.

Prepare the Mushroom(s) for pickup by the Player.

Apply Healing to Player - Design Consideration Options.

Extra Content: A Nicer looking UI and Canvas for your Game & more.

Post Processing.

A Heat Seeking Magic Stone - Conclusion.

Update the OrcLocomotion.cs Script to ensure He does not move after death.

Unity Tutorial #6: Heat Seeking Magic Stones, Manual Healing, Code Review

Introduction:

Welcome to the next tutorial in our Unity “Doozy” Game Series!

In this tutorial, we create upgraded Heat-Seeking Magic Stones, introduce Manual Mushroom Healing, and rewrite many scripts for enhanced functionality. The Orc now patrols and attacks the player when in range, but Doozy (The Player) can more effectively target the Orc when he's close enough. The Magic Stones now seek out the Orc and destroy him!

Note: This Tutorial takes a deep dive into understanding the logic of the C# Scripts that controls the Game’s Logic.

Topics Overview

The Fox Enemy: AiLocomotion.cs


The Orc Enemy: OrcLocomotion.cs; EnemyHealth.cs


The Player: PlayerMovementV3.cs; PlayerHealth.cs; PlayerInventory.cs


Mushroom Manager: MushroomManager.cs


Score Manager: ScoreManager.cs


Game Manager: GameManager.cs


Spawn Managers: NPCSpawnerV1.cs


Magic Stone Scripts: MagicStone.cs & StoneV2.cs


Item Pickup Management: ItemPickup.cs


Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Uses Unity's Character Controller and Virtual Follow Camera, which are industry-standard tools for creating 3D games, making this course highly relevant for beginners
Teaches C# programming concepts tailored for game design, which is a foundational skill for creating interactive game environments and managing game mechanics
Includes extensive documentation and source code, which provides learners with ample resources to support their learning journey and build a strong foundation
Requires the use of the Unity game engine, which may require learners to acquire a computer that meets the minimum system requirements for running the software
Builds a complete game from zero to hero, which allows learners to apply their knowledge and skills in a practical project, enhancing their understanding
Features a quiz at the end of each section, which allows learners to test their knowledge and reinforce their understanding of the concepts covered

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unity Tutorials - The "Doozy Game Series" with these activities:
Review C# Fundamentals
Strengthen your C# programming skills to better understand and modify the game scripts.
Browse courses on C#
Show steps
  • Review basic syntax, data types, and control flow in C#.
  • Practice writing simple C# programs to reinforce understanding.
  • Familiarize yourself with Unity's C# scripting API.
Review 'Unity in Action, Third Edition'
Deepen your understanding of Unity's features and functionalities.
Show steps
  • Read chapters relevant to the course topics, such as character controllers and AI.
  • Experiment with the code examples provided in the book.
  • Try to apply the concepts learned to your own game projects.
Create a Simple Collectible Game
Apply the concepts learned in the course by building a small game where the player collects items.
Show steps
  • Set up a new Unity project and create a basic scene.
  • Implement player movement and item collection mechanics.
  • Add a scoring system and UI to track progress.
  • Test and refine the gameplay.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Participate in a Unity Study Group
Enhance your learning by discussing course concepts and troubleshooting problems with peers.
Show steps
  • Join an online or local Unity study group.
  • Share your knowledge and learn from others.
  • Collaborate on small projects to practice your skills.
Document Your Game Development Process
Reinforce your understanding by documenting the steps you take while developing your game.
Show steps
  • Keep a journal or blog of your progress.
  • Describe the challenges you face and how you overcome them.
  • Share your insights and lessons learned with others.
Review 'Game Programming Patterns'
Improve your game design and coding skills by learning common programming patterns.
Show steps
  • Read chapters on patterns relevant to game development, such as the observer pattern.
  • Try to implement these patterns in your own Unity projects.
  • Refactor existing code to use these patterns for better organization.
Contribute to a Unity Open Source Project
Deepen your understanding of Unity by contributing to an open-source project.
Show steps
  • Find a Unity open-source project on GitHub or GitLab.
  • Read the project's documentation and contribution guidelines.
  • Identify a bug or feature to work on.
  • Submit a pull request with your changes.

Career center

Learners who complete Unity Tutorials - The "Doozy Game Series" will develop knowledge and skills that may be useful to these careers:
Game Developer
A game developer designs and creates video games for various platforms. This role involves coding, animation, and testing. This Unity course helps build a foundation for game development, providing hands-on experience with Unity, C# programming, and game design. It walks students through creating a complete game, with mechanics such as player movement, item collection, enemy AI, and more. The course's focus on coding, mechanics, and game design is directly applicable to this role. This course will be useful for future game developers because it gives students experience creating an actual game from scratch.
Unity Developer
A Unity developer specializes in using the Unity engine to create interactive experiences, including video games and simulations. The work includes designing game mechanics, implementing gameplay, and debugging code. This Unity game development course provides a deep dive into the engine. With a focus on C# and building interactive 3D environments, this course directly prepares a student to use the engine. The course covers many essential elements, such as character control, scoring, and enemy AI, all of which are crucial for a Unity developer to understand. A prospective Unity developer could use this course to build a portfolio of work demonstrating a mastery of the engine.
Gameplay Programmer
A gameplay programmer is responsible for writing the code that controls how a game is played. This involves creating and implementing game mechanics, player controls, and AI behaviors. The “Doozy Game Series” is a useful foundation for a gameplay programmer because it covers core mechanics such as player movement, enemy AI, combat, and item collection. The course's emphasis on C# programming within Unity provides practical, hands-on experience. This course will be quite helpful at building a foundation for future gameplay programmers because it covers the fundamentals of game mechanics and control systems.
Indie Game Developer
An indie game developer works on smaller game projects, often as part of a small team or as a solo creator. This work involves every aspect of design, coding, testing, and publishing. This Unity tutorial series is highly relevant because it provides a comprehensive introduction to game development, from initial design to final product. It covers all the basics of creating a game, including coding with C#, interactive 3D environments, animations, scoring, and even how to build a standalone game. A future indie game developer can take this course to gain a solid foundation in all aspects of game development.
Game Designer
A game designer is responsible for the creative vision of a game. This role involves creating the core mechanics, rules, and overall experience. The “Doozy Game Series” course may be useful for future game designers because it allows a student to experience the process of taking a concept from design to implementation. This course allows a designer to build a foundation in how game mechanics work in practice. Because the course takes you through several game mechanics, this course can help a future game designer explore the impact of different design choices.
Level Designer
A level designer creates the environments and spaces in a game. The work includes designing the layout of levels, placing objects, and scripting events for an engaging player experience. This Unity course may be useful at building a foundation for level design as it covers the creation of 3D environments by making a forest that includes the placement of various items and obstacles. The hands-on experience with Unity’s tools may help a future level designer understand how to create interactive worlds, even though it is not directly focused on level design. This course helps a student explore the possibilities of what can be made in a 3D environment.
Simulation Developer
A simulation developer creates virtual environments for training, research, or entertainment. The role requires a mix of coding and design skills, often involving realistic or physically accurate interactions. This Unity course may be helpful because it develops a foundational understanding of the Unity engine, how to handle user input, and how to implement interactive mechanics. Although the course is game-focused, many of the principles can be transferred to the creation of simulations. The course focuses on C# and scripting, which are vital for any simulation developer. Learning to create interactive games will help a simulation developer understand the basics of interactivity.
Interactive Media Developer
An interactive media developer creates applications and experiences that involve user interaction. This role often involves a mix of technical and creative skills. This Unity course may be helpful because it demonstrates how to create interactive applications. The course provides a solid foundation in C# coding and the Unity engine. The focus on creating a working game, complete with user input and feedback, makes this course helpful for creating a portfolio. The course illustrates how to create interactive experiences and may prove to be useful to the future interactive media developer.
C sharp Programmer
A C sharp programmer writes software applications using the C# programming language. This role is highly technical, requiring a deep understanding of coding principles and software architecture. This Unity game development course may be helpful for a C# programmer because it provides practical experience with C# in the context of a game development environment. The course emphasizes coding for game mechanics, user interface elements, and state management. Even though the course does not cover the full scope of C# applications, the practical programming skills learned will help a C# programmer learn more about coding syntax and logic. A student who is interested in a career in software development, should still find that this course is useful in getting practical experience with C# code.
Technical Artist
A technical artist bridges the gap between artists and programmers. This role focuses on the technical aspects of implementing art assets in a game engine. This Unity course may be useful at building a foundation in game development and provide the technical skills needed for this role. This course provides a good introduction to the Unity engine, including how to implement assets, animations, and game mechanics. A future technical artist can take this course to understand the technical constraints and possibilities of a game engine.
Software Engineer
A software engineer develops and maintains software applications. This work involves coding, debugging, testing, and software design. This course may be useful for software engineers because it helps a student practice C# programming, and develop a basic understanding of software development. The course covers object-oriented programming principles, game logic, and coding practices that are transferable to other software development projects. This may help a future software engineer learn how to approach problems in software design, though it does not directly prepare them for the role.
User Interface Designer
A user interface designer creates the visual elements and layouts of software or game interfaces that users interact with. The work includes designing menus, buttons, and other interactive elements. This course may be useful because it covers implementing UI elements within Unity, such as managing scores, health bars, and dialog boxes. The course does not focus explicitly on user interface design, but it introduces some concepts that can be helpful to a future user interface designer. The course will show how a UI designer can implement designs using Unity.
Animator
An animator creates moving images or animations for use in games, films, and other media. The role requires a strong understanding of movement, timing, and character design. The “Doozy Game Series” may be helpful because it includes working with animations of both player characters and enemies. The animator is exposed to aspects of animation and state machines in the Unity engine. This will help build a foundation of how animation can be used in a game, although it is not the core focus of the course. This course does not focus on the core skills of an animator, but does include some practical implementation of animations.
Project Manager
A project manager is responsible for planning, executing, and closing projects. This role involves coordinating resources, defining scope, and managing timelines. While this Unity game course does not directly teach project management, it may be useful for future project managers to have some hands-on experience with the game development process. This helps them better understand the challenges and complexities of software and game development. By building a game from scratch, a future project manager can learn more practical details about how development teams work.
Quality Assurance Tester
A quality assurance tester, also known as a QA tester, is responsible for finding bugs and defects in software applications. This involves playing games and using applications, and reporting issues to the development team. This game development course may be useful for a QA tester because it provides a deeper understanding of how games are built. This knowledge allows a future QA tester to have a greater understanding of what could cause errors and bugs in a game. While the course does not teach QA directly, the course may be helpful at building a richer understanding of the software development process.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Tutorials - The "Doozy Game Series".
Provides a comprehensive guide to Unity game development. It covers a wide range of topics, from basic concepts to advanced techniques. It is particularly useful for understanding the underlying principles of game design and implementation in Unity. This book serves as a valuable reference throughout the course and beyond.
Explores common design patterns used in game development. It provides valuable insights into writing clean, maintainable, and efficient code. Understanding these patterns can help you structure your game projects more effectively. This book is more valuable as additional reading to improve your coding skills.

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