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Learn Stylized Game Environment Creation

Blender and UE5

Victor Deno

Introduction

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Introduction

Want to make beautiful Game Ready Stylized Environments? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art. While the software is impressive with many features and affordability, the documentation for a game Game Environment workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready Environments while completing a whole stylized environment from scratch. The goal of this course is to bridge the gap to create game environments with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch.

What you will learn

  1. The complete game environment workflow using blender and unreal engine 5

  2. Stylized Sculpting in Blender and Material Creation

  3. Creating Stylized Foliage such as Grass, Flowers, Trees and Rocks.

  4. Creating Optimized Trimsheets for modular texturing.

  5. An Introduction to Unreal engine Materials and Shader Script

  6. Learning the high to low poly baking workflow for optimized textures

  7. Learning to create Seamless Textures and Trimsheets for large scale texturing

  8. Modeling Props and UV Mapping for Environments.

  9. A Complete Environment.

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What's inside

Learning objectives

  • The complete game environment workflow using blender and unreal engine 5
  • Stylized sculpting and material creation
  • Creating stylized foliage such as grass, flowers, trees and rocks!
  • Creating optimized trimsheets for modular texturing!
  • An introduction to unreal engine materials and shader script
  • Learning the high to low poly baking workflow for optimized textures
  • Learning to create seamless textures and trimsheets for large scale texturing
  • Modeling props and uv mapping for environments!
  • A complete environment!

Syllabus

Introduction
Adding Reference and Basic Tools Overview ( Project Files here )
Introduction to Mirror modifier and Modeling Chair Legs
Auto Mirroring, Shear Tool, Origin Tool Overview while Modeling Chair
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Introduction to Solidfy Modifier and Modeling Barrel
Modeling Barrel while using Arrays and Mirror Modifiers
Your First Sculpting Video and Scrape Brush Setup
Sculpting the Trimsheet Part 2 +& Sculpting Wood
Baking Normal Maps, Ambient Occlusion, Edgewear, Unreal Project Setup
Explaining Math Nodes in Unreal Engine Materials
Basic Trim Sheet Material Setup + Material Functions
Creating Material Grunge Color Variation
Summary and Organizing and Catagorizing Nodes!
Blender Material setup and adding UV Squares
UV Mapping Crate
UV Mapping Chair
UV Mapping Barrel
Color Adjustments, Conclusions
Creating Nature and Foliage Assets!
Runtime Virtual Textures and Landscape INTRO
Stylized Grass : Creating the Grass Mesh
Stylized Grass : Creating the Grass Wind
Stylized Grass : Creating the Grass Color and Variations
Rocks : Blocking out 1
Rocks : Blocking out 2
Rocks : Sculpting 1
Rocks : Sculpting 2
Rocks : UV Mapping
Rocks : Baking Normal Maps
Rocks : Baking Curvature
Rocks : Exporting Meshes and Material Setup
Ground : Sculpting
Ground : Baking Maps
Ground : Material Setup
Creating Light Functions for the Sun Light
Creating Translucent Fog Cards
Flowers : Creating Atlas and Texture Packing
Flowers : Building Flower Cards and mesh
Flowers : Creating the Flower Material
Flowers : Creating Color Variations with Instanced Materials
Trees : Sculpting the Tree Bark
Trees: Creating the Tree Bark Material + Expanding Master Material
Trees : Creating the Tree Bark Mesh
Trees : Creating the Leaf Cards
Trees : Distributing the Leaf Cards!
Stylized Water : Water Normals and Tiling
Stylized Water : Scattering and Refraction
Stylized Water_Water Ripples
Windmill Creation
Windmill Modeling : Front Frames
Windmill Modeling : Blocking out Big Frames
Windmill Modeling : Big Frames Array
Windmill Modeling : Gem
Windmill Modeling : Home Pillars and Window
Windmill Modeling : Arches
Windmill Modeling : UpperArch
Windmill Modeling : Middle Window
Windmill Modeling : LeftRoof
Windmill Modeling : RightRoof & Middle Window
Windmill Modeling : Windows
Windmill Modeling : Window Finish
Windmill Modeling : Patio
Windmill Modeling : Completing & Closing Open Gaps
Creating More Materials!
Brick : Material Model Blockout
Brick : Sculpting!
Brick : Material Setup in Unreal Engine!
Stone Tiles : Complete Material Creation!
Roof Tiles : From start to finish!
Wooden TrimSheet : Sculpting the remainder
Wooden TrimSheet : Baking and Finishing Material
Fabric : From start to finish
UV Mapping & Finishing the Environment!
Blender Material Setup For Unwrapping
UV Mapping : Wall Linings and Pillar
UV Mapping : Duplicating Pillars and Arches
UV Mapping : Finish Windmill Floor
UV Mapping : Front Frames
UV Mapping : Big Frames
UV Mapping : Unwrapping Roofs
UV Mapping : Unwrapping Windows
UV Mapping : Frames 1
UV Mapping : Frames 2
Exporting Windmill
Setting up the Environment and Landscape!
Finishing the Scene

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Teaches in-demand skills for creating game ready environments in the Blender software
Helps learners get started with game assets using the Blender software
Instructed by Victor Deno, an experienced game environment artist
Builds a strong foundation for beginners by teaching the basics of game environment creation in Blender
Develops core skills in 3D modeling, texturing, and lighting for game environments
Covers industry-standard workflows for creating game environments

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Activities

Coming soon We're preparing activities for Learn Stylized Game Environment Creation : Blender and UE5. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Learn Stylized Game Environment Creation : Blender and UE5 will develop knowledge and skills that may be useful to these careers:
Game Environment Artist
Game Environment Artists create virtual worlds for video games. They use 3D software to design and build the landscapes, buildings, and other objects that make up a game's environment. They also work with other artists to create the textures, lighting, and other visual effects that make the environment look realistic and immersive. This course can help you develop the skills you need to become a Game Environment Artist, including 3D modeling, texturing, lighting, and environment design. It also provides an overview of the game development process, so you can understand how your work fits into the larger picture.
Level Designer
Level Designers create the maps and levels for video games. They work with Game Environment Artists to create the visual environment, and with Game Programmers to ensure that the levels are playable and fun. This course can help you develop the skills you need to become a Level Designer, including 3D modeling, level design, and game development. It also provides an overview of the game development process, so you can understand how your work fits into the larger picture.
Technical Artist
Technical Artists work with Game Developers to create the technical assets and tools that are used to develop video games. They may create 3D models, textures, animations, or code. This course can help you develop the skills you need to become a Technical Artist, including 3D modeling, texturing, lighting, and coding. It also provides an overview of the game development process, so you can understand how your work fits into the larger picture.
Game Developer
Game Developers create video games. They work with a team of artists, programmers, and designers to bring a game from concept to completion. This course can help you develop the skills you need to become a Game Developer, including 3D modeling, programming, and game design. It also provides an overview of the game development process, so you can understand how your work fits into the larger picture.
Environment Artist
Environment Artists create the environments for video games, movies, and other media. They work with 3D Modelers and Texture Artists to create realistic and immersive environments that players can explore and interact with. This course can help you develop the skills you need to become an Environment Artist, including 3D modeling, texturing, lighting, and environment design. It also provides an overview of the environment art process, so you can understand how your work fits into the larger picture.
Lighting Artist
Lighting Artists create the lighting for video games, movies, and other media. They work with 3D Modelers, Texture Artists, and Environment Artists to create lighting that is both realistic and visually appealing. This course can help you develop the skills you need to become a Lighting Artist, including lighting, materials, and post-processing. It also provides an overview of the lighting process, so you can understand how your work fits into the larger picture.
3D Modeler
3D Modelers create 3D models for a variety of industries, including video games, movies, and architecture. They use 3D software to create realistic and detailed models of objects, characters, and environments. This course can help you develop the skills you need to become a 3D Modeler, including 3D modeling, texturing, and lighting. It also provides an overview of the 3D modeling process, so you can understand how your work fits into the larger picture.
Texture Artist
Texture Artists create the textures that are used to add detail and realism to 3D models. They work with 3D Modelers to create textures that are both visually appealing and technically sound. This course can help you develop the skills you need to become a Texture Artist, including texturing, lighting, and materials. It also provides an overview of the texturing process, so you can understand how your work fits into the larger picture.
Animator
Animators create the animations for video games, movies, and other media. They work with 3D Modelers, Texture Artists, and Environment Artists to create realistic and fluid animations that bring characters and objects to life. This course may help you develop the skills you need to become an Animator, including animation, rigging, and motion capture. It may also provide an overview of the animation process, so you can understand how your work fits into the larger picture.
Graphic designer
Graphic Designers create visual concepts, using computer software or by hand, to communicate ideas that inspire, inform, and captivate consumers. They develop the overall layout and production design for applications such as brochures, advertisements, and websites. This course may help you develop the skills you need to become a Graphic Designer, including design principles, typography, and color theory. It may also provide an overview of the graphic design process, so you can understand how your work fits into the larger picture.
Concept Artist
Concept Artists create the initial designs for video games, movies, and other media. They work with Game Developers, Directors, and other creatives to bring the vision for a project to life. This course can help you develop the skills you need to become a Concept Artist, including drawing, painting, and visual storytelling. It also provides an overview of the concept art process, so you can understand how your work fits into the larger picture.
Art Director
Art Directors oversee the visual style and direction of a project. They work with a team of artists to create a cohesive and visually appealing look for a video game, movie, or other media project. This course may help you develop the skills you need to become an Art Director, including leadership, communication, and project management. It may also provide an overview of the art direction process, so you can understand how your work fits into the larger picture.
Producer
Producers oversee the production of a video game, movie, or other media project. They work with a team of artists, designers, and developers to ensure that the project is completed on time and within budget. This course may help you develop the skills you need to become a Producer, including leadership, communication, and project management.
Project Manager
Project Managers oversee the planning, execution, and completion of a project. They work with a team of artists, designers, and developers to ensure that the project is completed on time and within budget. This course may help you develop the skills you need to become a Project Manager, including leadership, communication, and project management.
Creative Director
Creative Directors oversee the creative vision for a project. They work with a team of artists, designers, and developers to bring a project to life. This course may help you develop the skills you need to become a Creative Director, including leadership, communication, and project management.

Reading list

We've selected ten books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Learn Stylized Game Environment Creation : Blender and UE5.
This classic book offers a comprehensive and thought-provoking perspective on game design, encompassing different lenses for analyzing and understanding games. It provides insights into game mechanics, player experience, and the creative process.
Presents a collection of design patterns specifically applicable to game development, covering topics such as object pooling, state machines, and event-driven programming. It provides valuable insights for structuring and organizing game code effectively.
Provides a comprehensive overview of level design principles and techniques, applicable to both 2D and 3D games. It covers topics such as level flow, player psychology, and the use of space, making it a valuable reference for aspiring level designers.
Offers a detailed and practical guide to using Maya for game art creation, covering modeling, texturing, rigging, and animation. It provides a thorough understanding of the software's capabilities and industry-standard techniques.
Provides a comprehensive overview of level design for games. It covers all the essential topics, from level design theory to practical tips and tricks.
Provides an accessible and hands-on introduction to game development using Python and Pygame. It assumes no prior programming knowledge and guides learners through the creation of simple yet engaging games, making it a good starting point for those interested in game programming basics.
Provides a comprehensive overview of game engine architecture. It covers all the essential topics, from engine design to optimization.
Provides a comprehensive overview of real-time rendering. It covers all the essential topics, from graphics pipelines to shading techniques.
Provides an introductory guide to the Java programming language. It covers all the essential topics, from basic syntax to object-oriented programming.
Provides an introductory guide to the JavaScript programming language. It covers all the essential topics, from basic syntax to object-oriented programming.

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