We may earn an affiliate commission when you visit our partners.
Course image
Roman Leinwather

11 hours of video content,  30 downloadable resources.

The course consists of two parts. Theoretical which takes about 20% and Practical with 80%.

What you will learn

  1. Design Basics

  2. Adobe Xd

  3. UI Elements

  4. Wire-framing

  5. Application Design

  6. Real-life Project

  7. Portfolio / Client

Sample applications you will design

Read more

11 hours of video content,  30 downloadable resources.

The course consists of two parts. Theoretical which takes about 20% and Practical with 80%.

What you will learn

  1. Design Basics

  2. Adobe Xd

  3. UI Elements

  4. Wire-framing

  5. Application Design

  6. Real-life Project

  7. Portfolio / Client

Sample applications you will design

Replicating other designers work is a great way of learning the craft. We have picked Instagram and Facebook as sample projects, but we will create our own version of these mobile and web applications during the course.

You will be following video lessons and replicating the designer's process step by step, stopping the video until you have it exactly the way the instructor has it on its screen.

Real-life project study

You will be following along the realistic scenario of a real-life project. Plane tickets booking application. Based on the specifications received from a client we will be creating a set of 9 wireframes followed by user flow creation and clickable prototype. We will design all the views of the application and extract all the UI elements into practical design guide and prepare the assets for handoff.

Example of wireframe and final mockup of single view - Ticket booking / Seat selection.

Enroll now

What's inside

Learning objective

Practical systematic learning. you will learn design basics, ui design, ux design, user flows, prototype, real-life project based on real spec.

Syllabus

Introduction

The course consists of two parts. Theoretical which takes about 20% and Practical with 80%. Theoretical includes the modules 1,2,8 and practical includes modules 3,4,5,6,7.

  • 5 LESSONS - Introduction

  • 13 LESSONS - Design Basics

  • 13 LESSONS - Adobe Xd

  • 15 LESSONS - UI Elements

  • 2 LESSONS - Wireframing

  • 3 LESSONS - Application Design

  • 7 LESSONS - Real-life Project


Read more

There are three major resources for information.

  • Dribbble

  • Behance

  • Pinterest

Do not use these resources only as a source of inspiration. Try to look at them as solutions to a problem someone else has already solved and try to learn from it.

There are many tools on the market which allows you to create interfaces. It comes down to your personal preference which tool you choose. In this course we will be working with Adobe Xd. Adobe Xd can be used on both Windows and MAC platforms. Remember that these are just tools and might change in the future. The Tool does not make a good designer, his/her skills do. Once you are comfortable with one tool and understand the logic behind it you will most likely learn any other tool very easily.

Interface design is the profession of the future. As all devices are getting digitised slowly and surely we see screens with interfaces everywhere. Computers, phones, watches, car dashboards, virtual or augmented reality glasses. More and more of traditional devices are getting interfaces: fridges, microwaves, cookers, washing machines, scales, heating, air-condition, cafe machines and so on. Opportunities are endless. Professions such are UI/UX Designer, Product Designer, Interface Designer, Application designer will be in high demand going forward.

This profession is Creative & Analytical. Every day is different. Every day you will be working on a different part of an application or on a different application altogether. One day you might be wire-framing a new mobile application next day you might be designing user interface for TV app. You will have an impact on people and businesses. Your work might be used by thousands or even millions of people. Long-term job security. The world is becoming more and more digital application interfaces will be used in most devices we know and even the one we don’t know yet.

Grid is a universal standard in application production. It is represented by columns and gutters with equal sizes. We divide the canvas layout into columns that we separate with margins, using white space, between them. The width of the columns and the margins are equal, and we can place content in one or more columns based on the layout of the design. The width of columns and gutters is not important. Designers create their grid based on their design direction for any particular project.

The golden rule of application design is: Measure everything and keep it consistent. It’s up to you as a designer to choose the spacing but it needs to be consistent across all your design files. Once you set the spacing for example between your header and sub-header you should keep it consistent and use the same spacing in all your files.

There are many ways to separate individual user interface blocks or elements in your views. You can use negative space, typography, color, border, drop-shadow. Try to avoid using too many borders or boxes in your views as it makes lots of visual noise. In the case where you decide to use border use light color or dotted line to remove the visual weight. The worst scenarios are when designers use boxes inside of boxes inside of boxes trying to separate elements.

You should do your best to bring the focus into the element that is really important and reduce the visual weight from everything else. You should always ask yourself these questions. Is there anything I could remove to provide better clarity? Is it clear what information is primary and what secondary? Separation of individual elements is great unless it is bringing more attention than the actual content. Remember content is the king.

Keeping user-interface elements balanced brings a high level of quality to your designs. Bringing balance to individual elements or set of elements is crucial but luckily math and symmetry can help. Have a look at example 1 where the text in the button is way too big on the other hand in example 2 where the button is divided into 3 equal parts the text feels just right.

Icon can be defined as an image which has a high symbolic value and is used for the purpose of communication. Icons communicate via the images showing pictorial resemblance with an object of the physical world. They are used in the modern interface to support its usability and provide the successful flow of human-computer interaction. One of the most important benefits is the ability to replace the text especially in interfaces used by users from various countries speaking different languages.

For the purpose of application design, we are only going to explain the core foundation of typography. Working with letter spacing can increase readability, especially on small text sizes where letters might be too close together by default so you need to adjust the settings. There are two types of types: serif and sans serif. A serif is a small shape or projection that appears at the beginning or end of a stroke on a letter. Weight of the text is a very useful tool which you should be using often to bring structure to your designs. Weight refers to the relative thickness of a font’s stroke.

Working with text requires paying attention to hierarchy. The hierarchy is achieved with text size, weight and style. Having a strong hierarchy helps users to understand the structure of the content and quickly scan the content when looking for specific information. As a designer, you will be setting up the structure defining text sizes, weight and style for your project. The most important part is to keep things consistent. All your header 1 should look exactly the same as well as header 2 and so on. The same applies to the body text, button text, form text, label text and so on.

Providing color contrast is a powerful weapon but its absence could make your application unusable. When there is not enough contrast, users will simply not be able use it. There are color contrast checkers on the web which can give you a ratio when comparing two colors trying to find out if there is enough contrast. Using color and color contrast in typography is a great way of building information hierarchy in the view.

When building your color palette for an application you should always start from black, white and greys. These primary colors are the best suited for user interfaces as allow people to concentrate on the actual content. Your secondary set of colors will be based on the actual company branding, design guidelines or you can simply pick two, tree colors which you will use for some of the UI elements like buttons, icons etc. If your project includes multi-color elements like charts you will need to prepare a tercial set of colors, this could require 12, 24 or even more colors depending on the project need. Creating light options from your color is simple. Position the color layer on white layer and adjust the opacity accordingly 80/60/40/20/10 %.

There is no single way to display any type of information. In the example, you can see that the same information can be displayed in many different ways, and they all can work depending on the use case. You should be asking yourself constantly question: What is the importance/priority of the information? How much real estate there is available? How does the element look when there is only one and how does it look when there are more of them? Does it accommodate for longer text?

UI ELEMENTS

UI elements in your UI library of design guide should only be defined once per each element and used across the whole application. Using multiple styles for single elements in different views could cause confusion among users and is not a good sign of great design. As you can see on the examples on the right, both of the UI switches are great switches and could work on any project but you need to choose one style and use it everywhere. It is up to you as a designer which style you choose.

TABLES

Tabular data allows displaying a big amount of information in a relatively small space in a structured way. We are usually dealing with a big amount of information, so we need to be really careful and consistent with all design aspects so the data are easy to read and understand. Consistency in the font, font-sizes, spacing, border sizes, color is crucial to provide a structure when dealing with big data is not painful.

SPACING

Keeping spacing consistent around text blocks, headers, buttons, icons, cards, form elements are something which will become second nature as you gain more experiences. You should never position an element on the canvas without thinking about its effect on all the other elements and structure. Guides are vertical and horizontal lines used in tools like Adobe Xd which will help you to have the consistency of spacing under control. The size of the spacing might be based on the grid you are working with or your personal preferences but you will always need to apply consistency.

ICONS

Working with icons requires some elementary rules. You should be using icons from icon-set produced by a professional designer. All the icons in the application need to be the same style to keep it consistent. It does not mean your icons need to be monochromatic you can use icons with the same style and still use different colors, but visually, they need to be part of the same visual family. You can see on the left image that there are two icons which do not really fit even they might be the same size. They are not only multi-color while the others are monochrome, but they are also representing a totally different style.

FORM ELEMENTS

Consistency in form elements is defined by equal spacing, font and font sizes, border styles and border height, placement of labels, buttons and so on. The application usually deals with lots of forms. Your job is to provide a clear structure where the form does not feel too heavy and discourages users from filling it in. Using consistent label alignments and font styles allows users to scan the form content easily. Having consistent input styles allows users to understand which element needs to be filled in and which one is just description or comment.

FONTS

When applying font variety less is always more, especially when working on application design. In most cases, three types of font-families should be more than enough for your project. Applying a font consistent way is a sign of great design. You should always look for branding guideline of the project first when applying fonts. Font consistency means that all your body text will use the same font, all your labels, numbers, headers, form elements and so on should always use the same font.

COLORS

Color consistency comes down to strict color palette. Any element you design on a project needs to be built by using one of the colors from the color palette. You should not be introducing new colors outside color palette. As you can see in the example on the right, there are only a few colors used to build the interface. The exact same blue color is used on icons, charts and buttons. It is up to you as a designer to decide which color will be used and when but you should always follow rules of consistency.

ICONS

There are various online resources which can provide you with a great set of icons. Font icons are quite often used In the application design as they scale to any size and can easily be used in the design process as well as development.

  • Fontawesome

  • Google Material

  • Thenounproject

FONTS

There are various online resources where you can find fonts for your projects. Make sure you understand the company branding and design guide before choosing fonts for the project.

  • Google Fonts

  • Adobe Fonts

COLOR

There are various online resources which can help you building color themes, picking interesting colors or creating gradients. Make sure you understand the company branding and design guide before choosing colors for the project.

  • Colors

  • Colorhunt

  • Uigradients

Artboards typically represent each of the screens that you want to design as part of your application. You can have many artboards in a single Adobe XD file. You can choose a preset size for the artboard at the beginning of your project from the Start screen.

By default, each object in your project resides on its own layer. For example, when you draw a rectangle, a new layer for this rectangle is created. When you draw another rectangle, a separate layer is created.

History tool is used heavily in the design process. Not only you can revert any changes you might have done by mistake but also allows you to switch between two historical changes back and forth and see which of those options works better for your project.

Zoom is an absolutely crucial tool for any designer, especially for the application designer To be able to adjust even the smallest details in your mockups you will quite often need to apply maximum zoom which allows you to see every single pixel in full detail. Maximum zoom will scale your canvas into 6400%.

Rectangle Tool is one of the most useful tools for application design. It is used heavily in all types of applications. To list just a few: navigation bar, footer bar, sidebar. cards, background boxes etc. You can create them simply by selecting the rectangle tool and clicking on the point very the top left corner should sit and pulling in diagonal into the point where the bottom right corner will be. You can change the height and width of the rectangle anytime by simply dragging its borders.

Ellipse Tool is used in application design mainly for avatars & icon backgrounds. You can create ellipse by selecting the ellipse tool than drag diagonally. Press Shift on the keyboard to draw a perfect circle. You can change the height and width of the rectangle anytime by simply dragging its borders.

Line Tool is used for separating of UI elements visually but having too many borders and too strong borders bring visual noise which should be avoided. Light borders are great separators as well as dashed borders. It is important to keep consistent spacing around borders to keep the structure clean.

Color can be applied to any visual element. Rectangle, ellipse, line, text. Color can be applied in two ways either as a filler or as a border. Color can be picked from a color picker or eye picker can be used to pick an existing color from the interface. Additionally, you can reduce the opacity of the object to make it transparent those reducing the strength of the color. Please note that reducing opacity will make the object semi-transparent depending on the percentage you set. The layer positioned below the current layer will be partially visible.

A gradient is a tool which allows you to create a visual effect where two or more colors blend smoothly together. You can choose the colors and the direction in which the colors blend. The gradient can be either linear or radial. You can even set the direction for linear gradient: horizontal, vertical, diagonal is the basic but you can choose any angle. In application design, there are often used smooth gradients for elements like buttons or background for big text elements where you use two shades of the same color to provide just a bit of plasticity as it is done on the example on the right.

Drop-shadow is a great tool to provide visual separation of elements or to make an element prominent among other elements. Try to avoid heavy drop-shows which bring lots of visual noise. Applying smooth soft drop-shadow where elements look elevated works the best and do not distract users.

Opacity or reduced transparency can be applied to any element. It mostly used for overlays on top of images to provide better readability. Transparency is often also used when creating color palette. Once the core colors are defined, and we want to create a scale of lighter versions we can place them on top of the white background and gradually reduce the opacity to create full-color palette.

Applying group masking to two or more layers means that you are limiting the visibility of a portion of one layer by another layer object. In the example on the right, you can see an image which is a lot bigger than the rectangle object. Creating a group mask only shows the portion of the image which fits into the rectangle object. None of these changes is destructive, you can come later and move the image around to show a different part to the image.

Working with text requires mastering a few different text properties. Text alignment, line-height, letter-spacing, font-size, font-weight as well as font itself. Additionally, you can set text color, border, opacity and shadow as part of layer settings.

Font icons are very popular in application design due to a couple of reasons. Font icons are great to use in the design process as well as the development process. They can be scaled to any size without losing quality and are easy to install and use. You would install font icons the same way you would install any other font.

Two most popular libraries are:

  • Fontawesome

  • Google Material

Text fields are an elementary part of any application. Inputs belong to forms and they are used to fill a database with data which are then displayed in views. There are various way text fields can be displayed. Text fields have four different states which need to be designed.

  • Default text field - when the view loads

  • The text field in focus - when a user clicks on taps into it

  • Invalid text field

  • Valid text field

There are various button types used in application design.

  • Contained Button

  • Outlined Button

  • Text Button

They all have their place in app. design. Using various button types brings visual hierarchy to the view. A strong contained button can be used for the primary action in the view while text buttons can be used for secondary actions which are not used as often.

Sliders are a great way to provide a better user experience. Rather than letting the user type the values, you can provide slider which can easily be dragged. A slider is not a solution for every scenario though. If you need to specify the exact number, dragging the slider around just to be able to specify number 33 exact could be even more time-consuming then typing the number into a text field. It is up to you as a designer when you believe the slider is the best option for the job. Sliders are often used for setting the volume or video content where you do not have to specify the exact number but rather bring the volume up and down a bit.

There are three types of selection controls used in application forms.

  • Checkboxes - are used when there are multiple choices and multiple selections are allowed.

  • Radio buttons - are used when there are multiple choices but only one option can be selected at a time.

  • Switches - are used as a representation of state ON/OFF.

Chip is a great tool to display information in a clear and visually interesting way. They can be used to replace a simple list of options as an alternative to radio buttons or checkboxes. They are also used as a list of information, tags for example. Chips are used in many different ways.

  • Text

  • Text with icon, image or avatar

  • Text with action button (e.g. “delete”)

Chips could be informational only or selectable with hover & selected state.

Tooltips display informative text when users hover, click or tap an element. Tooltips often display navigation text when the user hovers over the icon in the navigation. They can also display information block which consists of images, icons, chips, text. It is up to you as a designer to decide which information needs to be visible at all times and which can be hidden and show in the tooltip as a reaction on the user’s action.

Cards represent grouped content and actions regarding a single topic. Cards usually consist of media, text, icons, thumbnails and actions. A card is made of content blocks. Separating content blocks creates a clear structure. Cards can appear individually or as a set of cards placed on a grid.

Dialogs inform users about a task which requires user action. It is often used to confirm delete action or in cases where the application is requesting user permissions. It can also be used to as multi-choice dialog where the user is requested to choose from multiple options.

Lists consist of vertical blocks of text or images. The lists are a great way of providing easily scannable content because of its clear and repeating structure. They are often used to list products, features, users etc. The list blocks can consist of text, media, icons, avatars.

Tables are a great tool to display a huge amount of data in a structured way. Keeping tables visually light helps users to work with tables. You should provide enough spacing in table rows and header and avoid using strong heavy lines to avoid visual noise.

There are many ways how navigation can be presented in the application. It can contain text or icons only but it can also contain icons and text together. Navigation is usually placed on the top part of the interface or on a side. In some case, it can also be placed at the bottom. Active state of navigation can be presented with the use of colour, opacity, borders or background colour, but it needs to be always clear which element is the active one.

Charts are used to display tabular data in a way where single glass provide the data sequence, progress or direction. There are many chart types used in applications but the most used and the easiest for a user to understand are:

  • Bar charts

  • Line charts

  • Pie charts

  • Doughnut charts

The most common use of charts is dashboards, mainly on financial products.

A menu displays a list of choices. They are hidden by default and get displayed when the user either clicks/taps or hover over a predefined element. They are often used in primary application navigation. Menu elements can consist of text or text with an icon. A simple menu is only one level deep while complex menu can contain cascading menus where parent element in the main menu contains a secondary menu which appears when a user hovers over that element. Triangle is used to indicate there is a secondary menu available.

Steps are a great tool when you need to divide complex flows so the user does not feel overwhelmed. The clear visual indicator of the current step needs to be presented so the user does not feel lost and knows how many more steps he/she need to accomplish.

Snackbars are used to inform the user of the action they need to take or results of actions which has already taken place. Snackbars are often used for confirmation messages such are the creation of new object, removal or update of the existing object. Error messages are often displayed in scnackbars. Snackbar can contain text, text with an icon and or with a button. Some snackers are set to hide automatically others need to be closed by clicking the close button.

Wireframing is a very useful tool used by designers to provide the idea of interface with all its functionality without letting emotions affect decision making. Wireframes typically use white, grey and black colour only. The fonts, sizes, spacing, button styles used in wireframes not representing the final product. Wireframes are concentrating on layout and functionality. They are a great way of communicating how the interface could work rather than look. They are two types of wireframes: Low fidelity & High fidelity

Creating high fidelity wireframe requires using all the standard rules of good design. It provides clients with a clear visual understanding of what the product’s functionality is, what are the interface components, layout. Without wireframes, you are putting your team at risk of repetition and misunderstandings.

User Flows are often used to visualise how users will actually use the application. User flows are presented on a single canvas where designers show how the user gets from one screen into another by providing an action. (Clicking a button, menu item, select an option from menu etc.) Sometimes only the main flows are presented in other cases all possible user flows are shown with all its variations. As you can see in the example on the right. In the first flow, the user logs into an application and is presented with a dashboard. In the second example, a user creates an account and is presented with empty view prompting for action.

Prototyping is a great tool to mimic the behaviour of the application. Prototyping software allows you to connect two static images the way that you can tap on a predefined area on the first image and show another image. A prototype allows your clients to test the user flows the way the application users would but with creation limitations. You can’t enter any text for example. There are various tools you can use to create a prototype. Adobe Xd has already prototyping build in but you could also use web apps like Marvelapp or Invision.

We will be replicating Instagram profile view with a little bit of design direction. We are keeping most of the functionality but changing layout, colours, icons and typography a little bit. The goal of this exercise is to practice spacing, use of basic shapes and icons. Colour theme was inspired by the Instagram icon.

In this exercise will be replicating simplified facebook interface. A web version of Facebook on a large canvas. We will be practising the use of basic shapes, icons, colors, and layout for a web application.

You might be asked to provide several different versions of the same view and work on additional iterations later. In another case, one version could be enough but you usually end up providing iterations based on customer (manager) feedback. Iterations and versions are part of the standard workflow. Your first version represents your idea of how you understand the spec and with every iteration, you are getting closer to the final product.

As an application designer, you will be getting the specification from your clients or managers based on which you will be providing your wireframes and design mockups. The specification is quite often provided in spreadsheet, text document or even hand-drawn image. Take time to study the specification and ask questions. You need to understand the project and all the functionality of the application so you can provide good solutions to those individual challenges.

During the wireframing phase, we will create wireframes for each screen specified in spec. We will connect all the user flows into a clickable prototype.

In this project, we will be mapping up the basic user flows such are:

  • Search for a flight

  • Book a flight

  • View Deal page to select a flight

  • View Destination page to select a flight

In this lesson, we will connect all the wireframes we have created in the previous lessons into an interactive prototype.

During the wire-framing phase, we will create wireframes for each screen specified in spec. We will connect all the user flows into a clickable prototype.

In this lesson, we will extract all the UI elements from our design mockups into Design Guide document. Design guide should contain all the aspects of application design:

  • Typography

  • Iconography

  • UI Elements

  • Colour palette

When your design work is finished and the client is happy with your work you will have to hand off the files. Normally you would create a shared folder on Google Drive, Dropbox, Microsoft One Drive. If the project is too small email might be good enough. Depending on the client and their workflow you might be asked to provide your mockups in JPG or PDF format. More tech-savvy clients might require uploading the files to web applications such are Zeplin or Invision where their developers can get the assets, colours, sizes directly from the Xd files.

COMMUNICATION

Talk to your client daily. Inform them about your progress. Ask them for feedback. Make them feel they have control over the project.

EGO

Leave your ego at home. Be nice, polite and do not push your opinions on the client. Try to see it from their side and offer solutions, variations, iterations.

YOUR NAME IS THE ONLY THING YOU HAVE

Remember that most of the work is passed by recommendations. Always make a good impression. Be on time. Reach all deadlines and if you can’t overcommunicate.

Your client is paying for the project and he needs to be happy during the process and after the work has been done.

Once you design a few applications you will need to create a portfolio where you will present your work. A portfolio is absolutely crucial for any designer. It is more important than any school degree. There is plenty of option to choose from. If you can code it up yourself that’s great but if not don’t worry there are plenty of ready-made solutions. Here are a few popular at the moment.

  • Adobe Portfolio

  • Behance

  • Squarespace

  • Wix

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Covers design basics, Adobe XD, UI elements, wireframing, and application design, providing a comprehensive foundation for beginners in the field
Includes a real-life project simulating a plane ticket booking application, offering practical experience in a realistic design scenario
Explores the use of Dribbble, Behance, and Pinterest as sources of inspiration and learning, encouraging learners to analyze existing design solutions
Focuses on Adobe XD, which may limit learners who prefer other UI design tools or those seeking broader software exposure
Emphasizes the importance of communication, professionalism, and client relations, which are essential skills for freelance designers and client-facing roles
Replicates existing application interfaces like Instagram and Facebook, which is a common practice for learning but may not foster original design thinking

Save this course

Create your own learning path. Save this course to your list so you can find it easily later.
Save

Reviews summary

Practical ui/ux with adobe xd

According to learners, this course provides a strong foundation for aspiring UI/UX designers, particularly those new to the field. Many highlight the highly practical approach and the value of the real-life project and application design exercises. Students appreciate the step-by-step tutorials in Adobe XD and found the sections on building a portfolio and working with clients especially useful for career goals. While largely positive, some reviews indicate that the course focuses more heavily on UI design and Adobe XD than on core UX principles like research and testing, suggesting it may be more suitable as a starting point rather than an exhaustive guide to the full UX process.
Excellent starting point for newcomers.
"Good foundation course, especially if you are new to UI/UX..."
"Highly recommend! As a complete beginner, this course provided a clear path..."
"Excellent course for getting started in UI/UX."
"Good course for beginners."
Comprehensive guide to using the tool.
"...the Adobe XD tutorials are spot-on."
"Good foundation course... especially if you are new to... Adobe XD."
"...provided a clear path to... using Adobe XD effectively."
"The Adobe XD parts are comprehensive."
"The practical lessons are good for learning Adobe XD basics..."
Applying skills to a realistic scenario.
"The 'real-life project' module was the most valuable part."
"The real-life project was a fantastic way to apply everything learned."
"The practical sections, especially the... real-life project, were very useful."
Hands-on projects reinforce learning.
"The practical approach with real-life examples and projects is incredibly helpful."
"The practical exercises make learning fun and reinforce the concepts."
"It's a practical, hands-on guide to becoming a UI/UX designer..."
"...the practical sections, especially the application design and real-life project, were very useful."
Focuses more on UI than UX theory.
"...expected a bit more depth on core UX principles and research methods."
"The UX part feels underdeveloped. It barely scratches the surface..."
"Not enough focus on actual user experience design."
"...relies too much on following step-by-step tutorials... without explaining the 'why' behind design decisions."
"It's really more of a UI design course using XD."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in UI / UX Designer - All you need to lean the profession with these activities:
Review Design Principles
Reinforce your understanding of fundamental design principles before diving into the course material.
Show steps
  • Read articles or watch videos about design principles like hierarchy, balance, and contrast.
  • Analyze existing websites and apps, identifying how these principles are applied.
Review 'Don't Make Me Think' by Steve Krug
Gain insights into usability principles that will enhance your UI/UX design skills.
Show steps
  • Read the book, focusing on the core principles of usability.
  • Apply the principles to your own design projects, identifying areas for improvement.
Replicate UI Elements
Sharpen your Adobe XD skills by recreating common UI elements from popular apps.
Show steps
  • Choose a popular app like Spotify or Twitter.
  • Identify specific UI elements such as buttons, forms, or navigation bars.
  • Recreate these elements in Adobe XD, paying attention to detail and consistency.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Write a UI/UX Design Blog Post
Solidify your understanding of UI/UX concepts by explaining them in a blog post.
Show steps
  • Choose a specific UI/UX topic, such as color theory or typography.
  • Research the topic thoroughly, gathering information from reliable sources.
  • Write a clear and concise blog post explaining the topic and its importance.
  • Include examples and visuals to illustrate your points.
Design a Mobile App Concept
Apply your newly acquired skills by designing a complete mobile app from concept to prototype.
Show steps
  • Identify a problem or need that a mobile app could solve.
  • Create wireframes and user flows to map out the app's functionality.
  • Design the UI in Adobe XD, focusing on usability and visual appeal.
  • Create a clickable prototype to demonstrate the app's functionality.
Review 'The Design of Everyday Things' by Don Norman
Explore the fundamental principles of user-centered design and how they apply to everyday objects and interfaces.
Show steps
  • Read the book, paying attention to the concepts of affordances, signifiers, and feedback.
  • Analyze everyday objects and interfaces, identifying examples of good and bad design.
Create a UI Kit in Adobe XD
Develop a comprehensive UI kit to streamline your design workflow and ensure consistency across projects.
Show steps
  • Identify common UI elements that you frequently use in your designs.
  • Design these elements in Adobe XD, paying attention to detail and consistency.
  • Organize the elements into a well-structured UI kit, including styles, components, and symbols.
  • Document the UI kit, providing guidelines for its use.

Career center

Learners who complete UI / UX Designer - All you need to lean the profession will develop knowledge and skills that may be useful to these careers:
User Interface Designer
A User Interface Designer focuses on the visual elements that people interact with when using a digital product. They design screen layouts, buttons, and other visual elements. This course helps build a foundation for visual design skills, creating UI elements, and application design. The hands-on experience gained from replicating existing applications like Instagram and Facebook, as well as the real-life project of designing a plane ticket booking application, provides practical experience needed in a User Interface Designer role. The course covers design basics, UI elements, and Adobe XD, all of which are essential for this career.
Product Designer
A Product Designer integrates marketing, branding, and visual design to create products that meet user needs and business goals. This course prepares one for product design by helping build skills in design basics, UI elements, wireframing, and application design. Product Designers benefit from the course's practical approach, including replicating existing applications and working on a real-life project. The plane tickets booking application project, based on client specifications, provides valuable experience in understanding user needs and translating them into effective design solutions. This course teaches UI design, UX design, user flows, and prototypes.
Visual Designer
A Visual Designer focuses on the aesthetic aspects of digital products, creating visually appealing and engaging interfaces. This course is designed to impart practical skills in visual design, UI elements, and application design. The hands-on approach of replicating existing applications and working on a real-life project provides valuable experience in creating visually compelling designs. Visual Designers may find the course beneficial as it covers design basics and Adobe XD, which are essential tools for creating high-quality visuals. You will learn about typography and color.
Web Designer
A Web Designer plans, creates, and codes internet sites and webpages, many of which may include interfaces that are designed for the user. They are responsible for the look and feel of the website. This course is a good fit for those exploring web design, as it builds a solid foundation in design basics and the use of Adobe XD. Web Designers will benefit from learning how to create visually appealing and user-friendly interfaces. Furthermore, the course's emphasis on UI elements and wireframing helps Web Designers organize content and create intuitive navigation for websites. The course includes a replication of Facebook web interface.
Interaction Designer
An Interaction Designer analyzes how users interact with technology. They design intuitive interfaces for websites, software, and devices. This course helps build relevant skills for an Interaction Designer, including design principles, UI elements, and wireframing. The practical projects in the course, such as replicating existing applications and designing a real-life project, provide valuable experience in creating user-centered designs. Interaction Designers might find the course helpful because it teaches design basics, UI design, UX design, user flows, prototyping, and real-life project-based design.
User Experience Designer
A User Experience Designer conducts user research and usability testing. They also create wireframes and prototypes to define how a user will navigate a website or application. This course may be useful because it introduces the topic of user flows and wireframing, and also culminates with the design of a real-life project based on specifications received from a client. The plane tickets booking application project will be particularly relevant to UX design. The course may help one understand user flows and building prototypes, which is an important part of being a User Experience Designer.
Information Architect
An Information Architect organizes and structures content in a way that is intuitive and easy to navigate. They create sitemaps, wireframes, and user flows to define the information architecture of websites and applications. Although this career role often requires a master's degree, this course helps one learn relevant skills for an Information Architect, including design basics, UI elements, wireframing, and user flows. The course's emphasis on wireframing and creating clickable prototypes may be useful in structuring information effectively. Understanding grids is useful.
Usability Analyst
A Usability Analyst evaluates the ease of use and effectiveness of websites, applications, and other interactive products. They conduct user research, usability testing, and analyze data to identify areas for improvement. This course may be useful for a Usability Analyst because it helps one learn design basics, UI elements, wireframing, user flows, and prototyping. The course's practical projects, such as replicating existing applications and designing a real-life project, provide valuable insights into user behavior and design principles. This course also covers real life projects with real specifications.
Mobile Application Developer
A Mobile Application Developer is involved in the creation, design and deployment of interactive applications. Although this course does not directly teach application development, it helps the mobile application developer understand user interface and user experience design. With the knowledge imparted by this course, mobile application developers are better prepared to design their applications such that they are attractive and garner high ratings from end users. The course will be valuable in building mobile applications that place the user first. This course replicates applications such as Instagram.
User Interface Engineer
A User Interface Engineer implements the visual elements of a website or application, working closely with designers to translate their designs into code. This course may be useful for User Interface Engineers by providing a strong understanding of design principles, UI elements, and wireframing. This course is a good way to familiarize oneself with what the design team does. By understanding the design process and principles, User Interface Engineers can better collaborate with designers, translate designs into code, and ensure a seamless user experience. This improves the ultimate end product.
Front-End Developer
A Front End Developer implements designs on the web. They work with HTML, CSS, and JavaScript to create responsive and interactive user interfaces. Though this course does not teach coding, it may be useful for Front End Developers because it provides a solid foundation in design principles, UI elements, and wireframing. The course's practical projects, such as replicating existing applications and designing a real-life project, provide valuable insights into user interface design. You will learn about typography and color, and other elements that go into front end design.
UX Researcher
The UX Researcher conducts user research to understand user needs and behaviors. They then provide insights that inform design decisions. Though this course does not directly teach user research methods, it may be useful for UX Researchers because it provides a strong understanding of design principles, UI elements, and user flows. The course's practical projects should be helpful in understanding user needs. This course can help the UX Researcher appreciate the work of the UI/UX designer and understand the design process.
Design Strategist
A Design Strategist aligns design initiatives with business goals, ensuring that design decisions are data-driven and user-centered. Although this career role typically requires a master's degree, this course may be useful for a Design Strategist because it provides a strong understanding of design principles, UI elements, and user flows. Furthermore, this course culminates in a real life project for the learner. The course may prove helpful in integrating a design perspecitve into strategizing.
Accessibility Specialist
An Accessibility Specialist ensures that digital products are usable by people with disabilities. This course may be useful because it teaches design basics, UI design, UX design, user flows, and prototype construction. The course provides training on building graphical user interfaces which, in turn, may help the Accessibility Specialist understand common barriers to access. The Accessibility Specialist can leverage the knowledge gained from this course to determine if applications adhere to accessibility standards.
Project Manager
A Project Manager oversees the planning, execution, and delivery of projects. This course can help project managers more closely manage their design team. Project managers who have taken this course are better equipped to work with UI / UX designers in the context of software development. They gain insight into wireframing, design, and rapid prototyping. This knowledge helps them set realistic expectations and manage timelines effectively and in a way that aligns with design goals. In particular, this relates to application development.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in UI / UX Designer - All you need to lean the profession.
Classic in the field of usability and user experience. It provides a practical and accessible guide to creating user-friendly interfaces. It emphasizes simplicity and clarity in design, which are crucial for effective UI/UX. This book is highly recommended as a reference text for this course.
Explores the principles of good design through the lens of everyday objects. It emphasizes the importance of usability, learnability, and user satisfaction. It provides a framework for understanding how design impacts our interactions with the world around us. This book is valuable as additional reading to deepen your understanding of UX principles.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser