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Brendon Ross

This course provides you with all the basic models, tools, and GUIs needed. It focuses primarily on coding and gives students an expandable and adaptable project they can use in their game development.

Some central concepts taught are

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This course provides you with all the basic models, tools, and GUIs needed. It focuses primarily on coding and gives students an expandable and adaptable project they can use in their game development.

Some central concepts taught are

  • using module scripts in different ways

  • Using co-routines to pause and resume plant growth

  • creating and using animations

  • saving part positions and attributes to the data store.

  • ray casting to move and place parts

  • creating dictionaries of data that can be referred to from other scripts

  • coding and using surface, screen, and billboard GUI's

By the end of the project, students should have a farm to which they can add new crops and expand the farm to make it bigger.

As some coding concepts are complex, students should complete the following courses.

  • Learn To Code Games In Roblox Studio - Beginner

  • Roblox Intermediate Coding Course - Intermediate

The course structure has been designed to allow a working example to be tested at the end of most lessons. 

Many concepts taught in the course can be re-purposed and used in entirely different projects. 

To get the most out of the course, students should complete all videos in sequential order for sections one to five. The sixth section about animation is optional but does add a great finishing touch to the project.

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What's inside

Syllabus

Basic Game Mechanics

Import the project model, and organise the project ready to start.

Use the changed event to update the GUI whenever the gold value changes.

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Create a functions module script, and add a function to display feedback to the player.

Change the colour of the plots as they progress through their stages of growth using a variable called State.

Code the Rake, Bucket, and Seed Bag tools to use on the farm and grow crops.

Create a sunflower, pumpkin and corn seed to grow on the farm.

Add all the details about your crops to the seed module script.

Create conditional statements that guide the player to equip and use the right tools to get the job done.

Allow the player to collect water from the well to water the crops on the farm.

Create a special GUI that lets you see your variables change during the game and adjusts itself as you increase or decrease the number of variables in the project.

Create a start game script that gives each player their own farm.

Begin to develop a GUI that will hover above the ground showing the player which seeds they can plant, and allow them to click on a button to plant the seed.

Create a button for each seed that the player has in their inventory.

Write some code to get all the info about a seed from the seed dictionary and place it into the plot.

Spawn the correct plant and assign it to the plot, ready to grow and harvest.

Learn to use a coroutine function that pauses the code and lets players know they need to water their crops.

Let players see the plant grow, and create a harvest for them to collect.

Finish the code that allows the player to rake, plant, grow, and harvest a crop ready for the next planting.

Start to create the User Input Script that will allow the player to move and place their plots on their farm.

Use ray casting to change the colour of anything you click on in the project.

Spawn a placeholder plot ready for the player to move into place on their farm.

In this lesson, we create a recursive loop that will cause the plot to fly at the camera! Learn why this happens and how to fix it.

Use ray cast parameters to change the behaviour of the plot as we move it around in the workspace.

Stop players colliding with other players and plots colliding with players allowing for smoother gameplay.

Players can now buy a plot, move it around on their farm, and click the mouse to place it on their farm.

Refine where players can place their plots on the farm when they buy them.

Write a function that will check players have enough gold to purchase a plot.

Allow players to complete a purchase and place the plot on their farm.

Code each farm to spawn a field of positions where players can place their plots.

Fine-tune the plots' placement, allowing us to remember precisely where players placed them on their farms.

Create a GUI that allows your players to sell their excess seeds.

Let your players buy new seeds when they have made enough gold.

Display all the seed totals in a GUI for your players to see how many they have in their inventory.

Make adjustments to the farm scripts that prevent players from interacting with each other's farms and harvests.

Test the game using two farm models and create a two-player test server in Roblox Studio.

Create a data store for each player using the data module you create.

Format your players' data so it can be saved to the data store in one table.

Save your player's data and the information contained in their farm plots.

Write a function to decode players' saved data ready to be loaded into the game.

Restore player-saved data to the game when they return.

Collect player harvests for them if they leave the game without collecting them. Create a message to let them know their crops were saved when they returned to the game.

Display a message to returning players telling them their harvests were collected, and resume growing any crops planted when they left the game.

Make adjustments to the user input script that will create mobile buttons for players using touch-enabled devices, allowing them to play the game on phones and iPads.

Create a Dummy, add a plot to the workspace, get a copy of the rake and weld to the dummy. Use the animation editor to create the rake animation.

Create a module script and an animation controller script to handle all the animations you might use in your project.

Write the code to trigger the rake animation when the player is preparing the plot on the farm.

Create an animation of the player casting seeds from their bag onto the plot when planting on the farm.

Write the code that will trigger the animation when the player clicks on a seed button when planting on the farm.

Create an animation of the player collecting water from the well using the bucket and watering the plants from the bucket.

Write the code to trigger the animation when the player is collecting water from the well and watering the plants on the farm.

Create an animation of players jumping in the air when harvesting their crops.

Write the code to trigger the animation when the player is harvesting the crops on the farm.

Necessary code checking to ensure everything is working correctly.  Add the second farm model, and test your project.

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches the use of module scripts, which allows for better organization and reusability of code in larger Roblox projects
Explores saving part positions and attributes to the data store, which is essential for creating persistent game worlds in Roblox
Covers ray casting to move and place parts, a technique used for interactive world-building mechanics in Roblox games
Requires prior completion of beginner and intermediate Roblox coding courses, suggesting a steeper learning curve for novice programmers
Uses co-routines to pause and resume plant growth, which is useful for creating time-based game mechanics in Roblox
Develops skills in creating and using animations, which enhances the visual appeal and interactivity of Roblox games

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Reviews summary

Coding a roblox crop farming system

According to learners, this course focuses on teaching students how to create a complete and expandable crop farming system within Roblox Studio. It dives into many essential and advanced Roblox scripting concepts, including efficient use of module scripts, pausing logic with coroutines, saving player data via data stores, precise object placement using raycasting, and implementing various GUIs and animations. Students highlight that completing the prerequisite beginner and intermediate courses is crucial, as the material is complex and moves at a pace suited for those with prior Roblox coding experience. The course structure is designed to allow testing examples lesson by lesson, and many find the learned concepts provide practical, reusable code for their own game development projects.
Animations are a separate section.
"The animation section was optional but added a nice visual touch."
"You can complete the core farming system without doing the animations."
"I chose to skip the animations but might come back to them later."
Allows testing code lesson by lesson.
"I liked that I could test the code after almost every video."
"Building the project incrementally made it easier to follow."
"The structure helped reinforce the concepts as I went along."
Techniques applicable to other games.
"Many of the scripting patterns taught here are useful in different kinds of Roblox games."
"I can take the GUI and data saving knowledge and apply it elsewhere."
"The structure for handling tools is something I'll use again."
Teaches essential advanced scripting techniques.
"Learning how to properly use module scripts was a game changer."
"The explanation of data stores for saving player progress was very clear."
"Coroutines and raycasting were difficult but important concepts to learn."
Build a full, functional farming system.
"I built a fully functional farming system I can easily add to my game."
"The course takes you step-by-step through creating a complex game system."
"Having all the necessary models and tools provided upfront was a big help."
Not suitable for absolute beginners.
"You absolutely must have completed the suggested intermediate course first."
"This course moves at a fast pace and assumes significant prior knowledge."
"I found it challenging without a solid background in Roblox scripting."

Activities

Coming soon We're preparing activities for Roblox Create A Crop Farming System. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Roblox Create A Crop Farming System will develop knowledge and skills that may be useful to these careers:
ROBLOX Developer
A Roblox developer specializes in creating games and experiences within the Roblox platform. As this Roblox Create A Crop Farming System course develops a fully functional farming simulation, it may be useful for aspiring Roblox developers. You will learn to code and develop a project that can be expanded and adapted for game development. The course covers essential Roblox development concepts, including using module scripts, co-routines for plant growth, animations, data storage for saving game progress, ray casting for object placement, and GUI design. The course culminates in the creation of a farm to which you can add more crops. This course also may be useful for learning how to save player data, which can improve the game's engagement.
Game Developer
A game developer brings video game concepts to life through coding, design, and art. This Roblox Create A Crop Farming System course may be useful for aspiring game developers, especially those interested in creating engaging simulations or resource management games within the Roblox platform. The course emphasizes coding and provides students with an expandable project, promoting adaptability in their game development skills. By the end of the course, one will have a farm which can be expanded with new crops. This is fantastic for building an engaging resource management game. Students learn key concepts such as using module scripts, co-routines, animations, data stores, ray casting, and GUI creation, which are all essential game development tools. This course may be useful for learning how to design games that provide feedback to the player and guides the player toward completing objectives.
Interactive Experience Developer
Interactive experience developers create engaging and responsive digital environments for users. This Roblox Create A Crop Farming System course may be useful for anyone looking to develop such environments. It hones skills in coding, GUI design, and creating dynamic systems within the Roblox platform. You will gain experience in creating interactive tools, managing game data, and implementing animations to enhance the user experience. The course also requires you to make adjustments to the farm scripts that prevent players from interacting with each other's farms and harvests. This course may be useful for learning to maintain user engagement.
Simulation Developer
Simulation developers create virtual environments and systems that mimic real-world scenarios. This Roblox Create A Crop Farming System course teaches you how to make a farming simulation, making it potentially useful for those interested in this field. The course emphasizes coding and gives you an expandable project. You will learn to use co-routines to pause and resume plant growth, create animations, save part positions to the data store, and use ray casting to move and place parts. By the end of the project, you should have a farm that can be expanded with new crops. This course may be useful for creating simulations that adjust plots of the game.
Indie Game Developer
An indie game developer works independently or in a small team to create and publish games. This Roblox Create A Crop Farming System course may be useful for those looking to develop indie games on the Roblox platform. It provides a foundation in coding, game mechanics, and project management, making it easier to bring your creative ideas to life. This course also helps students to create conditional statements that guide the player to equip and use the right tools to get the job done. The course also emphasizes coding and gives you an expandable project that you can use in your game development.
Virtual World Designer
Virtual world designers create and populate immersive digital environments. The Roblox Create A Crop Farming System course may be useful for those seeking to design virtual worlds. It provides experience in building interactive elements within a virtual space. The course covers coding, GUI design, and object placement using ray casting, all useful skills. The course culminates with students expanding a virtual farm. This course may be particularly useful for a virtual world designer who wants to add gameplay features to their designs. You will also learn to code each farm to spawn a field of positions where players can place their plots.
Educational Game Developer
Educational game developers create games that are both fun and educational. The Roblox Create A Crop Farming System course may be useful for educational game developers. The course focuses on coding and game mechanics within Roblox. It provides a framework for creating a farming simulation, which may be adapted for educational purposes. You will learn coding principles, GUI design, and interactive mechanics. Adding educational components, such as teaching children how to manage a farm, may be useful for turning this simulation into an effective educational tool. The course also may be useful for preventing players from interacting with each other's farms and harvests.
Game Designer
A game designer conceptualizes and designs the rules, mechanics, and overall experience of a video game. This Roblox Create A Crop Farming System course may be useful for aspiring game designers, especially those focusing on the Roblox platform. The course provides a foundation in coding and game mechanics within the Roblox environment. You will learn how to create interactive elements, manage game data, and design user interfaces. Further, students will learn how to code the Rake, Bucket, and Seed Bag tools to use on the farm and grow crops. While this course focuses on the technical aspects of game development, it also gives insight into the creative process of designing a farming simulation. In addition to the creative process, the course may be useful for learning how to add conditional statements that guide the player to equip and use the right tools to get the job done.
Mobile Game Developer
Mobile game developers create games specifically for mobile devices. The Roblox Create A Crop Farming System course, while focused on the Roblox platform, may be useful for mobile game developers. It teaches coding principles, GUI design, and optimization techniques relevant to mobile gaming. The course culminates in a farming simulation. This course teaches you to make adjustments to the user input script that will create mobile buttons for players using touch-enabled devices. This course, in particular, may be useful for developers who seek to improve their control schemes.
GUI Designer
GUI designers, or graphical user interface designers, specialize in creating intuitive and visually appealing interfaces for software and games. This Roblox Create A Crop Farming System course helps one to create user interfaces, and is therefore a good fit for those intending to be GUI designers. Students will learn how to code and use surface, screen, and billboard GUIs. The course teaches you to use the changed event to update the GUI whenever the gold value changes. This course may be useful for learning to design and develop GUI's which respond to changing values within the game.
Technical Artist
A technical artist bridges the gap between artists and programmers, optimizing art assets for use in games. While technical artists typically need a strong understanding of art principles, this Roblox Create A Crop Farming System course may be useful for technical artists wanting to learn more about game development and coding within Roblox specifically. You will learn how to create and implement animations, manage game data, and optimize performance within the Roblox environment. This course may be useful for learning to handle all the animations that might be used in a project. The course also teaches you to weld things to the dummy.
Junior Programmer
A junior programmer is an entry-level software developer who assists in coding, testing, and debugging software applications, and this Roblox Create A Crop Farming System course may be useful for aspiring junior programmers. It provides hands-on experience in coding and game development. Completion helps develop coding principles, data management, and problem-solving skills. As a junior programmer, you may want to assist senior programmers with module scripts, co-routines, animations, and data store functionalities. This course teaches students how to use these features.
Animator
Animators create moving images using computer software. The Roblox Create A Crop Farming System course may be useful for aspiring animators, particularly those interested in game development. While the course does not focus solely on animation, it provides a practical application of animation skills within the Roblox environment. This course teaches students how to create and use animations. The course may also be useful for learning how to create an animation controller script to handle all the animations.
Software Developer
Software developers design, develop, and test software applications. Although focused on game development within Roblox, the Roblox Create A Crop Farming System course may be useful for aspiring software developers. It provides exposure to coding principles, data management, and GUI design, which are transferable skills. The course focuses primarily on coding and gives you an expandable project to adapt for game development. Key concepts such as module scripts, co-routines, data stores, and ray casting are also covered. The course also may be useful for learning how to save and load player data.
Data Scientist
Data scientists analyze and interpret complex data to identify trends and insights, and this Roblox Create A Crop Farming System course may be useful for aspiring data scientists. It provides experience in data management, storage, and manipulation within a game development context. You will learn how to save and load player data, which may translate well to data analysis tasks. In particular, the course teaches you how to format your players’ data so it can be saved to the data store in one table. Data scientists might be interested in this course for learning to organize data.

Reading list

We haven't picked any books for this reading list yet.
This official guide provides 24 lessons to deepen understanding of various facets of Roblox game development. It covers building environments, modeling assets, coding game mechanics, designing GUIs, and publishing games. good resource for gaining a broad understanding and solidifying knowledge through hands-on exercises.
Is designed for those who have a basic understanding of Roblox Studio and Lua and want to delve into more complex scripting concepts. It covers advanced topics and techniques for creating intricate game elements and worlds. It good resource for deepening one's understanding.
This is the official language book for Lua, written by its chief architect. While not specific to Roblox, it provides a deep and comprehensive understanding of the Lua programming language. is essential for those who want to deeply understand the foundation of Roblox scripting and classic reference for Lua programmers. It is best suited for undergraduate and graduate students or working professionals who need a thorough grasp of the language beyond the Roblox API.
Published recently, this book offers a comprehensive, hands-on guide specifically tailored to Roblox Lua scripting. It covers foundational concepts as well as more advanced topics like raycasting and object-oriented programming. This highly relevant book for contemporary Roblox development.
This unofficial guide focuses on leveraging Luau, the dialect of Lua used in Roblox, for advanced scripting and game building. It delves into topics like user input, datastores, and user interfaces, making it suitable for those looking to deepen their technical skills and explore more complex game features.
This unofficial guide provides a comprehensive overview of the Roblox platform, covering game development tips and tricks. It's a good starting point for understanding the possibilities within Roblox Studio and navigating the platform. While it touches on coding, it's more focused on the broader aspects of game creation and community engagement. is suitable for high school students and beginners looking for a broad introduction.
Focuses on the basics of Lua programming specifically for Roblox. It is presented as a good resource for beginners and kids to learn the fundamentals. While potentially needing some editing, it offers a perspective on learning Lua for Roblox from a younger author. It helps in gaining a broad understanding of the programming aspect.
An earlier edition of the official Lua programming book, this still serves as a valuable reference for understanding the core concepts of Lua. While newer editions cover later versions of Lua, this book remains a classic for its clear explanations of the language's fundamentals.
A cookbook-style book would offer practical solutions and code snippets for common tasks and challenges in Roblox development. This would be a valuable reference tool for developers looking for quick answers and examples to implement specific features in their games.
Introduces readers to Roblox Studio as a game-creation tool. While some reviews suggest it has limited information, it is intended for a younger audience (ages 7-10) to learn about the environment. It might serve as a very basic introduction for absolute beginners in high school or younger, providing a broad overview of the tools.
Focuses on using computer programming skills in Roblox Studio. Similar to 'Building in Roblox Studio' by the same author, it's aimed at a younger audience (ages 7-10). While it touches on coding, it might be too basic for high school students or above looking for in-depth knowledge. It provides a very elementary introduction to scripting concepts within Roblox.
This unofficial guide offers a general overview of the Roblox platform, including gameplay, customization, and creation. It provides a broad introduction for new users and those interested in the wider Roblox ecosystem, rather than focusing solely on Studio development.
While not specific to Roblox, this book covers fundamental principles of game design and development that are applicable to creating games on any platform, including Roblox. It provides valuable background knowledge for understanding game mechanics, player experience, and the development process.
This official book provides an inside look into the culture and community of Roblox. While not a technical guide, it offers context and inspiration for developers by showcasing successful games and creators. It's valuable for understanding the platform's ecosystem and potential.
Offers next-level, beginner-friendly guidance for using Roblox Studio and Lua. It provides clear instructions and explanations for scripting, working with variables, and customizing graphic elements. It valuable resource for those looking to deepen their understanding of coding within Roblox and serves as a good reference for specific scripting tasks. It's particularly useful for high school students and those with some basic programming knowledge.
Is the Polish translation of 'Coding with Roblox Lua in 24 Hours: The Official Roblox Guide'. It offers a structured introduction to programming in Lua for Roblox through 24 practical lessons, covering essential basics like variables, functions, and loops. This book is excellent for gaining a broad understanding of the Lua scripting language as it applies to Roblox, specifically for Polish speakers. It solid starting point for beginners and can be used as a textbook for introductory courses.
This book, aimed at young programmers, helps users take their first steps in Roblox Studio and guides them through game creation using Lua. It covers creating virtual worlds, characters, scenarios, and basic programming in Lua. It is suitable for beginners, particularly younger learners and high school students, to gain a broad understanding of Roblox development in Polish.
Written from a kid's perspective, this book aims to guide young beginners through Roblox programming. While the density might be challenging for some younger readers, it can be a good resource for high school students who are new to Roblox Studio but have some computer science understanding. It offers technical details and graphics to aid learning.
Provides a practical guide to the Roblox platform, covering how to use Roblox Studio for creating various game genres like obstacle courses and battle royales. It useful reference tool for understanding the overall workflow of game development within Roblox. It helps solidify understanding by guiding readers through hands-on projects. This book is suitable for those looking to gain a broad understanding and also deepen their knowledge through practical application.

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