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Games, Sensors and Media

iOS Development for Creative Entrepreneurs,

You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location. Upon completing this course, you will be able to: 1. Use the reverse geocode service to convert latitude and longitude to location names 2. Implement GeoFences to make an app efficiently monitor an iOS device’s location 3. Leverage the power of accelerometers, magnetometers and gyroscopes to orient a device in physical space 4. Create an app that responds to ambient light levels by using screen brightness as a proxy 5. Play sound effects and other media as audio 6. Make a game like Pong 7. Make a game like Breakout 8. Manipulate graphics in a game environment 9. Use the physics engine to create realistic game worlds 10. React to multi-touch events for complex interaction design 11. Detect and respond to collisions and contacts efficiently 12. Chain complex sequences of actions, animations and sounds with precision 13. Animate multi-frame sprites 14. Create particle systems to simulate fire, smoke and magic (and more!) 15. Interface with Game Center to create leaderboards and achievements that can be shared through social networks

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Rating 4.0 based on 9 ratings
Length 5 weeks
Effort 4 weeks of study, 2-4 hours/week
Starts Jul 10 (42 weeks ago)
Cost $49
From University of California, Irvine via Coursera
Instructors Don Patterson, Sam Kaufman
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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What people are saying

about coding game structures

Lots of things learned about coding game structures.

finally got someone at

I waited over 2 months to get my final assignment marked and finally got someone at Coursera to grade me.

get my final assignment

thoroughly understandable step-by-step approach

Exceptional Very awesome class with thoroughly understandable step-by-step approach.

waited over 2 months

bugs in video productions

Material is really interesting and helpful, but a lot of bugs in video productions.

more practical examples

More practical examples would be helpful Even if you don't plan to develop games for iOS, this course is a must.

providing audio feedback

This course teaches you the basics of using sensors to detect motion and orientation, providing audio feedback, geofencing and SpriteKit.

don patterson

Don Patterson is an excellent instructor and clearly presents the topics in a logical manner.

even if

extremely poor

Extremely Poor

good intro

Good intro to games, sensors and media.

Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

Passing Game Coordinator $53k

Temporary Graphics Specialist $61k

Graphics Art Director $82k

Assistant Game Designer Lead $84k

Colorist/Graphics Artist $89k

Assistant Game Analyst $93k

Graphics Coordinator & Statistician $94k

Senior graphics $94k

Marketing and Graphics Manager $99k

Game Designer and Integrator $107k

Senior Staff Game Designer $118k

Senior Owner Game Designer $194k

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Rating 4.0 based on 9 ratings
Length 5 weeks
Effort 4 weeks of study, 2-4 hours/week
Starts Jul 10 (42 weeks ago)
Cost $49
From University of California, Irvine via Coursera
Instructors Don Patterson, Sam Kaufman
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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