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3D College and Elgun Abdullazade

Learn Game Development with Unreal Engine 5 – Beginner Course

Start your journey as Game Developer with Unreal Engine 5 - Complete Beginner Course - possibly the most up to date and comprehensive course available online.

Why Choose This Course?

Read more

Learn Game Development with Unreal Engine 5 – Beginner Course

Start your journey as Game Developer with Unreal Engine 5 - Complete Beginner Course - possibly the most up to date and comprehensive course available online.

Why Choose This Course?

When I started my journey with Unreal Engine, I had access to a vast amount of information about working with the engine. However, I quickly noticed that most of the available resources, even full courses failed to describe the entire process in a logical and comprehensible way. That’s why I created this course - to give beginners like you a clear, step-by-step path to mastering the fundamentals.

Here’s what makes this course stand out:

  • Always Updated: Regularly refreshed to include the latest Unreal Engine 5 updates, so you’re always learning with the most current tools and techniques.

  • Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.

  • Practical Blueprint Training: Learn how to create, edit, and use Blueprints with real-world examples like opening doors, triggering events, and adding interactivity to your games. Visual Scripting in details.

  • Master the Material System: Create stunning landscapes using Unreal Engine’s material system. Learn to implement an automatic foliage system for detailed and realistic environments.

  • Lighting System Explained: Understand the lighting tools in Unreal Engine 5, including how to create dynamic, static, and baked lighting for immersive visuals.

  • Landscape: You’ll learn how to build vast landscapes and terrains for your projects, then apply the Master Material system to automatically populate your environment with biomes and textures.

  • Collision System Mastery: Learn how Unreal Engine handles collisions, from setting up collision meshes to configuring triggers and boundaries for Gameplay functionality.

  • Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.

  • Mini Game: This hands-on project will help you understand the entire workflow in Game Dev - from setting up a project, to creating environments, programming interactions, and finalizing a playable level. By the end of this chapter, you'll have a complete project ready to show off.

    If you want to work with Unreal Engine for your projects or even become an indie developer, this course will be the perfect choice for you. Whether you are a complete beginner or looking to sharpen your skills, this course is designed to provide you with the essential knowledge and hands-on experience needed to confidently create and manage projects in Unreal Engine 5 the right way.Let’s dive in and start creating with Unreal Engine 5.

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What's inside

Learning objectives

  • Learn game development using unreal engine 5 & blueprints.
  • Learn how to download and install unreal engine 5.
  • Learn the ue5 fundamentals: navigate the interface, use essential tools, and set up your first project.
  • Learn about actors, meshes, and objects essential for building your game.
  • How to use blueprints to build interactions, events, and gameplay mechanics - no coding needed.
  • Create and customize unreal engine 5 materials.
  • How to create landscape and populate it with foliage using master materials.
  • Create mini game, set up character movement, interactions, and gameplay loops.

Syllabus

Introduction

We are thrilled to have you join us on this exciting journey into the world of Unreal Engine 5.

Learn the UE5 Fundamentals: navigate the interface, use essential tools, and set up your first project for efficient workflow and quick creation.
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You will install UE5 via the Epic Games Launcher.

Learn how to create UE5 Project using available templates.

You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.


*I prepared list of most important Hotkeys & Commands in UE5. PDF file below:

You will learn how to control, navigate, and add Actors and Objects to your Level. We will also explore the basic modeling tools available in UE5.

Actors are the building blocks of any UE5 project. In this Lecture, you'll dive into the concept of actors, meshes, and objects.

You’ll understand how Actors & Objects interact and how to manage their dependencies, setting the foundation for creating complex environments and gameplay mechanics.

Unreal Engine offers powerful modeling tools, and this section will introduce you to them. You’ll learn how to model directly within the engine, create assets, and manipulate them to fit your project’s needs.

Materials are key to creating visually engaging projects. In this section, you’ll learn how to build and modify materials in UE5.

Learn how to utilize the capabilities of the Material system in UE5 and understand the principles that govern it.

You’ll gain a deep understanding of Material creation, Parent Materials and Material Instances.

Unreal Engine’s lighting system is one of its most powerful features. Learn fundamentals of static and dynamic lights.

You’ll learn how to create realistic lighting setups, using Directional, Point, Rectangular and Spot lights. We’ll also explore dynamic and static lighting and how to optimize your lighting.

We’ll cover visual scripting in detail, teaching you how to set up interactions, events, and triggers between actors and objects, so you can start building dynamic gameplay elements immediately.

Learn basics of BP system.

The BP Event Graph in UE5 is a visual scripting interface where you can create and manage gameplay logic, events, and interactions without writing code.

BP Variables in UE5 are used to store and manage data that can be accessed and modified within Blueprints to control gameplay logic and behavior.

BP Functions in UE5 are reusable blocks of visual script that perform specific tasks or calculations, helping to organize and optimize gameplay logic within Blueprints.

You will learn how to create a fully functional Level in UE5. We will use the knowledge we've gained so far and begin building the foundations of Gameplay.

We will create a Landscape for our game and add the necessary elements for dynamic Lighting.

We will create Master Material for our new Landscape from Scratch.

We will use the Foliage system in UE5 to populate our Level with meshes like grass and rocks. Additionally, we will program the Foliage to automatically appear along with our Material Layers.

Using the Modeling Tools, we will build the foundation for our mini game.

You will learn how to use the Blueprint system to quickly and effectively create environment elements in your game.

We will continue our process.

We will use the created system and build interactions between it and our actors using the Blueprint system.

You will create your own mini game, applying all the knowledge you've gained and the systems we've built so far.

The UE5 Blueprint game interface is a visual scripting environment that allows developers to create and control gameplay logic, events, and interactions without writing code.

We will create Gameplay based on our Blueprints, adding interactions between the environment and our Actor.

In the final Lecture of our course, we will add interactions with our Third Person Character and test our mini game. By the end of this Lecture, you should have a fully functional Level with programmed logic and a playable character.

We have prepared an additional chapter, which is an excellent complement to the course.

We will start from basics and create new Widget system.

We will continue creating process, adding more functionality.

We will create a Score System in our Widget.

Next we are going to add Time System to our game.

I will show you additional functions that we can add to our widget and our game.

3D College Courses

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides a beginner-friendly structure that starts with no prior knowledge, ensuring learners gain confidence with every step, which is helpful for those new to game development
Focuses on practical Blueprint training, teaching learners how to create, edit, and use Blueprints with real-world examples, which is essential for game development without coding
Explores the material system, teaching learners how to create stunning landscapes and implement an automatic foliage system, which is useful for creating detailed and realistic environments
Explains the lighting system, teaching learners how to create dynamic, static, and baked lighting for immersive visuals, which is important for creating visually appealing games
Includes a mini-game project that helps learners understand the entire workflow in game development, from setting up a project to finalizing a playable level, which is great for beginners
Requires learners to download and install Unreal Engine 5 via the Epic Games Launcher, which may pose a barrier to some learners who do not have access to it

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Unreal Engine 5 - Beginner Course with these activities:
Review Basic 3D Concepts
Reinforce your understanding of fundamental 3D concepts to better grasp Unreal Engine's environment and tools.
Browse courses on 3D Graphics
Show steps
  • Watch introductory videos on 3D modeling and rendering.
  • Practice navigating a simple 3D environment.
  • Review the concepts of vertices, edges, and faces.
Practice Visual Scripting Fundamentals
Sharpen your visual scripting skills to prepare for Unreal Engine's Blueprint system.
Browse courses on Blueprint Scripting
Show steps
  • Complete a basic visual scripting tutorial using another engine or tool.
  • Experiment with creating simple interactions using visual scripting.
  • Familiarize yourself with common visual scripting nodes and their functions.
Read 'Mastering Unreal Engine 5'
Supplement your learning with a comprehensive guide to Unreal Engine 5.
Show steps
  • Read the chapters relevant to the current course modules.
  • Experiment with the examples provided in the book.
  • Take notes on key concepts and techniques.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Create a Simple Interactive Scene
Apply your knowledge by building a small interactive scene in Unreal Engine 5.
Show steps
  • Create a new project in Unreal Engine 5.
  • Add basic shapes and objects to the scene.
  • Implement simple interactions using Blueprints, such as opening a door or triggering an event.
  • Add lighting and materials to enhance the visual appeal.
Document Your Learning Journey
Reinforce your understanding by creating a blog or video series documenting your progress and insights.
Show steps
  • Create a blog or video channel.
  • Document your learning process, challenges, and solutions.
  • Share your creations and insights with the community.
Follow Advanced Blueprint Tutorials
Expand your Blueprint skills by following advanced tutorials on specific gameplay mechanics.
Show steps
  • Find tutorials on topics like AI, networking, or advanced animation.
  • Follow the tutorials step-by-step, understanding each concept.
  • Adapt the techniques learned to your own projects.
Explore 'Unreal Engine 5 Cookbook'
Use a cookbook to find solutions to common Unreal Engine 5 development problems.
Show steps
  • Identify specific challenges you're facing in your projects.
  • Search for relevant recipes in the cookbook.
  • Implement the solutions and adapt them to your needs.

Career center

Learners who complete Unreal Engine 5 - Beginner Course will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An Indie Game Developer is involved in all aspects of game creation, from design to development, often working with a small team. This generalist position is well supported by this course which teaches the fundamentals of Unreal Engine 5 including level design, character control, materials, lighting, and blueprint scripting. An Indie Game Developer should take this course, as it provides a thorough overview of the game development process. This course teaches how to set up a project, create environments, program interactions, and finalize a playable level. The ability to create a mini-game with all steps covered is a good fit for an indie game developer. The course also teaches practical skills such as setting up character movement and collision systems which is useful for a small team.
Level Designer
A Level Designer crafts the environments and spaces within a game. This involves not only creating the physical layout but also ensuring the level is both visually appealing and supports engaging gameplay. This course is highly relevant as it provides hands-on experience with designing levels in Unreal Engine 5, including landscape creation, material implementation, and collision system implementation. A Level Designer should take this course because it will teach them how to build and populate game levels using Unreal Engine's tools such as the material system, the landscape system, and modeling tools. This course also provides practical experience with lighting and collision systems necessary for good level design. Creating a mini game in this course helps to grasp the practical workflow for a Level Designer.
Game Designer
A Game Designer conceptualizes and creates the rules, mechanics, and overall experience of a game. This role involves creating detailed documentation, prototyping gameplay ideas, and working closely with artists and programmers. This course directly supports this path because it teaches the fundamentals of game development using Unreal Engine 5, including level design, lighting, and blueprint scripting. A Game Designer should take this course to understand the practical aspects of implementing their designs in a game engine. The practical experience of building a mini game in this course is invaluable for this role, providing a hands-on understanding of the development process. Learning to create interactions, events and gameplay mechanics is relevant for a Game Designer.
Gameplay Programmer
A Gameplay Programmer is responsible for implementing game mechanics, interactions, and systems using programming languages, often using blueprints. This course offers a great foundation for that career by teaching the fundamentals of blueprint scripting which is a visual scripting tool in Unreal. This course is beneficial to learn how to create and manage gameplay logic, events, and interactions without writing code. A Gameplay Programmer would benefit greatly from taking this course to learn the fundamentals of blueprinting, and to build interactions, events, and triggers between actors and objects. The course also teaches how to create gameplay based on blueprints, adding interactions between the environment and game actors. This course provides a hands on experience of creating a mini game and testing it.
Technical Artist
A Technical Artist bridges the gap between art and programming, optimizing art assets for use in game engines and developing tools to improve workflows. This role requires an understanding of both art pipelines and the technical aspects of game development. This course supports a Technical Artist by providing training in the Unreal Engine 5 material system, lighting system, and the blueprint visual scripting system. A Technical Artist may benefit greatly from taking this course and understanding material creation, parent materials, and material instances. The course also teaches how to use visual scripting to create tools and interactions that can help optimize the art pipeline. This knowledge directly translates to practical aspects of asset integration and optimization.
Virtual Reality Developer
A Virtual Reality Developer creates immersive experiences using VR technology. This role needs both a strong grasp of game development concepts and specialized knowledge of VR interactions. This course is a strong foundation for that career as it provides detailed knowledge of Unreal Engine 5. A Virtual Reality Developer would find the level design, lighting, and blueprint scripting lessons important to their role. They may also benefit from the collision system lessons. This course shows how to set up a project, create environments, and program interactions which is similar to VR project development. The practical experience of creating a mini game provides a hands-on understanding of the fundamental steps of developing interactive VR experiences.
Immersive Experience Designer
An Immersive Experience Designer creates interactive and engaging experiences for various applications such as virtual exhibits, training simulations, and interactive storytelling. This role requires expertise in game engines and an understanding of design and user experience. The knowledge gained from this Unreal Engine 5 course helps facilitate this career. An Immersive Experience Designer would benefit from learning how to create immersive environments, and program interactive features using blueprints. The course provides hands-on experience with landscape creation, material implementation, and lighting systems which are crucial for immersive experiences. The mini game project at the end of this course is particularly useful in learning to create engaging interactive experiences.
Simulation Developer
A Simulation Developer creates interactive simulations for training, research or other purposes. This role requires knowledge of game engines and programming. The knowledge of Unreal Engine 5 that this course offers is useful for that career. A Simulation Developer should take this course to learn how to create interactive environments using visual scripting, and build functional systems. The course provides the knowledge to create dynamic, interactive worlds. The course teaches about setting up collision meshes and boundaries which is helpful when working on simulations. The skills learned in landscape creation, lighting, and blueprint programming are applicable to developing complex simulations.
Game Artist
A Game Artist creates the visual assets for games including characters, environments, and props. This role typically requires a strong background in art and design along with knowledge of the tools used by game developers. This course provides valuable experience in creating environments using Unreal Engine 5. A Game Artist may benefit from learning the Unreal Engine 5 material system, lighting system, and landscape creation skills. This course is a good tool to learn how to build and modify materials in UE5, working with parent materials and material instances. This knowledge of the game engine will help a Game Artist better collaborate with technical artists and game developers. They may also benefit from learning to populate the game world with foliage.
Animator
An Animator creates the movement and behaviors of characters and objects in a game. This role requires understanding of animation principles and experience with relevant software. The Unreal Engine 5 knowledge of this course is relevant for this role because it teaches how to implement animations and interactions within the game engine. An Animator working in the game industry may find this course useful to learn how the animations they create will look and feel inside of a game engine. This course teaches the core principles of actors, meshes, and objects, which is helpful for an Animator to understand the mechanics of how their animations interact with the game world. The knowledge gained on Blueprint scripting, setting up interactions, events, and triggers is relevant to an Animator who may want to program simple in-engine animations.
Visualization Specialist
A Visualization Specialist uses 3D graphics software, often game engines, to create visual representations of data, products or environments for clients in architecture, engineering, or product design. This role benefits from knowledge of 3D modeling and rendering. The Unreal Engine 5 knowledge of this course can be useful to this position. A Visualization Specialist would find the material system, lighting system, and landscape tools useful for their work. This course teaches how to control, navigate, and add Actors and Objects to a level, which is an important skill for a Visualization Specialist. The knowledge gained on how to create dynamic and visual engaging content in Unreal Engine 5 is helpful for creating high quality visualization projects.
Instructional Designer
An Instructional Designer creates and develops learning experiences and educational content. This role requires an understanding of learning theories and technologies. The knowledge of Unreal Engine 5 that this course provides can be useful for an Instructional Designer that wishes to create engaging educational simulations and learning content. An Instructional Designer might take this course to learn how to create interactive environments and visual tools using game engine software. The level design and blueprint scripting skills learned in this course are applicable to creating interactive learning modules. The ability to create a mini-game could be used when designing lessons. Blueprint knowledge is also helpful when building interactions between elements of learning software.
Project Manager
A Project Manager oversees software projects, managing resources, timelines, and team collaboration. Although not directly involved in development work, having an understanding of the technical process may be beneficial. This course may be useful to that career, as it provides a high-level understanding of game development in Unreal Engine 5. A Project Manager working in game development would benefit from this course to understand some of the technical complexities of working in Unreal Engine 5. This course teaches about level design, blueprint scripting and game development workflow which offers helpful insight into the project challenges. This course covers the creation of environments, setting up interactions, and finalizing a playable level, giving a project manager some insight into the processes involved.
Software Trainer
A Software Trainer provides instruction and guidance to users on how to effectively use a particular software or technology. This role requires deep knowledge of the software and the ability to explain complex concepts simply. This course may be useful for a software trainer who wants to teach others how to use Unreal Engine 5. A Software Trainer would benefit from the course's clear, step-by-step path to understanding the fundamentals of Unreal Engine 5. The course teaches navigation, tools and functions which are important for training. This course covers the material system, lighting, and blueprint scripting as well as how to build environments and create interactions. The experience gained from creating the mini game can be used when developing training material.
Quality Assurance Tester
A Quality Assurance Tester tests software and games to identify bugs, performance issues and usability concerns. This role needs a detail-oriented approach and an understanding of game mechanics. This course may be useful for a Quality Assurance Tester by providing a foundational understanding of the game development process. A Quality Assurance Tester can use this course to know how elements in the game environment are created. The course teaches about level design, lighting, collision systems and other gameplay mechanics. The practical work that occurs throughout the course can provide insight into where design flaws may occur. Understanding how systems work will greatly help a quality assurance tester.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unreal Engine 5 - Beginner Course.
Provides a comprehensive guide to Unreal Engine 5, covering topics from basic setup to advanced techniques. It is particularly useful for understanding the engine's core features and workflows. The book offers practical examples and step-by-step instructions, making it an excellent resource for both beginners and experienced users. It expands on the course material by providing more in-depth explanations and real-world applications.
This cookbook offers practical solutions to common problems encountered in Unreal Engine 5 development. It valuable resource for finding quick and effective solutions to specific challenges. The book covers a wide range of topics, from basic setup to advanced gameplay mechanics. It serves as a useful reference tool for developers of all skill levels, providing step-by-step instructions and code examples.

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