Learn Game Development with Unreal Engine 5 – Beginner Course
Start your journey as Game Developer with Unreal Engine 5 - Complete Beginner Course - possibly the most up to date and comprehensive course available online.
Why Choose This Course?
Learn Game Development with Unreal Engine 5 – Beginner Course
Start your journey as Game Developer with Unreal Engine 5 - Complete Beginner Course - possibly the most up to date and comprehensive course available online.
Why Choose This Course?
When I started my journey with Unreal Engine, I had access to a vast amount of information about working with the engine. However, I quickly noticed that most of the available resources, even full courses failed to describe the entire process in a logical and comprehensible way. That’s why I created this course - to give beginners like you a clear, step-by-step path to mastering the fundamentals.
Here’s what makes this course stand out:
Always Updated: Regularly refreshed to include the latest Unreal Engine 5 updates, so you’re always learning with the most current tools and techniques.
Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.
Practical Blueprint Training: Learn how to create, edit, and use Blueprints with real-world examples like opening doors, triggering events, and adding interactivity to your games. Visual Scripting in details.
Master the Material System: Create stunning landscapes using Unreal Engine’s material system. Learn to implement an automatic foliage system for detailed and realistic environments.
Lighting System Explained: Understand the lighting tools in Unreal Engine 5, including how to create dynamic, static, and baked lighting for immersive visuals.
Landscape: You’ll learn how to build vast landscapes and terrains for your projects, then apply the Master Material system to automatically populate your environment with biomes and textures.
Collision System Mastery: Learn how Unreal Engine handles collisions, from setting up collision meshes to configuring triggers and boundaries for Gameplay functionality.
Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
Mini Game: This hands-on project will help you understand the entire workflow in Game Dev - from setting up a project, to creating environments, programming interactions, and finalizing a playable level. By the end of this chapter, you'll have a complete project ready to show off.
If you want to work with Unreal Engine for your projects or even become an indie developer, this course will be the perfect choice for you. Whether you are a complete beginner or looking to sharpen your skills, this course is designed to provide you with the essential knowledge and hands-on experience needed to confidently create and manage projects in Unreal Engine 5 the right way.Let’s dive in and start creating with Unreal Engine 5.
We are thrilled to have you join us on this exciting journey into the world of Unreal Engine 5.
You will install UE5 via the Epic Games Launcher.
Learn how to create UE5 Project using available templates.
You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.
*I prepared list of most important Hotkeys & Commands in UE5. PDF file below:
Actors are the building blocks of any UE5 project. In this Lecture, you'll dive into the concept of actors, meshes, and objects.
You’ll understand how Actors & Objects interact and how to manage their dependencies, setting the foundation for creating complex environments and gameplay mechanics.
Unreal Engine offers powerful modeling tools, and this section will introduce you to them. You’ll learn how to model directly within the engine, create assets, and manipulate them to fit your project’s needs.
Learn how to utilize the capabilities of the Material system in UE5 and understand the principles that govern it.
You’ll gain a deep understanding of Material creation, Parent Materials and Material Instances.
You’ll learn how to create realistic lighting setups, using Directional, Point, Rectangular and Spot lights. We’ll also explore dynamic and static lighting and how to optimize your lighting.
Learn basics of BP system.
The BP Event Graph in UE5 is a visual scripting interface where you can create and manage gameplay logic, events, and interactions without writing code.
BP Variables in UE5 are used to store and manage data that can be accessed and modified within Blueprints to control gameplay logic and behavior.
BP Functions in UE5 are reusable blocks of visual script that perform specific tasks or calculations, helping to organize and optimize gameplay logic within Blueprints.
We will create a Landscape for our game and add the necessary elements for dynamic Lighting.
We will create Master Material for our new Landscape from Scratch.
We will use the Foliage system in UE5 to populate our Level with meshes like grass and rocks. Additionally, we will program the Foliage to automatically appear along with our Material Layers.
Using the Modeling Tools, we will build the foundation for our mini game.
You will learn how to use the Blueprint system to quickly and effectively create environment elements in your game.
We will continue our process.
We will use the created system and build interactions between it and our actors using the Blueprint system.
The UE5 Blueprint game interface is a visual scripting environment that allows developers to create and control gameplay logic, events, and interactions without writing code.
We will create Gameplay based on our Blueprints, adding interactions between the environment and our Actor.
In the final Lecture of our course, we will add interactions with our Third Person Character and test our mini game. By the end of this Lecture, you should have a fully functional Level with programmed logic and a playable character.
We will start from basics and create new Widget system.
We will continue creating process, adding more functionality.
We will create a Score System in our Widget.
Next we are going to add Time System to our game.
I will show you additional functions that we can add to our widget and our game.
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