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Getting Started with Cloth System in Unity 2021
Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use and produces very good results for character clothing, flags, banners and whatever else a designer can conceive.
In this one-hour, project-based course, you'll learn how to use Unity's cloth system to create a banner, a flag and dynamically moving clothing. You'll learn how to configure the cloth's properties to mimic different fabrics and apply a wind effect to produce some natural movement even in stationary objects.
The guided project will introduce you to the following Unity concepts:
-Cloth
-Capsule and Sphere Colliders
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Rating | Not enough ratings |
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Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 3 (46 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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Rating | Not enough ratings |
---|---|
Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 3 (46 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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