We may earn an affiliate commission when you visit our partners.
Anim TD

Welcome to this Introduction to Python Programming for Maya.

In this course, you will go from zero to a comfortable level of programming knowledge that will allow you to create your own tools, automate tedious parts of your workflow and help yourself and your team work a lot more efficiently.

The course will be more relatable to animators, as well as layout and rigging artists, mainly due to the nature of the projects, however, anyone working in Maya could benefit from the lectures if they are looking to learn Python programming.

Read more

Welcome to this Introduction to Python Programming for Maya.

In this course, you will go from zero to a comfortable level of programming knowledge that will allow you to create your own tools, automate tedious parts of your workflow and help yourself and your team work a lot more efficiently.

The course will be more relatable to animators, as well as layout and rigging artists, mainly due to the nature of the projects, however, anyone working in Maya could benefit from the lectures if they are looking to learn Python programming.

Whether you're just looking to improve your daily work or considering switching to a technical role, I'm sure this course will bring you a step closer to your goal.

What is covered?

  • Foundational programming concepts in Python: Loops, if statements, functions, lists, dictionaries, etc.

  • Fundamental techniques and best practices: Even if it's a beginners course you will learn some best practices that professional TDs and developers use.

  • Maya cmds library: The skills you'll acquire are broad programming skills, but the projects use the cmds library a lot since the tools being created are for Maya.

  • Production tools: You will finish the course with actual tools that you can use in your work.

  • UIs: You will learn how to create UIs using the built-in libraries in Maya.

Who is this course for?

  • Maya artists: This course will NOT teach you how to use Maya, you might learn some new Maya tricks, but it is assumed that you have some basic knowledge of Maya (although you do not need to be advanced at all).

  • Complete beginners or people with some basic knowledge of Python.

  • Programmers looking to become familiar with Python for Maya. The contents are geared towards beginners, but the projects might help someone become familiar with Maya and its libraries.

Best way to approach the course:

  • Follow the projects in order: The projects are designed to introduce new concepts naturally as they are needed, from the most basic to more complex, and each project will reuse previous knowledge.

  • Deep Dives: The deep dives give you a break from the project to delve deeper into a specific topic. They are placed after a concept has been introduced, you might want to watch them immediately after learning the concept but you can also treat them as a reference library to go back to in the future.

  • Source Code: Keep a look out for the resources in each lecture, you will have be able to download the files with the source code for a portion of the project.

  • Video Timestamps: Unfortunately this platform doesn't offer timestamps on videos but you will be able to download text files (in resources) with time codes for important points in the lecture.

  • Quizzes and Exercises: You will find quizzes and coding exercises after some lectures, these are optional, but a great way to practice.

Enroll now

What's inside

Syllabus

Introduction

Brief introduction to the script editor in Maya.

Create your first program and become familiar with variables, printing and Maya's cmds library.
Read more

Learn about variables, strings and create a program that displays a message in Maya's viewport.

Learn how to import libraries in Python.

You will create a simple tool that you can run from a shelf in Maya.

A look at what your tool will look like.

Before we start coding let's do a breakdown of the steps we need to follow/automate to create our prop rig, and learn how to get as much help from Maya as possible.

We convert the MEL commands we saw in the previous lecture to Python and create the first version of the tool.

We improve the look of the circle control, look at Maya's documentation and encounter our first bug!

Learn ways to get help with Maya and Python functions as well as how to navigate Maya's Python documentation.

Dynamically get the name of the new node/object created by Maya and start learning about lists.

Make the tool a lot more flexible and control the flow of your code by using "if" statements. We will also learn about indentation and comments.

A more in-depth explanation and examples of "if" statements and booleans.

Learn the power of functions and how to create them.
We'll also introduce string concatenation and talk about float division.

Take what we learned about functions and simply turn our tool into one.

We will be using PyCharm for the rest of the course; however, it is not mandatory. If you are already familiar with PyCharm, or you prefer to use a different IDE/text editor, you can skip this lecture.

And now to finish your first project, learn how to create a module and turn your code into one!

Functions are an essential concept to master, let's dive a bit deeper into what they are, how they work and how to use them to our advantage.

Answer a few questions about functions.

You will create a tool to transfer poses between rigs in the scene. By making this tool you will learn how to create UIs in Maya as well as key concepts such as lists, dictionaries, loops and strings.

Walkthrough of the tool, setup of the scene we'll be using to test and breakdown of what the tool will be doing under the hood.
You can use any rig you want but if you'd like to use Morpheus you can find the files and download link in the resources.

Learn how to work with namespaces and get more familiar with lists and strings.

Get the current selection from the scene and learn about "for" loops.

Further explanation of how "for" loops work. There will also be a deep dive on this topic later on.

Get the attributes (and their values) from the nodes we selected, these are the attributes we will be transferring.
In this lecture you will get more familiar with strings, lists and for loops.

In this lecture we'll learn how to create a mapping between attributes and their values using a Python dictionary. This is how we will store the pose in order to apply it later on.

Now that you know what a dictionary is, let's write the functionality to build the actual dictionary that we need.

In this lecture we talk more about planning your code and "blocking" a function before we write the actual code, similar to how you'd block the animation for a shot.

You know how to store poses, now it's time to apply them to the target rig.


In this lecture you'll learn more about cleaning up your code and more techniques to control the flow of it by using "and" and "or" operators.

Let's create the main function that will combine our work so far; it will take the current selection, do the necessary checks and execute the transfer.

In this lecture you'll learn what an "interpreted" language is and why that matters when coding. You will also learn about list "slicing" and how to check for potential errors to properly warn the user about them.

Learn how to design and build a simple UI inside of Maya using the cmds library.
In this lecture you'll learn how layouts work, how to organize the flow of a UI and how to connect buttons to your own functions/commands.

Now that you know how UIs work, let's create one for our tool.
In this lecture you will revisit the knowledge from the previous lecture and learn about tooltips.

Congratulations on finishing the project!

Let's do a quick recap of what we covered while creating this tool.

Let's recap some of what you already know about strings and learn more of their functionality.

Strings

In this lecture we will cover "for" and "while" loops, we will go over the most important aspects of them and learn how to control the flow of the iteration with the "continue" and "break" statements.

In this deep dive we'll cover 3 of the most important "iterable" data structures: lists, tuples and sets.

These data structures are some of the most powerful tools that Python offers you to store and manage data, each one of them has useful qualities that can be beneficial for different purposes.

You will learn how how to modify existing data, iterate over it and a how to take into account "mutability" which can be both powerful and misleading in certain situations.

Dictionaries are another powerful way to collect and manage data. What differentiates dictionaries from other data structures such as sets or lists is that dictionaries store data using key-value pairs, therefore creating a unique mapping that allows you to retrieve data very efficiently.

In this lecture you will improve your knowledge of dictionaries and learn more ways to use them effectively.

Create a pose library tool. In this project you'll learn how to reuse existing code, work with files on disk and create a more complex UI.

Overview of what will be covered in this project.

You will leverage the code you've already written to create a completely new tool with a more complex UI.

By creating this pose library you will learn how to save data to files, how to approach the design of a tool and organize your code to make it more reusable and scalable, all while practising the skills you've gained so far.

Create the file structure for the tool.

You will learn how to create a "package" to contain your modules as well as how to organize your code by keeping the functionality separated from the UI, you can see it as separating the front-end from the back-end; this is generally a cleaner and more scalable way to work.

In order to save and share poses we need to know how to save and read files on disk.

In this lecture you'll learn how to use "json" files to save the pose dictionary as well as how to create global variables to define values that are meant to be constant in your code.

Learn how to get a list of files from a directory on disk and how to read and load that data back into a Python object.


Design and create the UI for the pose library.

You will learn how to manage a UI that offers more user interaction and requires user input.

The last step is to bridge the gap between the functionality and the UI, for this we need to write a few UI specific functions.

As a bonus you will learn how to make Maya read code from custom locations, this will allow you to share your code more easily with other people.

Save this course

Save Python Programming for Maya Artists to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Python Programming for Maya Artists with these activities:
Review Python Fundamentals
Solidify your understanding of core Python concepts like variables, loops, and functions before diving into Maya's specific implementation.
Browse courses on Python Basics
Show steps
  • Read a Python tutorial or guide.
  • Complete basic Python exercises.
  • Write simple Python scripts.
Review "Python Crash Course"
Gain a strong foundation in Python programming using a beginner-friendly book with hands-on projects.
Show steps
  • Read the first few chapters covering basic Python syntax and data structures.
  • Work through the example projects to practice coding.
Practice Python Coding Challenges
Sharpen your Python coding skills by solving coding challenges on platforms like HackerRank or LeetCode.
Show steps
  • Choose a coding challenge website.
  • Solve Python-related problems.
  • Review solutions and learn from others.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Follow Maya Python Tutorials
Learn how to use Python within Maya by following online tutorials that demonstrate specific tasks and workflows.
Show steps
  • Find tutorials on Maya Python scripting.
  • Follow the tutorials step-by-step.
  • Adapt the code to your own projects.
Create a Simple Maya Tool
Apply your Python knowledge to create a small tool that automates a repetitive task in Maya, such as renaming objects or creating basic rigs.
Show steps
  • Identify a repetitive task in Maya.
  • Write a Python script to automate the task.
  • Test and refine the tool.
Document Your Maya Tool Creation Process
Reinforce your learning by documenting the process of creating a Maya tool, including the code, challenges faced, and solutions implemented.
Show steps
  • Write a blog post or create a video tutorial.
  • Share your work with the community.
Contribute to a Maya Python Project
Deepen your understanding by contributing to an open-source Maya Python project, such as a plugin or script library.
Show steps
  • Find an open-source Maya Python project.
  • Contribute code, documentation, or bug fixes.

Career center

Learners who complete Python Programming for Maya Artists will develop knowledge and skills that may be useful to these careers:
Rigging Technical Director
A Rigging Technical Director specializes in creating the underlying control systems for characters and props, enabling animators to bring them to life. Rigging TDs often use scripting to automate rig creation and enhance functionality. The Introduction to Python Programming for Maya helps Rigging TDs customize and extend Maya's rigging capabilities. Rigging TDs often create user interfaces for their rigs, so the lessons pertaining to UIs will be helpful. By learning Python, the Rigging TD can create tools that automate repetitive tasks, improve rig performance, and provide animators with intuitive controls. The inclusion of production tools in the course, together with the use of the Maya cmds library, enables Rigging TDs to create rigs that are tailored to meet specific production needs. The course helps build a foundation for writing efficient and robust rigging scripts.
Technical Animator
A technical animator bridges the gap between artists and programmers, ensuring the smooth integration of animation into games or films. Technical animators often write scripts and tools to streamline animation workflows. This Introduction to Python Programming for Maya helps technical animators automate animation tasks within Maya using Python. The course covers the Maya cmds library and creating user interfaces, directly applicable to tool development for animation pipelines. The course also builds foundational programming concepts in Python, such as loops and functions. A technical animator will find the production tools covered in the course, in addition to the instruction relating to UIs, of particular use in developing their own set of tools customized for animation purposes.
Tools Developer
A Tools Developer creates custom software and scripts to improve the efficiency and capabilities of artists working in visual effects, animation, or games. Tools Developers need a strong understanding of programming and the specific software packages used in production. The Introduction to Python Programming for Maya may help Tools Developers create tools that automate tasks, streamline workflows, and extend Maya's functionality. The course’s use of the Maya cmds library provides Tools Developers with the knowledge to directly manipulate Maya's features. The course focuses on UI creation to help Tools Developers build user-friendly interfaces for their tools. This course helps build the needed programming foundation.
Character Technical Director
A Character Technical Director focuses on the technical aspects of character creation and implementation, ensuring characters function correctly within a production pipeline. Character TDs often develop tools and scripts to support character rigging, animation, and simulation. The Introduction to Python Programming for Maya helps Character TDs develop custom tools to automate character setup, optimize performance, and streamline workflows. The instruction on working with the Maya cmds library enables Character TDs to directly manipulate Maya's character tools. The instruction on UIs helps Character TDs create user-friendly interfaces for character control and customization. This course also can help develop a foundation for writing character related scripts and tools.
Simulation Technical Director
A Simulation Technical Director specializes in creating realistic simulations of physical phenomena, such as cloth, hair, and fluids, for visual effects and animation. These TDs often use scripting to control and customize simulation behavior. The Introduction to Python Programming for Maya may help Simulation TDs write scripts to automate simulation setup, control simulation parameters, and integrate simulations into the production pipeline. The instruction on the Maya cmds library may help Simulation TDs to directly control and customize simulations within Maya. The programming foundation taught in the course helps TDs write efficient and reusable simulation tools.
3D Generalist
A 3D Generalist is a versatile artist who can handle a wide range of tasks in 3D production, including modeling, texturing, animation, and rendering. 3D Generalists often benefit from scripting knowledge to automate tasks and customize their workflows. The Introduction to Python Programming for Maya may help 3D Generalists streamline their work by automating repetitive tasks, creating custom tools, and optimizing scenes. Skills developed in the course, such as working with the Maya cmds library, and the instruction pertaining to UI development, will be broadly useful to the 3D generalist. This course may help build a foundation for writing tools to make the artist's life easier.
Pipeline Technical Director
A Pipeline Technical Director develops and maintains the software infrastructure and tools used in a studio's production pipeline. They are responsible for automating tasks, integrating different software packages, and ensuring data flows smoothly throughout the production process. The Introduction to Python Programming for Maya may help Pipeline TDs integrate Maya into the broader pipeline. The discussion of Maya cmds enables Pipeline TDs to write scripts that interact with Maya's internal functions. The instruction on UI creation may help Pipeline TDs build custom interfaces for pipeline tools. Foundational programming concepts will be useful in designing and implementing tools related to the pipeline at large. For pipeline TDs looking to bring Maya into the studio's pipeline, this course may be useful.
Visual Effects Artist
A Visual Effects Artist creates photorealistic imagery for film, television, and commercials. While not always directly programming, VFX artists often benefit from scripting knowledge to automate tasks and customize their workflows. The Introduction to Python Programming for Maya may help VFX artists automate repetitive tasks within Maya, such as scene setup, rendering, and compositing. The course can also build the foundation for writing scripts to customize Maya's interface and create custom tools. A VFX artist who wishes to become more familiar with Python and the Maya cmds library may find this course is a useful introduction.
Motion Graphics Artist
A Motion Graphics Artist creates animated visuals for a variety of media, often involving complex animations and visual effects. While motion graphics often relies on dedicated software, integrating with tools like Maya can expand possibilities. The Introduction to Python Programming for Maya may help Motion Graphics Artists create custom tools and scripts to integrate Maya into their motion graphics workflows. The course on UI creation may help Motion Graphics Artists build user-friendly interfaces. Foundational programming concepts in Python help Motion Graphics Artists to be able to write custom tools within Maya. By leveraging the knowledge from the course, Motion Graphics Artists can enhance their creative capabilities.
Game Artist
A Game Artist creates the visual assets for video games, including characters, environments, and props. They often work with Maya to create and export models and animations. The Introduction to Python Programming for Maya may help Game Artists automate tasks such as asset exporting, scene optimization, and creating custom tools for their specific game engine. The instruction on the Maya cmds library can directly help Game Artists to create automated scripts. With a foundation in programming concepts, Game Artists can ensure that their assets are game ready.
Virtual Reality Developer
A Virtual Reality Developer creates interactive experiences for virtual reality platforms. These developers often work with 3D modeling and animation software like Maya to create immersive environments and characters. The Introduction to Python Programming for Maya may enable Virtual Reality Developers to create custom tools and scripts to optimize Maya assets for VR, automate content creation, and integrate Maya with VR development platforms. The course’s use of the Maya cmds library may provide Virtual Reality Developers with the knowledge to directly manipulate Maya's features. Virtual Reality developers will also want to focus on UIs.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world. They frequently use 3D modeling and animation software like Maya to create assets for AR applications. The Introduction to Python Programming for Maya helps Augmented Reality Developers create custom tools to optimize Maya assets for AR, automate content creation, and integrate Maya with AR development platforms. The coverage of the Maya cmds library may provide AR developers with the knowledge to directly manipulate Maya's features. AR developers can also use their programming foundation to create custom UIs.
Software Engineer
A Software Engineer designs, develops, and tests software applications. While not directly involved in artistic tasks, software engineers may work on tools and plugins for 3D software packages like Maya. The Introduction to Python Programming for Maya may help Software Engineers develop custom plugins and tools for Maya, integrating it with other software systems. The course's instruction on the Maya cmds library may help Software Engineers interact with Maya's internal functions. Foundational programming concepts taught in the course may provide a solid basis for more advanced software development tasks. A software engineer may find the production tools discussed in the course of particular use.
Instructional Designer
An Instructional Designer creates learning materials and curricula for various subjects, often incorporating multimedia elements. While not directly involved in content creation, an understanding of the tools used in a particular field can be beneficial. The Introduction to Python Programming for Maya may help Instructional Designers develop more effective learning materials for Maya, providing insights into the scripting aspects of the software. The course, in particular, will illuminate for the Instructional Designer the production tools and UI information. For instructional designers involved in creating courseware around Maya, this course may prove useful.
Data Scientist
A Data Scientist analyzes large datasets to extract insights and inform decision-making. While seemingly unrelated to Maya, data science techniques can be applied to analyze animation data, optimize rendering processes, or improve production workflows. The Introduction to Python Programming for Maya may help Data Scientists write scripts to extract data from Maya scenes, analyze animation data, and develop data-driven tools for production optimization. The foundational Python programming concepts will be valuable. However, it is unlikely that Maya cmds or the lessons pertaining to UI creation will be relevant.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Python Programming for Maya Artists.
Provides a solid foundation in Python programming. It covers fundamental concepts with clear explanations and practical examples. It is particularly useful for beginners or those looking to refresh their Python skills before applying them in Maya. The project-based approach helps solidify understanding and build confidence.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Similar courses are unavailable at this time. Please try again later.
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2025 OpenCourser