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Edward Falzon

In this two-hour, project-based course, we introduce Unity's powerful animation tool. You'll learn about different animations and effects that you can apply to pick-up objects to make them more noticeable and give your game a more polished look. This project covers recording and playing simple animations, basic customization of particle effects, and playing the particle effects when certain events occur in your game.

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In this two-hour, project-based course, we introduce Unity's powerful animation tool. You'll learn about different animations and effects that you can apply to pick-up objects to make them more noticeable and give your game a more polished look. This project covers recording and playing simple animations, basic customization of particle effects, and playing the particle effects when certain events occur in your game.

The guided project will introduce you to the following Unity concepts:

- Animations

- Particle Effects

- Triggers

- Coding techniques such as OnTrigger events and invoking methods

This is a stand-alone guided project, but is also Part 1 in a two-part series introducing Unity's animation features. Part 2 will cover using the Animation Window to create trigger transitions between multiple animations on a single GameObject.

This guided project and series also serve as an optional but recommended foundation for the "FPS Weapon" series.

This project makes use of the camera movement script written in Create Keyboard Movement Mechanics with C# in Unity and the concepts introduced in Create Power-Ups and Obstacles with C# in Unity. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this two-hour, project-based course, we introduce Unity's powerful Animation tool. You'll learn about different animations and effects that you can apply to pick-up objects to make them more noticeable and give your game a more-polished look. This project covers recording and playing simple animations, basic customization of particle effects, and playing the particle effects when certain events occur in your game.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Suitable for students with some experience in Unity
Covers essential animation techniques used in game development
Provides practical examples and hands-on exercises to reinforce concepts
Serves as a foundation for further exploration of Unity's animation features
Complements other courses in Unity's animation series

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Reviews summary

Fluid unity animation basics

According to students, this course is a great intro to animation basics, despite lacking some depth in explanations. Despite this, many find the course material to be well presented and helpful in getting started with Unity animation.
Course materials are well presented.
"Cours très bien présenté mais manque d'explications sur certains composant ou valeur"
In-depth explanations could be improved.
"Cours très bien présenté mais manque d'explications sur certains composant ou valeur"

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1) with these activities:
Review Unity Fundamentals
Warm up your knowledge and refresh your understanding of essential Unity concepts and terminology.
Show steps
  • Review Unity Documentation
  • Watch introductory Unity tutorials
  • Create a simple Unity project
Gather and organize your Unity animation resources
Stay organized and improve your retention by compiling a collection of relevant resources.
Show steps
  • Collect documentation, tutorials, and code snippets
  • Organize your materials in a structured folder system
  • Review your materials regularly
Follow a comprehensive Unity animation tutorial series
Gain a step-by-step understanding of Unity's animation features through structured tutorials.
Show steps
  • Identify a suitable tutorial series
  • Follow the tutorials and complete all exercises
  • Experiment with the techniques learned in your own project
Five other activities
Expand to see all activities and additional details
Show all eight activities
Experiment with different animation and particle effects settings
Gain proficiency by experimenting with various animation and particle effects settings.
Show steps
  • Add different types of animations to objects in your project
  • Modify particle effects settings such as size, color, and emission rate
  • Experiment with combining multiple effects
Host a Unity animation study group
Engage with fellow learners, share knowledge, and enhance your understanding through collaborative learning.
Show steps
  • Invite other students to join your study group
  • Establish a regular meeting schedule
  • Discuss animation concepts, share resources, and work on projects together
Create a narrated video explaining particle effects in Unity
Solidify your understanding by teaching others. Create a video tutorial that explains how to use particle effects effectively.
Show steps
  • Plan the structure and content of your video
  • Record and edit your video tutorial
  • Share your video on a platform like YouTube
Mentor a beginner in Unity animation
Strengthen your understanding by helping others learn the fundamentals of Unity animation.
Show steps
  • Identify a suitable mentee
  • Set up regular mentoring sessions
  • Provide guidance, support, and encouragement
Create a Unity project showcasing your animation and particle effects skills
Test your skills and create a tangible project that showcases your proficiency in Unity animation.
Show steps
  • Design a game or interactive experience
  • Implement animations and particle effects throughout your project
  • Polish your project and prepare it for presentation

Career center

Learners who complete Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1) will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers create and design video games. This course may be useful for aspiring Game Designers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more visually appealing and engaging games.
Game Developer
Game Developers create and develop video games. This course may be useful for aspiring Game Developers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more visually appealing and engaging games.
Game Tester
Game Testers test and evaluate video games to identify and resolve bugs. This course may be useful for aspiring Game Testers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to identify and resolve animation-related bugs.
UX Designer
UX Designers design and create the user experience for websites, apps, and other digital products. This course may be useful for aspiring UX Designers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more engaging and user-friendly experiences.
Motion Capture Artist
Motion Capture Artists capture and record the movements of actors and other performers for use in video games, movies, and other digital media. This course may be useful for aspiring Motion Capture Artists as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more realistic and believable character animations.
Game Programmer
Game Programmers create and program the code for video games. This course may be useful for aspiring Game Programmers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to integrate animations into a game engine.
Animator
Animators create and manipulate images and models for use in video games, movies, and other digital media. This course may be useful for aspiring Animators as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding the animation process and creating more dynamic and engaging content.
3D Artist
3D Artists create and design 3D models and assets for use in video games, movies, and other digital media. This course may be useful for aspiring 3D Artists as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more dynamic and engaging 3D models and assets.
Level Designer
Level Designers create and design the levels and environments within video games. This course may be useful for aspiring Level Designers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more visually appealing and engaging game levels.
Visual Effects Artist
Visual Effects Artists create and design the visual effects for video games, movies, and other digital media. This course may be useful for aspiring Visual Effects Artists as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more visually appealing and engaging special effects.
Character Animator
Character Animators create and manipulate the movements of characters in video games, movies, and other digital media. This course may be useful for aspiring Character Animators as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more realistic and believable character animations.
Animation Director
Animation Directors oversee and direct the creation of animations for video games, movies, and other digital media. This course may be useful for aspiring Animation Directors as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to manage and lead a team of animators.
Environmental Artist
Environmental Artists create and design the environments and landscapes within video games. This course may be useful for aspiring Environmental Artists as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more visually appealing and engaging game environments.
Technical Animator
Technical Animators create and design the animations for characters and objects in video games, movies, and other digital media. This course may be useful for aspiring Technical Animators as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to create more efficient and optimized animations.
Animation Producer
Animation Producers manage and oversee the production of animations for video games, movies, and other digital media. This course may be useful for aspiring Animation Producers as it provides an introduction to Unity's Animation tool and covers recording and playing simple animations. This knowledge can help build a foundation for understanding how to manage and oversee a team of animators.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1).
Richard William's book is an essential read for anybody looking to create dynamic and realistic animations. It provides a comprehensive overview of the animation process, from the basics of movement to the more advanced techniques of character design and storytelling. While it doesn't focus specifically on Unity, the principles it teaches can be easily applied to any animation software.
Is an excellent resource for anyone interested in learning the fundamentals of game development. It covers a wide range of topics, from the basics of game design and development to more advanced techniques such as AI and networking. While it doesn't focus specifically on Unity, the concepts it teaches are applicable to any game engine.
Provides a comprehensive overview of the art of game design, covering everything from the basics of game mechanics to the more advanced topics of narrative design and player experience. While it doesn't focus specifically on Unity, the principles it teaches can be applied to any game engine.
Provides a practical guide to Unity game development, including how to create and use scripts, work with 3D models and animations, and publish your games. It valuable resource for anyone who wants to learn more about Unity game development.
Provides a practical guide to using networking in Unity, including how to create and use network servers, clients, and multiplayer games. It valuable resource for anyone who wants to learn more about using networking in Unity.
Provides a practical guide to using audio in Unity, including how to create and use audio sources, effects, and music. It valuable resource for anyone who wants to learn more about using audio in Unity.

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