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Unity Environment Design

Pete Jepson

In this course I will be taking you through the process of creating AAA quality environments inside of Unity.

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In this course I will be taking you through the process of creating AAA quality environments inside of Unity.

As game graphics are becoming more impressive, it is necessary as a game designer to update your skills and techniques in order to compete with the ever growing game design industry.

You don't need any previous experience in Unity as I will be explaining how to do everything in detail.

We will cover the following:

  • Terrain setup

  • Sculpting a path

  • Adding trees

  • Painting ground materials

  • Sculpting terrains

  • Adding streams and a water plane (sea)

  • Setting up post processing

  • Creating your own bushes and plants

  • Layout of foliage and props

  • Creating procedural ivy

You will be creating stunning environments for your games. These can also be used in your portfolios to impress game design companies.

By the end of this course you will be an environment wizard and able to create truly spectacular environments in the Unity engine.

Music by BenSound

Enroll now

What's inside

Learning objectives

  • Create a stunning forest scene in unity
  • Learn how to use unity's new terrain tools
  • Make a complete level that goes from a blank terrain to aaa quality environment
  • Discover how to use unity's tree maker to create bushes and plants for your scenes
  • Use brush mask filters to make photorealistic ground materials
  • Setup post processing to make your environment look awesome
  • Useful tips and techniques when painting textures on terrains

Syllabus

Introduction
Install Unity
Unity Standard Assets
Install Assets
Read more
Installing assets using latest versions of Unity
Changing the Layout
Working with Terrains
The Bridge Tool
Sculpting a Path
Bonus Video
Texturing the Path
Baking a Lightmap
Sculpting the Terrain
Post Processing
Creating a Stream
Adding Cliffs
Adding Rocks
Adding Ground Details
Adding more Trees
Conifer Leaves Task
Adding Ferns
Painting Ground Moss
Creating a bush
Creating plants
Creating a small plant
Painting Plants
Painting Ivy
Speed Design
Fixing FPS Issue
GPU Instancing
Painting Grass
Speed Design part 2
Adding More Cliffs
Adding a Sea
Customising the Water
Painting the Sand
Adding Details
Final Adjustments
Adding A Wind Zone
Hedera
Bonus
How to sculpt a path with the set height tool
Recording a video part 1
Recording a video part 2
Recording a video part 3

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides clear guidance for every stage of creating stunning natural scenes within the Unity engine
Useful to both experienced game designers and beginners, enabling learners of all levels to enhance their skills
Covers a comprehensive range of techniques for environment creation, from terrain sculpting to vegetation placement
Provides practical insights into industry-standard tools and techniques, enabling learners to create realistic and immersive environments
Leverages Pete Jepson's expertise as an experienced game designer, ensuring up-to-date and industry-relevant content
May require prior knowledge of Unity's interface and basic game development concepts

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Activities

Coming soon We're preparing activities for Unity Environment Design. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Unity Environment Design will develop knowledge and skills that may be useful to these careers:
Environment Artist
An Environment Artist is a professional who designs and creates virtual environments using 3D modeling, texturing, and lighting software. This course would be a great foundation for anyone looking to start a career in environment art. It would provide you with the skills you need to create stunning environments in Unity, one of the most popular game engines in the industry. You would learn how to use Unity's new Terrain Tools, create realistic ground materials, and setup post processing to make your environments look awesome.
Level Designer
Level Designers are responsible for creating the levels in video games. They work closely with the game's designers and artists to create environments that are both fun to play and visually appealing. This course would be a great way to learn the basics of level design and how to use Unity to create your own levels. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
Game Designer
Game Designers are responsible for the overall design of video games. They work closely with other team members to create the game's story, characters, levels, and mechanics. This course would be a great way to learn the basics of game design and how to use Unity to create your own games. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
Technical Artist
Technical Artists are responsible for creating the technical assets used in video games, such as 3D models, textures, and shaders. They work closely with the game's designers and artists to ensure that the game's assets are both visually appealing and efficient. This course would be a great way to learn the basics of technical art and how to use Unity to create your own assets. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
3D Artist
3D Artists are responsible for creating the 3D models used in video games. They work closely with the game's designers and artists to create characters, objects, and environments. This course would be a great way to learn the basics of 3D modeling and how to use Unity to create your own 3D assets. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
Lighting Artist
Lighting Artists are responsible for creating the lighting in video games. They work closely with the game's designers and artists to create environments that are both visually appealing and realistic. This course may be helpful for anyone looking to start a career in lighting art. It would provide you with the skills you need to create realistic lighting in Unity.
Visual Effects Artist
Visual Effects Artists are responsible for creating the visual effects used in video games. They work closely with the game's designers and artists to create effects such as explosions, fire, and water. This course may be helpful for anyone looking to start a career in visual effects art. It would provide you with the skills you need to create realistic visual effects in Unity.
Game Programmer
Game Programmers are responsible for programming the game's logic and behavior. They work closely with the game's designers and artists to ensure that the game is both fun to play and visually appealing. This course would be a great way to learn the basics of game programming and how to use Unity to create your own games. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
Software Engineer
Software Engineers are responsible for designing, developing, and maintaining software applications. They work closely with the game's designers and artists to ensure that the game is both functional and efficient. This course would be a great way to learn the basics of software engineering and how to use Unity to create your own games. You would learn how to create stunning environments, add objects and characters, and script the game's behavior.
Animator
Animators are responsible for creating the animations used in video games. They work closely with the game's designers and artists to create characters and objects that are both visually appealing and realistic. This course may be helpful for anyone looking to start a career in animation. It would provide you with the skills you need to create realistic animations in Unity.
Character Artist
Character Artists are responsible for creating the characters used in video games. They work closely with the game's designers and artists to create characters that are both visually appealing and realistic. This course may be helpful for anyone looking to start a career in character art. It would provide you with the skills you need to create realistic characters in Unity.
Concept Artist
Concept Artists are responsible for creating the concept art used in video games. They work closely with the game's designers and artists to create characters, objects, and environments. This course would provide you with the skills you need to create stunning environments, add objects and characters, and script the game's behavior.
Producer
Producers are responsible for overseeing the development of video games. They work closely with the game's designers, artists, and programmers to ensure that the game is completed on time and within budget. This course may be helpful for anyone looking to start a career in game production. It would provide you with the skills you need to create realistic environments in Unity.
Project Manager
Project Managers are responsible for managing the development of video games. They work closely with the game's producers, designers, artists, and programmers to ensure that the game is completed on time and within budget. This course may be helpful for anyone looking to start a career in game project management. It would provide you with the skills you need to create realistic environments in Unity.
Marketing Manager
Marketing Managers are responsible for marketing and promoting video games. They work closely with the game's producers and designers to create marketing campaigns that will generate interest in the game. This course may be helpful for anyone looking to start a career in game marketing. It would provide you with the skills you need to create realistic environments in Unity.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Unity Environment Design.
Provides a nice overview of Unity development fundamentals, but more advanced users may find it to be too basic.
Provides a comprehensive look at the art of game design, from the initial concept to the final product. It covers a wide range of topics, such as game mechanics, level design, and user experience. The book great resource for anyone who wants to learn more about game design.
Comprehensive guide to level design for games. The book covers all aspects of level design, from the initial concept to the final implementation. The book great resource for anyone who wants to learn more about level design.
Explores the concept of game feel, which is the way that a game feels to play. The book covers a wide range of topics, such as haptics, sound, and visual feedback. The book great resource for anyone who wants to learn more about game feel.
Comprehensive guide to advanced rendering techniques in Unity. The book covers a wide range of topics, such as shader programming, lighting, and post-processing. The book great resource for anyone who wants to learn more about advanced rendering techniques in Unity.
Comprehensive guide to real-time rendering. The book covers a wide range of topics, such as graphics programming, shading, and lighting. The book great resource for anyone who wants to learn more about real-time rendering.
Comprehensive guide to graphics shaders. The book covers a wide range of topics, such as shader programming, lighting, and post-processing. The book great resource for anyone who wants to learn more about graphics shaders.
Comprehensive guide to computer graphics. The book covers a wide range of topics, such as graphics hardware, graphics programming, and image processing. The book great resource for anyone who wants to learn more about computer graphics.
Comprehensive guide to digital image processing. The book covers a wide range of topics, such as image acquisition, image enhancement, and image analysis. The book great resource for anyone who wants to learn more about digital image processing.
Comprehensive guide to game music. The book covers a wide range of topics, such as music composition, music implementation, and the business of game music. The book great resource for anyone who wants to learn more about game music.

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