Hi there.
This course is all about developing a crafting game, in GameMaker. We'll learn to code with GameMaker Language and develop our game from the ground up.
About the Instructor
Hi, I'm Gurpreet S. Matharoo. I've been teaching game development for years, and making games for longer. I've taught over 5 courses on Udemy, published numerous tutorial posts on my blog, and regularly create free tutorials on my YouTube channel, GameMakerStation. I also work at YoYo Games as the Technical Writer for GameMaker.
About the Course
Hi there.
This course is all about developing a crafting game, in GameMaker. We'll learn to code with GameMaker Language and develop our game from the ground up.
About the Instructor
Hi, I'm Gurpreet S. Matharoo. I've been teaching game development for years, and making games for longer. I've taught over 5 courses on Udemy, published numerous tutorial posts on my blog, and regularly create free tutorials on my YouTube channel, GameMakerStation. I also work at YoYo Games as the Technical Writer for GameMaker.
About the Course
Whether you're a beginner with no coding background, or a game developer looking to gain more experience; this course will help you get where you need to be. We're gonna go through many practical lessons, learning something new at each step.
Here are some things we'll be learning in this course:
GameMaker Language basics
Player movement with pickaxe
Resolution handling
Breaking objects with pickaxe
Setting up data with arrays and enums
Stacking inventory using data structures
User interfaces
Crafting systems
and more.
This course is based on v2.2 of GameMaker Studio, but includes updated lectures communicating the structural changes introduced in v2.3.
Support
You'll be given a download to the finished project, along with all the resource files used. You can simply use the given images to build the game, so that you don't have to create your own sprites.
I'm looking forward to you joining the course. Let's start our journey.
This is the course promo you see on the landing page.
In this lecture, we make ourselves familiar with the GameMaker interface, and learn about its components.
GameMaker games are structured around events, which are an integral part of objects -- so let's see what they're all about!
Our first step to coding in GameMaker is to learn about functions, which are used to give commands to the engine!
In this optional quiz, you will be answering questions related to Functions.
Math is an important part of coding, but you don't want raw values floating around your code! Let's use variables to clean up our arithmetic operations.
In this optional quiz about variables, answer some questions to test your knowledge!
Functions are used to give commands to the engine, but you don't want to be running all functions all the time! Let's use conditions to control when a block of code runs.
Answer a few questions about conditions in this optional quiz.
The v2.3 update to GameMaker Studio brought a major change to how Scripts work, so here's what you need to do in order to avoid errors
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