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This course contains 2 segments:

Two-dimensional projectile motion

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This course contains 2 segments:

Two-dimensional projectile motion

Let's escape from the binds of one-dimension (where we were forced to launch things straight up) and start launching at angles. With a little bit of trig (might want to review sin and cos) we'll be figuring out just how long and far something can travel.

Optimal angle for a projectile

This tutorial tackles a fundamental question when trying to launch things as far as possible (key if you're looking to capture a fort with anything from water balloons to arrows). With a bit of calculus, we'll get to a fairly intuitive answer.

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