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Nate Taylor

Storybook is a popular tool for creating a component library and documenting a project. This course walks through how you can get up and running with Storybook on your team.

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Storybook is a popular tool for creating a component library and documenting a project. This course walks through how you can get up and running with Storybook on your team.

Creating and documenting UI patterns and functionality is often skipped on projects due to the effort required to keep the docs up to date. In this course, Storybook: Getting Started, you’ll gain the ability to install, configure, and use Storybook as a component guide and source of documentation for your project. First, you’ll explore installing and configuring Storybook. Next, you’ll discover how easy it is to write stories for your application. Finally, you’ll learn how to use add-ons to interact with your components. When you’re finished with this course, you’ll have the skills and knowledge needed to use Storybook on your next project.

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What's inside

Syllabus

Course Overview
Why Use Storybook?
Installing Storybook
Creating Stories
Read more
Using Add-ons
Creating an Add-on
Deploying Storybook and Next Steps

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops front end and user experience skills, which are key to UI development
Establishes a foundation for improving communication between development teams and stakeholders
Introduces a standard tool used in the industry for component library creation

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Storybook 5: Getting Started with these activities:
Organize Your Course Materials
Help your students gain familiarity with the essential tools and concepts they will need to succeed in this course.
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  • Gather all of the materials for the course, including the syllabus, lecture notes, and readings.
  • Create a system for organizing your materials, such as using a binder or folders.
  • Review the materials to get a general overview of the course.
Storybook Quick Start Tutorial
Provide students with a guided tutorial that covers the basics of Storybook.
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Show steps
  • Follow the steps in the Storybook Quick Start tutorial to install and configure Storybook.
  • Create a simple story for a component.
Create Stories for Different Components
Help students practice creating stories for different types of components.
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  • Choose a simple component from your project.
  • Write a story for the component that demonstrates its functionality.
  • Repeat steps 1 and 2 for several different components.
Four other activities
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Show all seven activities
Peer Review of Stories
Encourage students to engage in peer review to improve the quality of their stories.
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  • Pair up with a classmate.
  • Share your stories with each other.
  • Provide feedback on each other's stories, focusing on clarity, completeness, and accuracy.
Develop a Component Library with Stories
Provide an opportunity for students to apply their skills by creating a component library with stories for their project.
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Show steps
  • Gather all of the components from your project.
  • Create a Storybook project and add the components to it.
  • Write stories for each component.
  • Organize the components and stories into a cohesive library.
Storybook Hackathon
Challenge students to apply their skills in a fun and competitive environment.
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Show steps
  • Form a team of 2-4 people.
  • Develop a creative and innovative Storybook component library.
  • Present your library to a panel of judges.
Write a Blog Post About Your Storybook Experience
Encourage students to reflect on their learning and share their experiences with a wider audience.
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Show steps
  • Choose a topic related to Storybook that you are passionate about.
  • Write a blog post that shares your insights, tips, and experiences.
  • Publish your blog post on a relevant platform.

Career center

Learners who complete Storybook 5: Getting Started will develop knowledge and skills that may be useful to these careers:
User Interface Developer
User Interface Developers are responsible for the design and implementation of the user interface of a website or application. This course, Storybook: Getting Started, may be useful for User Interface Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help User Interface Developers to create more consistent and maintainable code.
Web Developer
Web Developers are responsible for the design and implementation of websites and applications. This course, Storybook: Getting Started, may be useful for Web Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Web Developers to create more consistent and maintainable code.
Product Manager
Product Managers are responsible for the design and management of software products. This course, Storybook: Getting Started, may be useful for Product Managers who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help Product Managers to create more consistent and maintainable products.
Software Developer
Software Developers are responsible for the design, implementation, and maintenance of software applications. This course, Storybook: Getting Started, may be useful for Software Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Software Developers to create more consistent and maintainable code.
UI Engineer
UI Engineers are responsible for the design and implementation of the user interface of a website or application. This course, Storybook: Getting Started, may be useful for UI Engineers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help UI Engineers to create more consistent and maintainable code.
Software Engineer
Software Engineers are responsible for the design, implementation, and maintenance of software applications. This course, Storybook: Getting Started, may be useful for Software Engineers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Software Engineers to create more consistent and maintainable code.
Software Architect
Software Architects are responsible for the design and architecture of software applications. This course, Storybook: Getting Started, may be useful for Software Architects who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help Software Architects to create more consistent and maintainable designs.
Front-End Developer
Front-End Developers are responsible for the design and implementation of the user interface of a website or application. This course, Storybook: Getting Started, may be useful for Front-End Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Front-End Developers to create more consistent and maintainable code.
Front-End Web Developer
Front-end web developers are responsible for the design and implementation of the user interface of a website or application. This course, Storybook: Getting Started, may be useful for Front-end Web Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Front-end Web Developers to create more consistent and maintainable code.
Full-Stack Web Developer
Full-stack web developers are responsible for both the front-end and back-end development of a website or application. This course, Storybook: Getting Started, may be useful for Full-stack Web Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help Full-stack Web Developers to create more consistent and maintainable code.
Product Developer
Product Developers are responsible for the design and development of software products. This course, Storybook: Getting Started, may be useful for Product Developers who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help Product Developers to create more consistent and maintainable products.
Technical Architect
Technical Architects are responsible for the design and architecture of software applications. This course, Storybook: Getting Started, may be useful for Technical Architects who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help Technical Architects to create more consistent and maintainable designs.
UI Developer
UI Developers are responsible for the design and implementation of the user interface of a website or application. This course, Storybook: Getting Started, may be useful for UI Developers who want to learn how to use Storybook to create component libraries and document their code. Storybook can help UI Developers to create more consistent and maintainable code.
Web Designer
Web Designers are responsible for the design of websites and applications. This course, Storybook: Getting Started, may be useful for Web Designers who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help Web Designers to create more consistent and user-friendly designs.
User Experience (UX) Designer
User Experience (UX) Designers are responsible for designing the user interface and experience for websites, apps, and other digital products. This course, Storybook: Getting Started, may be useful for UX Designers who want to learn how to use Storybook to create component libraries and document their designs. Storybook can help UX Designers to create more consistent and user-friendly interfaces.

Reading list

We've selected six books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Storybook 5: Getting Started.
Offers a pragmatic introduction to the theory and practice of UI design and serves as a reference of common UI patterns.
Offers good general software development best practices that may also apply to Storybook development.
Provides another broad overview of software testing concepts and techniques.
Provides a practical guide to writing effective modern C++ code, including techniques and best practices that can enhance the performance and maintainability of your codebase.

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