In this two-hour, project-based course, you’ll use Unity to learn about directly manipulating certain properties of GameObjects, including color, scale and position. In a simple space environment, you'll calculate distances between objects to derive color, use random numbers to teleport, and use Unity’s physics engine to engage gravity and make objects bouncy!
In this two-hour, project-based course, you’ll use Unity to learn about directly manipulating certain properties of GameObjects, including color, scale and position. In a simple space environment, you'll calculate distances between objects to derive color, use random numbers to teleport, and use Unity’s physics engine to engage gravity and make objects bouncy!
This Unity guided project is focused on C# coding.
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