May 1, 2024
4 minute read
First-person shooter (FPS) games have been around for decades, and they remain one of the most popular genres of video games today. They are known for their fast-paced, action-packed gameplay, and they often feature realistic graphics and sound effects. FPS games can be a great way to have fun and relax, but they can also be used to develop important skills such as hand-eye coordination, problem-solving, and strategic thinking. If you are interested in learning more about FPS games, or if you want to create your own FPS game, there are many online courses that can help you get started.
Types of FPS games
27jths|
Find a path to becoming a FPS. Learn more at:
OpenCourser.com/topic/27jths/fp
Reading list
We've selected eight books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
FPS.
Classic work on FPS game development. It covers all aspects of FPS game development, from graphics and physics to AI and networking.
Classic work on game design. It covers all aspects of game design, from concept to production, and it must-read for anyone who wants to learn how to create great games.
Comprehensive guide to developing multiplayer FPS games with Unity and Photon. It covers all the essential topics, from setting up the network to creating the game logic.
Comprehensive guide to level design for FPS games. It covers all aspects of level design, from creating the initial concept to polishing the final product.
Comprehensive guide to developing FPS games with Unreal Engine 4. It covers all the essential topics, from creating the initial concept to polishing the final product.
Collection of design patterns for game programming. It covers a wide range of topics, from graphics and physics to AI and networking.
Comprehensive guide to programming FPS games in Unity. It covers all the essential topics, from graphics and physics to AI and networking.
Great introduction to game development for beginners. It covers all the basics of game design and programming, and it includes a number of tutorials that will help you get started.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/27jths/fp