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Virtual Environments

Virtual environments (VEs) are immersive digital spaces that simulate real-world environments. They allow users to interact with virtual objects and scenarios, and to experience the environment from the perspective of a virtual character or avatar. VEs are used for a wide variety of purposes, including gaming, education, training, simulation, and therapy.

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Virtual environments (VEs) are immersive digital spaces that simulate real-world environments. They allow users to interact with virtual objects and scenarios, and to experience the environment from the perspective of a virtual character or avatar. VEs are used for a wide variety of purposes, including gaming, education, training, simulation, and therapy.

History of Virtual Environments

The concept of virtual environments has been around for centuries. The earliest known example of a VE is the Sensorama, which was invented in 1957. The Sensorama was a theater-like device that simulated a motorcycle ride by providing users with visual, auditory, and haptic feedback. In the 1960s and 1970s, researchers began to develop more sophisticated VEs using computer graphics and head-mounted displays. In the 1980s, VEs began to be used for commercial applications, such as flight simulators and video games.

Types of Virtual Environments

There are many different types of VEs, each with its own unique purpose. Some common types of VEs include:

  • Immersive VEs are designed to create a completely immersive experience for the user. They typically use head-mounted displays and motion tracking to provide users with a sense of presence in the virtual environment.
  • Non-immersive VEs are less immersive than immersive VEs. They may use desktop monitors or projection screens to display the virtual environment, and they may not provide users with any sense of physical presence in the environment.
  • Collaborative VEs allow multiple users to interact with the same virtual environment at the same time. They are often used for training, education, and collaboration.
  • Educational VEs are designed to provide users with educational experiences. They may simulate real-world environments, or they may create entirely new environments that are not possible in the real world.
  • Entertainment VEs are designed to provide users with entertainment experiences. They may simulate real-world environments, or they may create entirely new environments that are not possible in the real world.

Benefits of Virtual Environments

There are many benefits to using virtual environments. Some of the benefits include:

  • Immersion: Virtual environments can provide users with a sense of immersion that is not possible in real-world environments. This can be beneficial for training, education, and simulation.
  • Safety: Virtual environments can be used to simulate dangerous or hazardous environments without putting users at risk. This can be beneficial for training, such as flight simulation or military training.
  • Convenience: Virtual environments can be used to create environments that would be difficult or impossible to create in the real world. This can be beneficial for training, education, and entertainment.
  • Cost-effectiveness: Virtual environments can be more cost-effective than real-world environments. This can be beneficial for training, education, and entertainment.
  • Flexibility: Virtual environments can be easily modified and updated. This can be beneficial for training, education, and entertainment.

Challenges of Virtual Environments

There are also some challenges associated with virtual environments. Some of the challenges include:

  • Cost: Virtual environments can be expensive to develop and maintain. This can be a barrier to entry for some users.
  • Complexity: Virtual environments can be complex to design and develop. This can make it difficult for users to create their own VEs.
  • Motion sickness: Some users may experience motion sickness when using virtual environments. This can be a problem for users who need to use VEs for extended periods of time.
  • Social isolation: Virtual environments can be isolating for users. This can be a problem for users who need to interact with others in a virtual environment.
  • Addiction: Some users may become addicted to using virtual environments. This can be a problem for users who need to balance their virtual and real-world lives.

Online Courses on Virtual Environments

There are several online courses available on virtual environments. These courses can teach you the basics of virtual environment design and development, as well as how to use VEs for specific purposes. Some of the courses available include:

  • 3D Graphics in Android: Sensors and VR
  • Como engajar equipes e criar cultura em ambientes virtuais
  • Select Topics in Python: Packaging
  • DevOps for Network Automation (NetDevOps)
  • Setup Python
  • VR with Unity: Build your first Meta Quest VR Project
These courses can help you learn the skills you need to develop your own virtual environments, or to use VEs for training, education, or entertainment.

Path to Virtual Environments

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We've curated nine courses to help you on your path to Virtual Environments. Use these to develop your skills, build background knowledge, and put what you learn to practice.
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Reading list

We've selected nine books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Virtual Environments.
Comprehensive guide to developing augmented reality (AR) and virtual reality (VR) applications for the web. It covers topics such as designing AR/VR experiences, creating 3D models, and using web APIs to interact with AR/VR devices.
Provides a comprehensive overview of the field of virtual environments (VEs). Vince covers topics such as the history of VEs, the different types of VEs, the design and implementation of VEs, and the applications of VEs in various industries.
Provides a practical guide to creating virtual environments (VEs) using Unity 3D and the Oculus Rift. Graham covers topics such as designing VEs, creating 3D models, and scripting VE interactions.
Provides a practical guide to using virtual reality (VR) technology. Parisi covers topics such as choosing the right VR headset, setting up your VR environment, and developing VR applications.
Provides an overview of the psychological effects of virtual reality (VR). Bailenson discusses topics such as the impact of VR on our sense of presence, our social interactions, and our emotions.
Explores the psychological and social aspects of virtual worlds. Bartle discusses the different types of virtual worlds, the motivations of people who use virtual worlds, and the potential impact of virtual worlds on our lives.
This science fiction novel is set in a dystopian future where people escape into a virtual world called the OASIS. Ready Player One provides a glimpse into the potential of virtual worlds and the challenges that we may face as we become increasingly reliant on them.
Provides a broad overview of the field of virtual reality (VR), covering topics such as the history of VR, the different types of VR systems, and the applications of VR in various industries. It good starting point for anyone who wants to learn more about VR.
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