May 1, 2024
4 minute read
Video game programming is an exciting field that combines creativity, problem-solving, and technical expertise to develop engaging and entertaining video game experiences. It involves the design, development, and maintenance of video games across various platforms, including consoles, PCs, mobile devices, and virtual reality systems.
Why Learn Video Game Programming?
There are many reasons why one might want to learn video game programming:
cr248a|
Find a path to becoming a Video Game Programming. Learn more at:
OpenCourser.com/topic/cr248a/video
Reading list
We've selected 11 books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Video Game Programming.
This comprehensive book covers the theoretical and practical aspects of real-time rendering, which is essential for video games.
While the book is primarily focused on C++, it discusses many key software engineering patterns, architectural patterns, and design patterns used in game programming that are applicable regardless of programming language.
Classic in the field of game design and covers a wide range of topics, including game mechanics, level design, and user experience.
Focuses on C++ game programming and covers topics such as game engines, graphics programming, and audio programming.
Provides an overview of designing and creating your own game engine from scratch. It covers topics such as rendering, physics, audio, networking, scripting, and more.
Provides a comprehensive overview of artificial intelligence techniques used in video games, including pathfinding, decision-making, and learning.
Is written by a veteran game designer and provides practical advice and insights into the game design process.
While the book is not specifically about game programming, it covers many topics that are relevant to the field, such as graphics programming, performance optimization, and parallel programming.
Focuses on the development of physics engines for video games, covering topics such as collision detection, rigid body dynamics, and fluid simulation.
Provides a comprehensive overview of game programming and covers a wide range of topics, including programming languages, game engines, and game design.
Covers the business and management aspects of game development, including project planning, budgeting, marketing, and localization.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/cr248a/video