Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.
Gain a good understanding of the following concepts:
Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.
Gain a good understanding of the following concepts:
C++ Game Programming
Video Game Logic
SFML Game Programming
Game Mechanics
SFML is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection.
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need.
Take a sneak peak at what you will be creating throughout this course and the skills you will obtain.
In this video we will cover the following:
Prerequisites:
In this video we will cover the following:
Prerequisites:
We will create the state machine which will allow our game to manage different game states/screens from Main Menu to Game to Pause state.
Great links to learn more about State Machines:
We will create an asset manager to handle the loading and retrieval of various types of assets including the following:
We will cover implementing an input manager to handle all of our input needs. It will be extendable allowing you to implement more and complex input methods for your future games.
We will implement the main game loop that will handle all of our game from input to asset management to state handling.
We will now implement the Splash State that allows us to add our very own logo.
We will now implement the Main Menu State that allows us to navigate to the Game State and displays the game name/logo.
We will now implement the Game State that will contain our main game logic and game elements.
We will now implement the Pause State that will appear when pausing our game and provide a method to go back to the main menu.
We will now implement the Game Over State that will appear when the player wins or loses.
We will now start to implement the the grid system which will contain the game pieces.
Let's now implement the functionality to place a game piece.
Let's now implement the win condition to allow us to win at our awesome game.
We have a game but we want to be able to play against the computer, so let's implement AI.
We now will implement the final part of the game to show the game over state when the player wins, loses or draws.
You have created an awesome game, lets discuss where you can go from here.
Thanks a lot for enrolling in this course, as a way of saying thank you, I am giving you access to my other classes on (game development) at a steep discount! Hope you enjoy them.
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