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Reading list
We've selected 38 books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Saving and Loading.
Focuses specifically on serialization and creating persistent data. It covers the challenges of saving complex data structures and offers techniques for efficient storage and retrieval, which is the core of the 'Saving and Loading' topic. It is aimed at professional programmers and researchers. , ,
A comprehensive deep dive into the systems that make up a game engine, this book includes discussions on data structures, memory management, and asset loading. Understanding the architecture of a game engine is fundamental to implementing robust saving and loading systems. It provides a broader context for where saving and loading fits within a complex software system like a game engine.
Although not specific to game development, this book provides a thorough understanding of the fundamental concepts behind data systems, including storage, retrieval, and serialization. Chapters on encoding and evolution are particularly relevant to how data is saved and loaded in a way that can be managed and updated over time. offers a solid theoretical foundation applicable across various domains, including game development.
Focuses on game development using the Unity engine and C#. It likely includes practical examples and discussions on implementing data persistence and saving/loading systems within a Unity project, directly relevant to several of the listed courses. It serves as a practical guide for applying saving and loading concepts in a popular game engine.
Tailored for the Godot engine, this project-based book would cover practical aspects of implementing game features, including saving and loading game data using Godot's capabilities. It directly aligns with the Godot-specific courses mentioned and provides hands-on experience. This valuable resource for learning saving and loading within the Godot ecosystem.
This project-based book teaches GDScript and game development with Godot 4. It includes chapters on managing file systems and saving player data, making it highly relevant for learning practical saving and loading implementation in Godot.
Provides a broad understanding of common software design patterns used in game development, including patterns relevant to state saving and loading, such as the Bytecode pattern or the Command pattern. While not solely focused on saving and loading, it offers valuable context on how data persistence fits into overall game architecture. It's a widely respected resource among game developers.
Covers advanced topics in Unity game development, including data persistence. It would be suitable for developers looking to implement more sophisticated saving and loading systems in their Unity projects, potentially covering topics like cloud saving or handling complex game states.
Delves into more advanced scripting techniques in Unity, likely including more complex data persistence strategies and optimization for saving and loading large amounts of game data. It's suitable for those looking to deepen their understanding of Unity-specific saving and loading challenges.
Efficient saving and loading often relies on well-organized data. focuses on the essential data structures and algorithms used in game development, providing the underlying knowledge needed to design and implement performant data persistence systems. It's a valuable resource for understanding how to manage the data that will be saved and loaded.
JSON widely used data format for saving and loading, especially in web-related contexts and increasingly in game development for save files. provides a thorough introduction to JSON, its structure, and how to work with it programmatically for data persistence.
Covers various aspects of scripting in Unity, including handling persistent data and saved games. It's a practical guide for Unity developers looking to implement saving and loading functionalities within their projects. It provides Unity-specific approaches and considerations for data persistence.
Covers various aspects of game development, including architectural considerations and design patterns. It touches upon data management within the context of game architecture, offering insights into how saving and loading systems fit into the overall structure of a game.
Introduces C# programming within the Unity environment. A solid understanding of C# is fundamental for implementing saving and loading in Unity. The book would cover basic file handling and data structures necessary for persistence. It serves as a prerequisite-building resource for Unity developers.
In multiplayer games, saving and loading game state across a network introduces additional complexities. covers networking concepts and architectures for multiplayer games, including the serialization of objects for transmission. Understanding network serialization is crucial for saving and loading in a networked environment.
This cookbook-style guide offers practical recipes for common tasks in Unity game development, including a chapter specifically on saving and loading profiles. While it might not delve deeply into the theoretical aspects, it provides concrete examples and code that are directly applicable to implementing saving and loading features in Unity projects.
This more academic book focused on the design and implementation of persistent data structures, which are data structures that preserve previous versions of themselves upon modification. This foundational computer science concept that can be applied to creating advanced saving and loading systems, particularly for features like undo/redo or game state history.
Often referred to as CLRS, this comprehensive textbook covers fundamental algorithms and data structures. A deep understanding of data structures and algorithms is crucial for efficient saving and loading mechanisms, particularly concerning serialization and data organization. serves as a foundational text for anyone serious about computer science. It is widely used as a textbook in universities.
Offers a more accessible approach to data structures and algorithms compared to CLRS, with numerous examples and puzzles. It's a good resource for solidifying the foundational knowledge required for understanding how data can be efficiently structured and manipulated for saving and loading. It can be helpful for both academic study and interview preparation.
A solid understanding of data structures and their analysis is crucial for efficient serialization and deserialization, especially in a performance-sensitive environment like game development. provides a thorough grounding in these fundamental concepts using C#, a relevant language for Unity development. While not specific to saving/loading, it builds necessary foundational knowledge.
While focused on Arduino, this book strong resource for understanding JSON serialization and deserialization in a constrained environment. JSON common format for saving game data, and this book provides practical knowledge on working with it efficiently. It's particularly useful for understanding the serialization aspect of saving and loading.
Known as the 'Gang of Four' book, this classic text introduces fundamental design patterns. Patterns like Memento, which is directly applicable to saving and restoring an object's state, are highly relevant to saving and loading functionalities. provides a theoretical foundation for designing flexible and maintainable software systems.
Explores game development using the Lua scripting language, including approaches to saving and loading game data within a Lua scripting context. It offers insights into how scripting languages can be used to manage persistent game states, which can be relevant for games utilizing scripting for flexibility.
Offers a comprehensive guide to C# programming. Understanding C# is essential for implementing saving and loading functionalities in Unity. The book would cover file I/O, data types, and object-oriented concepts necessary for data persistence. It serves as a core reference for C# developers.
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