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Pete Jepson

Do you want to create a great RPG fantasy game in Unity?

In this course I am going to take you through the process step by step:

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Do you want to create a great RPG fantasy game in Unity?

In this course I am going to take you through the process step by step:

  • Setting up the terrain and level layout

  • creating menus and inventory systems

  • setting up an onscreen mini map

  • creating a shop system to buy ingredients for potions or weapons and armour

  • setting up a dynamic inventory menu where you can mix potions to create unique magic attacks

  • spawning in enemies and boss characters with combat systems and navigation pathfinding

  • setting up player magic attacks and melee combat

  • saving and loading player progress

This is a huge course covering more than 40 hours and is intended for learners who have a basic familiarity with Unity and C# coding

By the end of this course you will learn key concepts in advanced game design and upgrade your knowledge of C# coding to an intermediate level

You will also have a completed RPG fantasy game which you can include in your portfolio, share with friends or even sell online

I have over 9 years experience of teaching Unity and like all my courses I make learning game design fun and easy, this is why my courses are highly recommended by my learners in the reviews.

So, why not enrol today and I look forward to seeing you in my course.

Enroll now

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What's inside

Syllabus

Setup
Downloading Unity
Resources
Install probuilder
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Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Covers terrain setup, menu creation, inventory systems, and combat, which are fundamental components in RPG game development
Teaches saving and loading player progress, which is a crucial feature for modern RPGs and enhances player experience
Explores dynamic inventory menus and potion mixing, which can add depth and strategic elements to gameplay
Requires basic familiarity with Unity and C# coding, so learners may need to acquire these skills beforehand
Uses the new AI Navigation system in Unity, which may require learners to update their Unity software to the latest version
Involves downloading assets, which may require learners to source and manage external resources effectively

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Reviews summary

Build a complete rpg in unity

According to learners, this course provides a largely positive and comprehensive journey into creating a full RPG game using Unity and C#. Students frequently highlight the practical, project-based nature of the course, which guides them step-by-step through implementing various core RPG mechanics like inventory systems, shops, combat, and saving/loading. Many find it an excellent way to deepen their intermediate C# skills and build a substantial portfolio piece. Reviewers often praise the instructor's clear teaching style. However, potential students should be aware that a basic foundation in Unity and C# is necessary, and some recent reviews note that minor adaptations may be needed due to Unity version updates.
Teaching approach is clear and easy to follow.
"The instructor is very clear and explains complex topics like scripting game systems well."
"His teaching style makes learning fun and easy to follow along with the coding and game building."
"Really appreciated the instructor's patience and his breakdown of the coding parts into manageable steps."
"One of the best Unity instructors I've learned from; his explanations are easy to understand."
Learn C# scripting by applying it to game mechanics.
"Really cemented my understanding of intermediate C# scripting through practical application in Unity for game features."
"Learning how to write the scripts for systems like the inventory was a huge help for my coding skills."
"The course focuses on applying C# to game mechanics directly, which is exactly what I needed to learn."
"Improved my coding skills significantly by working on this large, complex project and its scripting."
Offers a step-by-step guide to building a full RPG.
"The step-by-step process of building a complete RPG was incredibly helpful and kept me engaged."
"I now have a working RPG game for my portfolio, which was my main goal from this course."
"This course covers all the core systems you'd expect in an RPG: inventory, shop, combat, etc."
"It's a long journey, but totally worth it to see the final project come together as a complete game."
May need adjustments for newer Unity versions.
"Some parts required slight adjustments due to changes in newer Unity versions since the course videos were made."
"I had to look up a few things online because the Unity UI system or other APIs changed slightly."
"The core logic and concepts are sound, but be prepared for minor version-related tweaks while following along."
"While the instructor does his best, keeping a course this large perfectly current with Unity updates is tough."
Prior basic Unity/C# knowledge is necessary.
"Definitely not for absolute beginners, make sure you have a basic grasp of C# and Unity before starting."
"I struggled a bit initially as my C# was weaker than I thought the course expected; the pace is for intermediate."
"The course moves at a good pace if you meet the prerequisites, but otherwise it's quite challenging to keep up."
"If you are completely new to coding or Unity, I strongly recommend starting with a beginner course first."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Create an RPG Game in Unity with these activities:
Review C# Fundamentals
Solidify your understanding of C# syntax, data structures, and object-oriented programming principles before diving into game development.
Browse courses on C# Scripting
Show steps
  • Complete online C# tutorials.
  • Practice writing basic C# programs.
  • Review object-oriented programming concepts.
Practice with Unity Editor
Familiarize yourself with the Unity editor interface, including the scene view, game view, inspector, and project window.
Browse courses on Unity Editor
Show steps
  • Explore the Unity editor interface.
  • Create a simple scene with basic objects.
  • Experiment with different editor tools.
Unity in Action, Third Edition
Reference this book to deepen your understanding of Unity concepts and techniques as you progress through the course.
Show steps
  • Read relevant chapters alongside course modules.
  • Experiment with the code examples provided.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Implement a Basic Combat System
Practice implementing a basic combat system with melee attacks, health bars, and enemy AI to reinforce your understanding of scripting and game mechanics.
Show steps
  • Create player and enemy characters.
  • Implement melee attack animations and logic.
  • Create health bar UI elements.
  • Develop basic enemy AI for attacking.
Document Your RPG Game Development Journey
Create a blog or video series documenting your progress in creating your RPG game, sharing your challenges, solutions, and learnings with others.
Show steps
  • Choose a platform for your documentation.
  • Document your progress regularly.
  • Share your content with the online community.
Game Programming Patterns
Study design patterns to improve the architecture and maintainability of your RPG game project.
Show steps
  • Read chapters on relevant design patterns.
  • Apply the patterns to your game code.
Contribute to a Unity RPG Open Source Project
Contribute to an existing open-source Unity RPG project to gain experience working in a team and learn from other developers' code.
Show steps
  • Find an open-source Unity RPG project.
  • Understand the project's codebase.
  • Contribute bug fixes or new features.

Career center

Learners who complete Create an RPG Game in Unity will develop knowledge and skills that may be useful to these careers:
Indie Game Developer
An indie game developer usually handles multiple aspects of game creation, often working independently or in small teams. This course provides a broad range of skills valuable for indie developers, including level design, UI creation, scripting, and implementing game mechanics. This course is intended for students who have a basic familiarity with Unity and C# coding, and will help the indie game developer learn advanced game design, upgrade their knowledge of C# coding to an intermediate level, and possess a completed RPG fantasy game which they can share with friends or even sell online.
Unity Developer
Unity developers utilize the Unity engine to bring video game designs to life. This course is highly relevant, as it focuses on creating an RPG game directly within Unity. The course covers practical skills such as setting up terrain, creating UI elements like menus and health bars, and implementing complex systems like shops and dynamic inventories. Moreover, the course is ideal for anyone looking to be a Unity developer because it reinforces C# scripting to an intermediate level, as well as covering intermediate and advanced game design and development topics.
Gameplay Programmer
Gameplay programmers implement the mechanics and systems that define how a game is played. This course is helpful because it directly addresses core gameplay elements such as combat systems, player attacks, and enemy AI. Gameplay programmers can also focus on inventory systems and shop systems, both of which are covered. With 40 hours of instruction, this course will equip the gameplay programmer with a solid foundation in C# scripting and game design principles. As a gameplay programmer, consider using this course to jumpstart your career and build a portfolio.
Game Programmer
Game programmers are involved in implementing the various systems and features of a video game. This course will be directly relevant, as it involves creating a fully functional RPG within Unity. The course will cover various aspects of game programming, including UI design, artificial intelligence, and saving and loading progress. This course will be especially helpful for its focus on C# coding and intermediate game design concepts, helping you build a strong foundation.
Game Designer
A game designer develops the core concepts and mechanics of video games. This course helps one build a foundation in creating role playing games specifically. Crafting the terrain, setting up the level layout, and creating menus and inventory systems are all essential skills for a game designer. The ability to spawn enemies, create combat systems, and implement player attacks, which this course covers in depth, is highly applicable to a game designer role. If you want to become a game designer, this course allows you to build a completed RPG game to include in your portfolio.
Level Designer
Level designers are responsible for crafting the environments and layouts within video games. This course is beneficial as it specifically covers setting up terrain and level layouts within Unity. Level designers also benefit from learning the kind of topics covered in the syllabus, such as sculpting and painting terrain, adding buildings and props, and optimizing the scene with static batching and lightmapping. The course is a strong start to build a portfolio, as the course tasks the learner to build a complete level by the end of the 40 hour curriculum.
UI Designer
A UI designer focuses on creating user interfaces within a game, such as menus, inventory systems, and heads-up displays. This course is useful because it covers creating menus and inventory systems, setting up an on-screen mini map, creating a shop system, and setting up a dynamic inventory menu. UI designers create user experiences for video games; this course helps them learn how to implement their designs within the Unity engine. The course is also a good option to help level up the UI designer's C# skills.
Technical Artist
A technical artist bridges the gap between art and programming, optimizing assets and implementing visual effects. This course is helpful because it covers topics such as lighting, post-processing, and static batching, which are all relevant to optimizing game performance. Technical artists may also find the sections on modular house design and terrain sculpting useful for understanding how assets are created and integrated into the game world. Consider this course a helpful supplement to a technical artist's skillset, especially if you want to strengthen your C# skills.
Mobile Game Developer
Mobile game developers focus on creating games for mobile platforms. This course is applicable as the skills learned in Unity are transferable to mobile game development. This course may be particularly useful for learning how to optimize game performance, implement user-friendly interfaces, and manage game mechanics within the constraints of mobile devices. The course is also valuable for improving C# skills, which is used in mobile game development with Unity.
Virtual Reality Developer
Virtual reality developers create immersive experiences for VR platforms. This course is applicable as the skills learned in Unity are transferable to VR development. Many games appearing on VR platforms use the Unity engine. This course may be useful for learning how to create interactive environments, implement user interfaces, and optimize game performance for VR headsets. Since virtual reality is often associated with the gaming industry, students in that field may find this course to be very useful as a supplement to their skillset.
Simulation Developer
Simulation developers create realistic environments for training or research purposes. The skills taught in this course may be transferable to simulation development, particularly in creating interactive environments and implementing user interfaces. The course also allows you to build a foundation in understanding how to create dynamic and engaging systems, even if the simulation is not a game. The course may still be useful as a means to improve your skillset with Unity and C#.
Augmented Reality Developer
Augmented reality developers create interactive experiences that blend the digital and real worlds. This course may be useful as the skills learned in Unity can be applied to AR development. While the course focuses on creating a traditional RPG, it does provide a foundation in Unity development, which is valuable for AR projects. The course may also be useful for learning how to create interactive environments and implement user interfaces, both of which are essential for AR experiences.
Software Developer
A software developer is a computer programmer who writes and tests code for software applications. This course may be useful if you are a software developer looking to apply your skills in the game industry. The course is designed to teach you how to build a complete RPG fantasy game in Unity. It may also be a chance to work on a personal project to build your portfolio. It may be useful for software developers wishing to practice working in C#.
Software Engineer
Given their knowledge of coding, software engineers find ways to work on game development teams. This course may be valuable for software engineers keen on transitioning their background to the gaming industry through acquisition of expertise in Unity and C#. Although the course is designed to teach skills to build a role playing game, it may be useful to build up a portfolio of projects, which software engineers might find attractive. The course may also demonstrate the software engineer's interest in a particular facet of game development.
Data Scientist
This course may be useful for a data scientist who works at a video game company. The course is designed to teach skills to build a role playing game, but the data scientist's role may be to analyze player data, predict churn, or recommend in game content. The course may allow a data scientist to better understand the work of game developers. The data scientist can use this course to build a strong sense of empathy for their peers in game development.

Reading list

We've selected two books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create an RPG Game in Unity.
Provides a comprehensive guide to Unity development, covering topics such as scripting, animation, and physics. It valuable resource for intermediate learners looking to deepen their understanding of Unity. The book offers practical examples and step-by-step instructions to help you build your own games. It is useful as a reference tool throughout the course.
Explores common design patterns used in game development, providing solutions to recurring problems. It is more valuable as additional reading to improve code structure and maintainability. It can help you write cleaner, more efficient code for your RPG game. This book is commonly used by industry professionals.

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