About this Paths
Having beautiful art and an idea is never enough in game development. Game developers need to be able to put everything together into a functioning system. Video games don’t work without systems to help maintain and interact with your world. In this skill path, you will learn how to develop the systems that make swords and shovels tick. You will learn how to develop a character controller, inventory system, loot system, a dedicated game manager to store states and situations, enemy AI and more. When this is complete you will feel comfortable building game systems in C# and be ready to start exploring more of what C# inside Unity can do for you.
What You'll Learn
From | Pluralsight |
---|---|
Hours | 22 |
Instructors | Michael Baker, Christopher Pellow, Jon McElroy, Marc Gilbert, Alexander Gilbert, Thomas Winkley, Lisa Walkosz-Migliacio, Ava Pek, Michael Taylor |
Language | English |
Subjects | Programming |
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Preschool Art Teacher $30k
Lecturer in Art $36k
Elementary Art Instructor $60k
Art Librarian $67k
Associate Art Therapist $72k
Professor of Art & Design $78k
Director of Art and Design $89k
Design and Art Direction $94k
Product art designer $95k
Senior ACD/art $102k
In Patient Neurologist in beautiful Sunny Albuquerque, NM $122k
Art Support $124k
Courses in this Paths
Listed in the order in which they should be taken
Starts | Course Information | |
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On Demand |
Swords and Shovels Character Controller and AI Character control in a click-to-move top-down game requires a pathfinding system to allow freedom of player movement. In this course, Swords and Shovels Character Controller and... Pluralsight |
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On Demand |
Swords and Shovels: Character Stat System What good would a game character be without some seriously stellar statistics you can level up? In this course, Swords and Shovels: Character Stat System, you'll experience the... Pluralsight |
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On Demand |
Swords and Shovels: Game Managers, Loaders, and the Game Loop Games are complicated systems with lots of moving parts and interconnected components. In this course, Swords and Shovels: Game Managers, Loaders, and the Game Loop, you will... Pluralsight |
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On Demand |
Swords and Shovels: Loot System Have you ever wanted to be able to make your own games? If you would like to enter the world of game programming, then this is the course for you. In this course, Swords and... Pluralsight |
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On Demand |
C# Scripting in Unity: Beyond the Basics Do you love Unity and want to take your scripting skills to the next level? In this course, C# Scripting in Unity: Beyond the Basics, you’ll learn not only how to write cleaner,... Pluralsight |
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On Demand |
Swords and Shovels: Character Inventory System Have you ever wanted to be able to make your own games? If you'd like to enter into the world of game programming, then this is the course for you. In this course, Swords and... Pluralsight |
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On Demand |
Finite State Machines in Unity Are you looking for a way to better manage state in your game? Are your Update methods too long and loaded with conditional statements that are hard to follow and debug? In this... Pluralsight |
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On Demand |
Swords and Shovels: Combat System From swords to axes, fireballs to massive AOE attacks, players have come to expect a wide array of weapons and effects from their games. In this course, Swords and Shovels: Combat... Pluralsight |
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On Demand |
Creating a Character Stat System in Unity (You were viewing this course) Do you have beautiful art for your game, and are ready to start implementing game systems? If so, this course, Tracking and Adjusting Character Stats with Unity, is for you!... Pluralsight |
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On Demand |
Unity GameObject Singletons: Best Practices It's difficult in Unity to implement a Singleton that can receive MonoBehaviour messages or call certain Unity API functions. In this course, Unity GameObject Singletons: Best... Pluralsight |
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On Demand |
Swords and Shovels: Closing the Loop Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience! In... Pluralsight |
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On Demand |
Saving Persistent Player Data in Unity Have you ever needed game data to persist between play sessions? If so, Saving Persistent Player Data in Unity is the perfect course for you, because you will create a data... Pluralsight |
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On Demand |
Creating a Character Inventory System in Unity Have you ever wanted to be able to make your own games? If you would like to enter into the world of game programming, then this is the course for you. In this course, Creating a... Pluralsight |
Save
|
On Demand |
Creating a Loot System in Unity Ever wanted to make a loot system for a roguelike or a dungeon crawl like games. In this course, Creating a Loot System in Unity, you will learn how to make a basic loot system.... Pluralsight |
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On Demand |
C# Scripting in Unity: Script Optimization No matter how good your game looks, or how great the mechanics, performance is critical to its success. In this course, C# Scripting in Unity: Script Optimization, you’ll learn... Pluralsight |
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From | Pluralsight |
---|---|
Hours | 22 |
Instructors | Michael Baker, Christopher Pellow, Jon McElroy, Marc Gilbert, Alexander Gilbert, Thomas Winkley, Lisa Walkosz-Migliacio, Ava Pek, Michael Taylor |
Language | English |
Subjects | Programming |
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile (33rd - 99th).
Preschool Art Teacher $30k
Lecturer in Art $36k
Elementary Art Instructor $60k
Art Librarian $67k
Associate Art Therapist $72k
Professor of Art & Design $78k
Director of Art and Design $89k
Design and Art Direction $94k
Product art designer $95k
Senior ACD/art $102k
In Patient Neurologist in beautiful Sunny Albuquerque, NM $122k
Art Support $124k
Similar Courses
Sorted by relevance