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Paul Conner, Joshua Kinney, Dan John Cox, and Verena Tatiana

Someone who is just getting started using 3ds Max needs to understand the essential tools and workflows involved when modeling environments in 3ds Max. Understanding the core fundamentals of modeling will allow users to apply their knowledge to any industry that involves 3d modeling. 3ds Max is widely used in the film, games and archviz industries today. While each industry may use 3ds Max a little bit differently, the core tools and workflows are virtually the same. This Learning Path will explore those core fundamentals of modeling for set props and environments.

What You'll Learn

  • Polygon Modeling
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    Someone who is just getting started using 3ds Max needs to understand the essential tools and workflows involved when modeling environments in 3ds Max. Understanding the core fundamentals of modeling will allow users to apply their knowledge to any industry that involves 3d modeling. 3ds Max is widely used in the film, games and archviz industries today. While each industry may use 3ds Max a little bit differently, the core tools and workflows are virtually the same. This Learning Path will explore those core fundamentals of modeling for set props and environments.

    What You'll Learn

  • Polygon Modeling
  • Box Modeling
  • Modeling Sets
  • UV Mapping
  • Modularity
  • High Poly Modeling
  • Improving Modeling Skills
  • Scene Structure
  • Hierarchy
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