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Paul Conner

In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software required: Maya 2015.

In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this Maya training, you'll have a greater understanding of creating and troubleshooting correctly-formed geometry. Software required: Maya 2015.

What's inside

Syllabus

Traffic lights

Read about what's good
what should give you pause
and possible dealbreakers
Teaches polygonal modeling, a standard in game and film
Provides tips and tricks, which can provide an edge in developing high quality models
Covers troubleshooting your models, a vital skill for new modelers
Offers instruction from Paul Conner, an experienced instructor
This course may require Maya 2015, which may be outdated and incompatible with current workflows

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Activities

Coming soon We're preparing activities for Professional Tips for Modeling Complex Shapes: Part 1. These are activities you can do either before, during, or after a course.

Career center

Learners who complete Professional Tips for Modeling Complex Shapes: Part 1 will develop knowledge and skills that may be useful to these careers:
Game Production Manager
Game Production Managers are the business leaders who help translate concepts into profitable and entertaining products. They oversee the entire development of a game, from concept to market, while ensuring that it's delivered on time, on budget, and with the desired quality. As this course clearly points out, it is important for any successful Game Production Manager to have a deep understanding, not just of game design, but of the 3D modeling process...something that a course like this gives an aspiring manager the necessary foundation for.
3D Generalist
3D Generalists are in high demand in various industries. With this course, students can develop a strong foundation in Maya, a very popular 3D software. This course can help them develop foundational skills that can help them create high-quality models, textures, and even animation.
3D Modeler
3D Modelers are responsible for creating the virtual worlds that we see in video games, movies, and even commercials. Maya is a common tool in the 3D industry, so having a course like this will help modelers build a strong foundation in this software. They will also learn key modeling principles that will help them improve their ability to create complex and realistic 3D models.
Technical Artist
A Technical Artist is a creative problem solver who is comfortable working between the disciplines of art and programming. With this course, students can learn the basics of polygon modeling, which is a fundamental skill for Technical Artists. This will help them build a solid foundation for the more advanced modeling techniques they'll need to master.
Game Designer
Game Designers are responsible for the overall design of a game, from its concept to its gameplay mechanics. While this course does not teach core game design theory, it can be helpful for Game Designers looking to develop their modeling skills. After all, a good understanding of 3D modeling can help them better communicate their ideas to the 3D artists who will create the game's assets.
Environment Artist
Environment Artists are responsible for creating the virtual worlds that players explore in video games. This course can help students build a strong foundation in Maya, which is a common tool used by Environment Artists. They will learn the basics of polygon modeling, which will allow them to create more complex and realistic environments.
Character Modeler
Character Modelers are responsible for creating the 3D models of the characters we see in video games, movies, and even commercials. This course will teach students the basics of polygon modeling, which is a fundamental skill for Character Modelers. It will also help them build a strong foundation in Maya, a popular 3D software.
Architectural Designer
Architectural Designers are responsible for the design of buildings and other structures. This course can be helpful for Architectural Designers who want to improve their 3D modeling skills. Maya is a powerful 3D software that can be used to create realistic models of buildings, furniture, and other architectural elements. 
Interior designer
Interior Designers are responsible for the design of interior spaces, such as homes, offices, and retail stores. With this course, students can learn the fundamentals of 3D modeling, which can be helpful for creating realistic models of interior spaces. They will also learn how to use Maya, a popular 3D software, to create photorealistic renderings of their designs.
Product Designer
Product Designers are responsible for the design of physical products. Maya is a powerful 3D software program that can be used to design and visualize products even before they're built. This course can help Product Designers learn the basics of 3D modeling, which will allow them to create more detailed and realistic designs.
Industrial Designer
Industrial Designers are responsible for the design of products that are both functional and aesthetically pleasing. The ability to create 3D models is essential for this role. This course will teach students the basics of polygon modeling, which will help them create more complex and realistic product designs. They will also learn how to use Maya, a popular 3D software, to create photorealistic renderings of their designs.
Mechanical Engineer
Mechanical Engineers are responsible for the design and development of mechanical systems. While Maya is not traditionally used by Mechanical Engineers, the fundamentals of 3D modeling can be applied to mechanical design. This course can help students build a foundation in 3D modeling, which may be helpful for visualizing and simulating complex mechanical systems.
Civil Engineer
Civil Engineers are responsible for the design and construction of infrastructure, such as bridges, buildings, and roads. Maya is not traditionally used by Civil Engineers, but the fundamentals of 3D modeling can be applied to civil engineering. This course can help students build a foundation in 3D modeling, which may be helpful for visualizing and simulating complex civil engineering projects.
Aerospace Engineer
Aerospace Engineers are responsible for the design, development, and testing of aircraft and spacecraft. While Maya is not traditionally used by Aerospace Engineers, the fundamentals of 3D modeling can be applied to aerospace engineering. This course can help students build a foundation in 3D modeling, which may be helpful for visualizing and simulating complex aerospace systems.
Automotive Engineer
Automotive Engineers are responsible for the design, development, and testing of automobiles and other vehicles. Maya is not traditionally used by Automotive Engineers, but the fundamentals of 3D modeling can be applied to automotive engineering. This course can help students build a foundation in 3D modeling, which may be helpful for visualizing and simulating complex automotive systems.

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