Save for later
Introduction to Rigging in Maya 2017
Rigging a biped is a complex task, but it's still one of the most commonplace types of animations you'll be expected to know how to do. This course, Introduction to Rigging in Maya 2017, will present many techniques for rigging in Maya 2017 and integrate them with the gestalt of the character. First, you'll plan the rig features you intend to include in the final rig, including FK/IK switchable arms and back, stretchy spine, grouped foot, and shoulder controls. Next, beginning with the hips, you will work down the leg creating IK controls for the legs with knee pole vector and an "inverse grouped" foot. You'll also go over creating controls for the arms and fingers, as well as see an overview of skinning techniques focusing on binding and problem areas. When you're finished with this course, you'll be ready to create rigs while emphasizing feature-based planning as a beginning point to rigging while divining the individual needs of each rig. Software required: Maya 2017.
Get a Reminder
Get a Reminder
Similar Courses
Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
2017 New Graduate - Engineering $43k
2017 Career Foundations Program $47k
2017 Spring College Graduates - IT Operations $49k
Load Planner (2017 start dates) $58k
H1B 2017 $60k
Maya Professor $60k
2017 Financial Leadership Development Program $60k
Traffic EIT- May 2017 Graduates ONLY $65k
Visual Effects Maya Instructor $72k
NSBE 2017 Design (College) $73k
Maya artist $131k
Maya Tools Engineer Lead $182k
Write a review
Your opinion matters. Tell us what you think.
Please login to leave a review
Similar Courses
Sorted by relevance
Like this course?
Here's what to do next:
- Save this course for later
- Get more details from the course provider
- Enroll in this course