Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio.
Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.
Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio.
Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.
This comprehensive course is designed for beginners and intermediate users alike, aiming to provide a solid foundation in Unreal Engine while focusing on direct modeling techniques. Through nearly 14 hours of high-quality, engaging content, you'll learn the ins and outs of Unreal Engine's modeling tools and be ready to construct the iconic lobby from "The Shining," ready to shine in your professional portfolio.
What You'll Learn:
Introduction to Unreal Engine: Start your journey with a thorough overview of UE5's interface and capabilities, setting the stage for a successful modeling experience.
Basic Modeling in Unreal: Dive into the fundamentals of creating shapes and structures, learning how to manipulate them into complex objects and scenes.
The XForm Tool: Master the art of transforming objects through scaling, rotating, and moving, essential for precise modeling.
The Model Tool: Discover the power of UE5's Model tool, enabling you to create and edit geometry directly within the engine.
Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.
UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring your models are accurately textured and visually stunning.
Other Important Tools: Explore additional tools and features within UE5 that are crucial for advanced modeling techniques and workflow efficiency.
Capstone Project - Recreate "The Shining" Lobby:
As the culmination of your learning journey, you'll apply all the skills and techniques you've acquired to recreate the iconic lobby from "The Shining." This project is designed not only to challenge and solidify your understanding of UE5's modeling capabilities but also to provide you with a standout piece for your professional portfolio.
Enroll now and start your journey to becoming a proficient modeler with Unreal Engine 5, crafting stunning environments that captivate and impress. With no need for Maya or Blender, unleash your creativity directly within UE5 and bring your vision to life.
Take the first steps to join our community of video game creators and have the most of the experience of taking this course
We describe how to make the questions through Udemy and Discord
We create an initial project using Unreal Engine 5 and present the different elements of the interface
You'll be initiated to Selecting, Translating, Rotating, and Scaling of actors in Unreal
You will be introduced to the different view perspectives that will be useful during the design process of scenes
Discover what are the Brush Actors their advantages for prototyping and the difference to Static Meshes
How to set different types of meshes during modelling process
Once an actor is created, you can convert it to a different type
Learn how to handle saving to a specific folder and the limitations of undo while modelling
Learn how to use the Delta Mode to place a new object in reference to a clear coordinates
Learn how to play with the different parameters to create a Torus
Create fast structures using the tool of push and pool of Cubegrid
How to create planes and stairs already predefined by Unreal using different parameters to adapt to your requirements
Create a path and control the increment of height from the starting point to the endpoint
Draw a plane shape and revolve to create a 3D object
Set different levels of detail for a revolving path.
Use points to connect Splines and create planes or thick static meshes
Complete a challenge to get use to the previous tools and share them in our Discord
Use the XForm Tool to change an actor's origin, merge two or more actors, and split them into different meshes.
Understanding the confusion that copying and editing a static mesh can create and how to avoid it by duplicating
Set an unitarian scale for a new size and rotation of an object even if the object is imported to your project
Transfer the shape of an object to another and convert them into another type
Creating a linear and circular pattern with an actor
Creating progressive patterns for scaling, rotating, and translation of an initial actor
Use the different tools learned on this section and share your progress in our Discord
Learn how to inspect the geometry and properties of any mesh using Unreal Tools
How to generate Polygroups based on the sides of a geometry
Add new groups and assign them sides from the meshes
Add different materials to different sides of your mesh
Change the geometry of the object by transforming the position of vertices, edges, and faces.
Using the Edge Tool to add more geometry to the mesh
How to use the extruding tool
Introduction to the Subdivide tool to create oval meshes
Use two meshes to subtract the geometry of one from the other
Use two meshes to create a third one based on their union
Learn a different tool to use predefined meshes to create holes and intersections in one mesh
Use a plane to change the geometry of a mesh by removing or dividing a section of it
Generate new meshes by subtracting another two without changing them
Discover how to mirror an object and create new objects with the combination of them
Learn how to play with the geometry of an object to deform it
Increase the geometry of a mesh to ease the sculpting process
Learn to use the perfect tool to create uneven and realistic terrain
Make a sculpture to look softly
Twist a mesh to create a unusual effect
Use vertices, faces, and edges to change the look of the meshes by playing with the elements of their geometry
Generate surface displacement on a mesh without adding extra geometry
Deform a mesh by selecting faces, vertices, and edges and applying rotation and displacement
Learn to use the Autogeneration tool to create UVs from a Mesh
Using different methods to UV Unwrapping
Transform one or multiple UV face(s) texture(s) or material(s) in terms of position, scale, and rotation
How to inspect the material and change some transformation to the entire mesh at the same time
Learn how to select different sections of the UV Map to set them over different spaces of the texture
We're looking for references to "The Shining" Lobby hotel, enable the modelling tools and add basic meshes
We add the basic columns and confirm the size of elements using a character mesh
Add some assets for the hotel scene from Quixel Bridge and Unreal Market Place
Start adding chairs, tables, and creating a 3D Model for a Carpet
Add couches and place different elements in the scene
Adding material for the floor and placing more elements to set the scene
We reposition some elements in one of the sides of the scene while comparing with reference images
Add new elements in the center of the scene and update their dimensions
The first group of walls are added to a side of the scene and a material is assigned for columns and floor as well
Some walls are added to the back of the scene and we readjust the size of the floor
Using the mesh of the floor we create the ceiling of the scene and we play with different positions for external light
A piano is needed on the scene, and we search for a free prop including its stall.
We model the fireplace of the scene and place props around it
Completing the Modeling of the wall around the fireplace
We move from the decision of using Mirror Tool to duplicate and identical section in order to have independent control of the elements
We design and connect the bottom section of the stairs with the one on the top
Adding top handrails picked from the Quixel Content
We model the handrails for the stairs from the top to the bottom
Completing the Handrails from the previous sections
We adding more elements to detail de ceiling including crossing rows
We complete the walls on the sides of the scene
A detailed process to create the big window's frame to be used on multiple walls
We add glass to the window's frame and duplicate and place them in different positions of the scene
We create the main ring of the biggest lamp of the scene
Add the first array of four bent bars connected to the previous part of the lamp
Connecting the second array of four bent bars with spheres
Adding rope elements to hang the lamp from the ceiling
Start the creation of a smaller ceiling hanging lamp
Finishing details of the smaller lamp
Start the design of a Lamp that will be place against the walls
Finishing the design of the Wall Lamp and attaching it to a wall
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