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Tony Munoz

Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio.

Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.

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Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio.

Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.

This comprehensive course is designed for beginners and intermediate users alike, aiming to provide a solid foundation in Unreal Engine while focusing on direct modeling techniques. Through nearly 14 hours of high-quality, engaging content, you'll learn the ins and outs of Unreal Engine's modeling tools and be ready to construct the iconic lobby from "The Shining," ready to shine in your professional portfolio.

What You'll Learn:

  • Introduction to Unreal Engine: Start your journey with a thorough overview of UE5's interface and capabilities, setting the stage for a successful modeling experience.

  • Basic Modeling in Unreal: Dive into the fundamentals of creating shapes and structures, learning how to manipulate them into complex objects and scenes.

  • The XForm Tool: Master the art of transforming objects through scaling, rotating, and moving, essential for precise modeling.

  • The Model Tool: Discover the power of UE5's Model tool, enabling you to create and edit geometry directly within the engine.

  • Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.

  • UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring your models are accurately textured and visually stunning.

  • Other Important Tools: Explore additional tools and features within UE5 that are crucial for advanced modeling techniques and workflow efficiency.

Capstone Project - Recreate "The Shining" Lobby:

As the culmination of your learning journey, you'll apply all the skills and techniques you've acquired to recreate the iconic lobby from "The Shining." This project is designed not only to challenge and solidify your understanding of UE5's modeling capabilities but also to provide you with a standout piece for your professional portfolio.

Enroll now and start your journey to becoming a proficient modeler with Unreal Engine 5, crafting stunning environments that captivate and impress. With no need for Maya or Blender, unleash your creativity directly within UE5 and bring your vision to life.

Enroll now

What's inside

Learning objectives

  • Introduction to unreal interface
  • Learn the modelling tools of unreal in detail
  • Understand the logic to create challenging 3d models
  • How to create a full render scene for a game, cinematic scene, or portfolio

Syllabus

Getting Ready

Take the first steps to join our community of video game creators and have the most of the experience of taking this course

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We describe how to make the questions through Udemy and Discord

Introduction to Unreal Engine

We create an initial project using Unreal Engine 5 and present the different elements of the interface

You'll be initiated to Selecting, Translating, Rotating, and Scaling of actors in Unreal

You will be introduced to the different view perspectives that will be useful during the design process of scenes

Discover what are the Brush Actors their advantages for prototyping and the difference to Static Meshes

A Valuable Request
You will learn how to model basic 2D and 3D Meshes in Unreal Engine 5
Modelling Boxes

How to set different types of meshes during modelling process

Once an actor is created, you can convert it to a different type

Learn how to handle saving to a specific folder and the limitations of undo while modelling

Learn how to use the Delta Mode to place a new object in reference to a clear coordinates

Modelling Cylinders
Modelling Spheres, Cones, and Arrows

Learn how to play with the different parameters to create a Torus

Create fast structures using the tool of push and pool of Cubegrid

How to create planes and stairs already predefined by Unreal using different parameters to adapt to your requirements

Create a path and control the increment of height from the starting point to the endpoint

Draw a plane shape and revolve to create a 3D object

Set different levels of detail for a revolving path.

Use points to connect Splines and create planes or thick static meshes

Complete a challenge to get use to the previous tools and share them in our Discord

The XForm Tool

Use the XForm Tool to change an actor's origin, merge two or more actors, and split them into different meshes.

Understanding the confusion that copying and editing a static mesh can create and how to avoid it by duplicating

Set an unitarian scale for a new size and rotation of an object even if the object is imported to your project

Transfer the shape of an object to another and convert them into another type

Creating a linear and circular pattern with an actor

Creating progressive patterns for scaling, rotating, and translation of an initial actor

Use the different tools learned on this section and share your progress in our Discord

Other Tools

Learn how to inspect the geometry and properties of any mesh using Unreal Tools

How to generate Polygroups based on the sides of a geometry

Add new groups and assign them sides from the meshes

Add different materials to different sides of your mesh

The Model Tool

Change the geometry of the object by transforming the position of vertices, edges, and faces.

Using the Edge Tool to add more geometry to the mesh

How to use the extruding tool

Introduction to the Subdivide tool to create oval meshes

Use two meshes to subtract the geometry of one from the other

Use two meshes to create a third one based on their union

Learn a different tool to use predefined meshes to create holes and intersections in one mesh

Use a plane to change the geometry of a mesh by removing or dividing a section of it

Generate new meshes by subtracting another two without changing them

Discover how to mirror an object and create new objects with the combination of them

Mesh and Deform

Learn how to play with the geometry  of an object to deform it

Increase the geometry of a mesh to ease the sculpting process

Learn to use the perfect tool to create uneven and realistic terrain

Make a sculpture to look softly

Twist a mesh to create a unusual effect

Use vertices, faces, and edges to change the look of the meshes by playing with the elements of their geometry

Generate surface displacement on a mesh without adding extra geometry

Deform a mesh by selecting faces, vertices, and edges and applying rotation and displacement

UVs Tool
Introduction to UVs

Learn to use the Autogeneration tool to create UVs from a Mesh

Using different methods to UV Unwrapping

Transform one or multiple UV face(s) texture(s) or material(s) in terms of position, scale, and rotation

How to inspect the material and change some transformation to the entire mesh at the same time

Learn how to select different sections of the UV Map to set them over different spaces of the texture

Creating the Shining Loby

We're looking for references to "The Shining" Lobby hotel, enable the modelling tools and add basic meshes

We add the basic columns and confirm the size of elements using a character mesh

Add some assets for the hotel scene from Quixel Bridge and Unreal Market Place

Start adding chairs, tables, and creating a 3D Model for a Carpet

Add couches and place different elements in the scene

Adding material for the floor and placing more elements to set the scene

We reposition some elements in one of the sides of the scene while comparing with reference images

Add new elements in the center of the scene and update their dimensions

The first group of walls are added to a side of the scene and a material is assigned for columns and floor as well

Some walls are added to the back of the scene and we readjust the size of the floor

Using the mesh of the floor we create the ceiling of the scene and we play with different positions for external light

A piano is needed on the scene, and we search for a free prop including its stall.

We model the fireplace of the scene and place props around it

Completing the Modeling of the wall around the fireplace

We move from the decision of using Mirror Tool to duplicate and identical section in order to have independent control of the elements

Adding Stairs - Part 1

We design and connect the bottom section of the stairs with the one on the top

Adding top handrails picked from the Quixel Content

We model the handrails for the stairs from the top to the bottom

Completing the Handrails from the previous sections

We adding more elements to detail de ceiling including crossing rows

We complete the walls on the sides of the scene

A detailed process to create the big window's frame to be used on multiple walls

We add glass to the window's frame and duplicate and place them in different positions of the scene

We create the main ring of the biggest lamp of the scene

Add the first array of four bent bars connected to the previous part of the lamp

Connecting the second array of four bent bars with spheres

Hanging Lamp - Part 4

Adding rope elements to hang the lamp from the ceiling

Start the creation of a smaller ceiling hanging lamp

Finishing details of the smaller lamp

Start the design of a Lamp that will be place against the walls

Finishing the design of the Wall Lamp and attaching it to a wall

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Modeling With Unreal Engine 5 - No Maya or Blender Needed with these activities:
Review Basic 3D Modeling Concepts
Reviewing basic 3D modeling concepts will help you better understand the underlying principles behind Unreal Engine 5's modeling tools.
Browse courses on Polygon Modeling
Show steps
  • Watch introductory videos on 3D modeling.
  • Read articles about polygon modeling and mesh topology.
  • Practice creating simple shapes in a 3D modeling software.
Read 'Mastering Unreal Engine 5' by Kalin Baychev
Reading this book will provide a broader and deeper understanding of Unreal Engine 5's capabilities, complementing the course's focus on modeling.
Show steps
  • Obtain a copy of 'Mastering Unreal Engine 5'.
  • Read the chapters related to modeling and environment creation.
  • Experiment with the techniques described in the book within Unreal Engine 5.
Practice Modeling Basic Shapes
Practicing modeling basic shapes will reinforce your understanding of Unreal Engine 5's modeling tools and improve your proficiency.
Show steps
  • Create a cube, sphere, cylinder, and cone using Unreal Engine 5's modeling tools.
  • Modify the dimensions and properties of each shape.
  • Combine multiple shapes to create more complex objects.
Four other activities
Expand to see all activities and additional details
Show all seven activities
Read 'Unreal Engine 5 Cookbook' by Matt Edmonds
Consulting this cookbook will provide practical solutions to specific modeling challenges you may encounter.
Show steps
  • Obtain a copy of 'Unreal Engine 5 Cookbook'.
  • Browse the table of contents to familiarize yourself with the topics covered.
  • Refer to the book when you encounter specific modeling challenges.
Create a Simple 3D Model Showcase
Creating a showcase of your 3D models will help you solidify your skills and build a portfolio piece.
Show steps
  • Design and model three different simple objects in Unreal Engine 5.
  • Arrange the models in a visually appealing scene.
  • Take screenshots or record a video of your showcase.
  • Share your showcase on a portfolio website or social media.
Follow Advanced Modeling Tutorials
Following advanced tutorials will expose you to more complex modeling techniques and expand your skillset.
Show steps
  • Search for tutorials on advanced modeling techniques in Unreal Engine 5.
  • Choose a tutorial that focuses on a specific modeling challenge.
  • Follow the tutorial step-by-step, paying attention to the techniques used.
  • Adapt the techniques learned to your own modeling projects.
Model a Small Room Interior
Starting a project to model a small room interior will allow you to apply your skills in a practical setting and create a more complex scene.
Show steps
  • Plan the layout and design of your room.
  • Model the walls, floor, and ceiling of the room.
  • Add furniture and decorative elements to the room.
  • Texture and light the scene to create a realistic atmosphere.

Career center

Learners who complete Modeling With Unreal Engine 5 - No Maya or Blender Needed will develop knowledge and skills that may be useful to these careers:
Game Environment Artist
A Game Environment Artist is responsible for creating the visual environments within video games. This course, focusing on 3D modeling with Unreal Engine 5, directly supports the skills needed to excel in this role. Game Environment Artists use tools like those covered in this course to build immersive and detailed worlds. The course emphasizes direct modeling techniques within Unreal Engine, which is advantageous since a Game Environment Artist builds levels and environments directly in a game engine. The capstone project where learners recreate the lobby from "The Shining" helps build a strong foundation for portfolio work.
Indie Game Developer
An Indie Game Developer works on smaller, independent game projects, often handling multiple roles in the development process. This course, centered around modeling with Unreal Engine 5, helps Indie Game Developers to create their own assets and environments. Indie Game Developers often need to be proficient in various aspects of game development, including modeling, level design, and texturing. The course's coverage of topics such as basic modeling, the Model tool, and UV mapping may be helpful for Indie Game Developers to create entire games. The capstone project is a nice addition to a portfolio.
3D Modeler
A 3D Modeler creates three-dimensional models of objects and environments for various industries, including gaming, film, and product design. This course, which emphasizes 3D modeling within Unreal Engine 5, helps aspiring 3D Modelers build a portfolio without needing separate 3D software. A 3D Modeler must be proficient in creating detailed and visually appealing models. The course’s focus on using Unreal Engine's built-in tools such as the Model tool, XForm tool, Mesh and Deform features helps one to quickly prototype and refine models. The "Shining" lobby recreation project builds a strong foundation for showcasing skills.
Level Designer
Level Designers craft the layouts, gameplay, and visual elements of game levels. This course on Unreal Engine 5 modeling helps Level Designers to rapidly prototype and create environments directly within the engine. A key aspect of level design is the ability to create engaging and functional spaces; Level Designers use modeling tools and techniques to shape the player's experience. This course's coverage of basic modeling, the XForm tool, and the Model tool gives learners the ability to block out and detail game levels. Furthermore, the capstone project allows learners to apply these skills to create a polished environment.
Virtual Production Artist
A Virtual Production Artist utilizes real-time rendering and virtual environments to create visual effects and pre-visualization for film and television. This course centered on Unreal Engine 5 enables Virtual Production Artists to quickly iterate on environments and assets. Virtual Production Artists need to create and manipulate 3D models to visualize scenes and effects before shooting. The course's focus on direct modeling in Unreal Engine helps Virtual Production Artists create high-quality assets efficiently. The course's exploration of UV mapping and mesh deformation may be helpful in creating realistic and visually stunning virtual sets.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, optimizing art assets for use in game engines. This course focusing on Unreal Engine 5 modeling helps in understanding the technical constraints and possibilities within a game engine. A Technical Artist may need to create or modify models to improve performance or visual fidelity; this course helps one to efficiently model and refine meshes. The course's coverage of UV mapping, mesh deformation, and other advanced modeling techniques may be helpful in optimizing art assets. A Technical Artist needs to problem solve and improve the art pipeline.
Set Designer
A Set Designer creates the physical environment for theatrical, film, and television productions. This course, emphasizing 3D modeling with Unreal Engine 5, helps Set Designers visualize and plan sets. Set Designers need to create detailed and realistic sets that meet the director's vision. The course's coverage of basic modeling, mesh deformation, and UV mapping may be helpful for Set Designers to create compelling set designs. Given the prevalence of virtual sets, this course may be especially useful. The ability to directly model and refine meshes within the engine is valuable.
Exhibition Designer
An Exhibition Designer creates and plans the layout and design of exhibitions for museums, galleries, and trade shows. This course helps Exhibition Designers create detailed visualizations of their designs. Exhibitions Designers need to communicate their design ideas to clients and stakeholders. The course's coverage of Unreal Engine's modeling tools, combined with the ability to create realistic environments, helps Exhibition Designers to produce presentations. The skills learned in the course enables them to showcase designs in an immersive and engaging manner.
Architectural Visualization Artist
An Architectural Visualization Artist creates photorealistic renderings and animations of architectural designs. Since this course focuses on 3D modeling with Unreal Engine 5, it may be helpful for Architectural Visualization Artists to produce interactive and immersive visualizations. The course's detailed exploration of Unreal Engine's modeling tools, along with the ability to refine models with intricate details and realistic deformations, may be helpful in creating compelling visualizations. The skills learned in the course help Architectural Visualization Artists to present designs in a visually appealing manner.
Interior designer
An Interior Designer plans and designs interior spaces for residential, commercial, and industrial buildings. This course, due to its emphasis on 3D modeling, can help Interior Designers create detailed visualizations of their designs. Interior Designers need to communicate their design ideas to clients and contractors. The course's coverage of Unreal Engine's modeling tools, combined with the ability to create realistic environments, helps Interior Designers to produce compelling presentations. The skills learned in the course may allow them to showcase designs in an immersive and engaging manner.
Augmented Reality Developer
An Augmented Reality Developer creates interactive experiences that overlay digital content onto the real world. Since Augmented Reality relies on 3D models, this course on Unreal Engine 5 may be useful. Augmented Reality Developers need to create and optimize 3D models for mobile devices and other platforms. The course's focus on efficient modeling techniques, combined with the ability to refine models and apply textures using the UVs tool, may be helpful for creating visually appealing AR experiences. The course's emphasis on direct modeling techniques proves helpful for rapid prototyping and iteration.
Concept Artist
A Concept Artist creates visual representations of ideas for games, film, and other media. While Concept Art is often created with programs such as Photoshop, the field is increasingly turning to 3D to represent concepts. This course on Unreal Engine 5 may be useful to showcase a final vision and walkthrough a scene. Concept Artists need to rapidly visualize and iterate on ideas. The course's emphasis on direct modeling techniques within Unreal Engine helps to quickly bring concepts to life. The ability to directly model and refine meshes within the engine may be helpful for iterative visualization.
Product Visualization Artist
A Product Visualization Artist creates photorealistic images and animations of products for marketing and design purposes. Although this course largely covers environments, one can still create products in Unreal Engine 5. Product Visualization Artists often need to quickly prototype and refine product designs. This course's emphasis on direct modeling within Unreal Engine, bypassing the need for external 3D software, helps Product Visualization Artists to streamline their workflow and enhance creativity. The skills learned in the course may allow learners to showcase product designs in visually stunning and engaging ways.
Simulation Designer
A Simulation Designer creates virtual environments and scenarios for training, research, and other simulation purposes. This course on Unreal Engine 5 helps Simulation Designers create the 3D assets needed for simulations. Simulation designers need to build detailed and realistic environments. The course's emphasis on direct modeling techniques, combined with the ability to refine models using tools like the Mesh and Deform features, leads to the creation of compelling simulations. A Simulation Designer may find this course helpful.
Motion Graphics Designer
A Motion Graphics Designer creates animated graphics and visual effects for various media, including film, television, and web. While typically this role is 2D, creating animated 3D graphics is becoming popular, and this course helps with this. The course's coverage of basic modeling techniques, transformations using the XForm tool, and mesh deformation will be useful. Motion Graphics Designers often need to create stylized and visually appealing elements; skills taught in the course may be useful in bringing creative visions to life. Creating animations and moving elements in Unreal is possible.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Modeling With Unreal Engine 5 - No Maya or Blender Needed.
Provides a comprehensive guide to Unreal Engine 5, covering a wide range of topics including modeling, texturing, and lighting. It's a valuable resource for both beginners and experienced users looking to deepen their understanding of the engine. The book offers practical examples and step-by-step instructions, making it an excellent companion to the course. It can be used as a reference tool throughout the course and beyond.

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