Are you a game developer looking to enhance your Cinematics or an animator eager to master real-time animation in Unreal Engine? You're in the right place. In this course, I'll walk you through everything you need to know about creating Cinematics in Unreal Engine. We'll harness the engine's powerful toolset and go through the entire process of crafting impressive cutscenes.
Are you a game developer looking to enhance your Cinematics or an animator eager to master real-time animation in Unreal Engine? You're in the right place. In this course, I'll walk you through everything you need to know about creating Cinematics in Unreal Engine. We'll harness the engine's powerful toolset and go through the entire process of crafting impressive cutscenes.
If you're new to Unreal Engine, don't worry, I've got you covered. This course includes essential basics, from installing the engine to setting up projects and navigating level editing. We'll exclusively use free assets and create a complete video together, step by step, covering character animation, Niagara VFX, lighting systems, and Post Process workflows.
Once you've mastered the fundamentals or if you already have experience, we'll explore UE5's cinematic tools. You'll learn to use the Cinematic Camera for realistic movie simulations and delve into tools like the rail rig and crane rig for professional camera movements, based on my years of experience and daily workflow.
I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I've gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.
Here’s what makes this course stand out:
Always Updated: Regularly refreshed to include the latest UE5 updates, so you’re always learning with the most current tools and techniques.
Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.
Cinematic System: You will learn how to use Cinematic tools in Unreal Engine 5, create scenes, and build complex sequences for video games and your video productions.
VFX System: You will discover how to use Niagara VFX and the Particle system in your Cinematics, control VFX inside the Sequencer, and customize them to fit your needs.
Landscape: You will learn how to edit your Landscape for Cinematic production, using Megascans and Foliage System.
Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
In addition to standard rendering in MRQ format, in PNG, if you want to achieve the highest quality, you can choose the EXR file option.
You will learn how to set up the Da Vinci video editing process, manage color space, and select the correct settings. I will cover the most essential and basic options. Remember, we will not be using ACES.
Why is UE5 the current industry standard and why should you invest in learning to work with this engine? What opportunities will mastering the art of creating stunning cinematics unlock for you?
You will install UE5 via the Epic Games Launcher, download FAB assets, and create a new project by selecting a template and configuring settings. I prepared PDF list of all assets for you.
*Since the course was created two months before the FAB launch, this Lecture has been updated. Some assets, such as the "Military Weapon Silver" Pack, still haven't been added to FAB, so below video you’ll find a link to download this asset from our Google Drive in PDF. If this asset is added to FAB over time, you’ll be able to add it directly to your library.
After downloading the file and unzipping it, copy the entire folder and paste it into the "Content Folder" in your Unreal Engine 5 Project - to add "Military Weapon Silver Pack".
You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.
*I prepared list of most important Hotkeys & Commands in UE5. PDF file below:
You will learn what Master Sequence and Sequencer are, and how to use them. Understand the importance of camera work principles and what you should know. Learn to operate a manual camera and create your first scene. Please remember to change your Viewport to "Cinematic" - at default it is Perspective!
*Download list of Camera Real Lens Types, to better understand composition and plan your cinematics.
*Download Storyboard example and create your own STRB - keep it simple and organized!
*Having issue with Shot duration and Master Sequence settings - check out our PDF guide!
I will show you an unconventional way to use car animations in your film. You will see how to use the Take Recorder feature, control animations in Sequencer, and leverage free assets.
Create your second shot, mastering Camera Rig Rail and cine Camera. Explore the fundamental principles of Sequencer.
Create a tracking camera system, learn how to use it effectively and efficiently. I will show you my proven method for full camera position control while actively tracking an object. Refine scene number two.
We will create the third scene and use the Camera Rig Crane system. I will thoroughly discuss and demonstrate how to create cinematic shots similar to those seen in real film production.
Create your own shot environment, edit static meshes and foliage. Aim to enhance your shot to be more captivating and engaging.
Refine your shot, explore the Megascans Library, experiment with your own concepts, and develop your unique storytelling approach.
Let's check what you've managed to learn in this Chapter. All cinematics in UE5 have their own structure, so it's worth remembering and using the correct structure.
Step by step, I will guide you through creating your own lighting system. This will serve as a solid foundation for your future project work. You will also understand the importance of Lumen and its specific settings.
Both in movies and in UE5, you should use additional light sources. I will show you the basic options available in the engine that you should test.
I'll demonstrate basic blocking concepts and introduce additional camera techniques. You will see where you can find animations for your characters, how to add them in Sequencer.
You will see how to use spawnable actors in your shots. As well how to add extra light source to your sequence.
You will learn how to use the layout options, what the macro camera function provides, and how to create an interesting scene with a POV camera.
We will refine the fifth scene and create a Blueprint Camera Shake. I will show you how to adjust parameters and use the Blueprint in Sequencer.
You will combine animations into a cohesive scene, controlling your character's positions. Additionally, we will add additive animation.
We will start by using the Cascade Particle System, add VFX to Sequencer, and activate them at the right moment.
*If you notice a problem when adding VFX in the Outliner (after saving the project, the VFX gets detached from the object), the PDF below shows exactly how to do it in the Sequencer.
The Niagara VFX system is a significant advantage of UE5 over other engines. You will learn how to quickly and efficiently utilize VFX, add them to scenes, and even use Niagara cache. This will enable you to implement practically any VFX.
In this extensive lecture, I will discuss step by step the most important features of Post Process Volume. I'd like you to explore their functionalities along with me.
Additional capabilities of Sequencer, add SFX, effects, and see how to activate your video at the beginning of the game. I will also show you how to set up rendering functions, what to focus on, and what to choose. I have prepared a file with all settings for you to download. Add it to your UE5 project folder -> Content -> CINEMATIC
We’re excited to announce that you now have full access to all the SFX used in our Cinematic project! Feel free to incorporate them directly in your UE5 levels or during the post-production stage. Enjoy creating!
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