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How to Make a Platformer Using libGDX

'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input.

This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.

Prerequisites and Requirements: This course builds on '2D Game Development with libGDX', so taking that course first is strongly recommended. Otherwise, you'll need familiarity with the basics of libGDX. This course assumes basic proficiency with Java and Android Studio, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.To brush up on these skills, consider taking Intro to Java Programming and How to Install Android Studio.See the for using Udacity.

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Rating Not enough ratings
Length Approx. 8 weeks
Starts On Demand (Start anytime)
Cost $0
From Udacity
Instructors Peter Heinrich, Jeremy Silver
Download Videos Only via web browser
Language English
Subjects Programming
Tags Computer Science Software Development

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Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

2D Production Artist $60k

2D Image Analyst $64k

2D/3D Game Artist 2 $70k

3D/ 2D Artist $74k

Character Artist (2D) $77k

2D and Illustration Artist $77k

Concept / 2D Artist $83k

Junior 2D Artist $88k

2D Paint $102k

Senior 2D Game Artist $140k

2D Game Artist Lead $150k

2D / UI Artist $151k

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Rating Not enough ratings
Length Approx. 8 weeks
Starts On Demand (Start anytime)
Cost $0
From Udacity
Instructors Peter Heinrich, Jeremy Silver
Download Videos Only via web browser
Language English
Subjects Programming
Tags Computer Science Software Development

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