May 1, 2024
Updated May 9, 2025
22 minute read
Game design is the art and science of creating the rules, systems, and experiences that make up a game. It's a multifaceted discipline that involves conceptualizing the core elements of a game—such as its mechanics, narrative, and aesthetics—and then bringing those elements together into a cohesive and engaging whole. At its heart, game design is about crafting an interactive journey for the player, one that can be entertaining, challenging, thought-provoking, or all of the above.
9goqft|
Find a path to becoming a Game Design. Learn more at:
OpenCourser.com/topic/9goqft/game
Featured in The Course Notes
This topic is mentioned in our blog,
The Course Notes. Read
one article that features
Game Design:
To read more articles from OpenCourser, visit:
OpenCourser.com/notes
Reading list
We've selected 30 books
that we think will supplement your
learning. Use these to
develop background knowledge, enrich your coursework, and gain a
deeper understanding of the topics covered in
Game Design.
The most recent edition of Schell's widely acclaimed book, updated to include examples from newer platforms like VR/AR and contemporary game design trends such as free-to-play and hybrid games. It remains a must-read for a broad understanding and incorporates contemporary topics.
Is widely considered a fundamental text in game design, offering a comprehensive framework through over 100 'lenses' or different perspectives from which to view and analyze a game. It is highly valuable for gaining a broad understanding and is often used as a textbook in academic settings. The book helps solidify understanding by providing practical questions and frameworks for evaluating game design decisions.
A comprehensive overview of game development, covering everything from design to programming to marketing.
A practical guide to game design, with a focus on creating innovative and engaging games. Written by a leading game designer and educator.
Offers a practical, hands-on approach to game design with a strong emphasis on the player experience. It guides readers through the process of designing, playtesting, and iterating on games. It's an excellent resource for gaining a broad understanding and solidifying practical skills, often used as a textbook.
Written by a seasoned game designer, this book provides practical advice and insights into designing video games, covering topics from concept to production. It's known for its accessible style and real-world examples, making it valuable for both beginners and those looking to solidify their understanding of industry practices.
Covers a wide range of fundamental game design concepts, including game mechanics, interface design, and storytelling. It provides a solid foundation for understanding the core elements of game creation and is often used as an introductory textbook in game design programs.
Explores the intersection of psychology and video games, examining how cognitive science principles can be applied to game design to create more engaging and intuitive experiences. Published recently, it offers a contemporary perspective on understanding player behavior and is valuable for deepening understanding of user experience in games.
Focuses specifically on the tactile and kinetic aspects of video games – the 'game feel.' It explores how low-level input and output contribute to a player's experience and provides methods for analyzing and designing for better game feel. It's valuable for deepening understanding of a crucial, often overlooked, aspect of game design.
A comprehensive guide to level design for video games. Written by a leading level designer with over 20 years of experience.
A foundational text on game design, covering the core principles and theories of game design.
Presents a practical approach to game design, emphasizing the creation of engaging player experiences through mechanics and systems. It offers a clear and approachable guide to the design process and is useful for both broad understanding and solidifying practical design skills.
Focuses on the craft of creating compelling stories and integrating them effectively into video games. It covers various aspects of narrative design, including character development, plot structure, and dialogue. It's a key resource for those interested in the storytelling side of game design.
Delves into advanced game design principles through the lens of systems thinking. It's aimed at experienced designers looking to deepen their understanding of complex game systems and their interactions. It requires a foundational understanding of game design concepts.
Authored by experienced game designers, including the creator of Magic: The Gathering, this book breaks down games into their fundamental components and explores the relationships between them. It's a valuable resource for deepening understanding of game systems and mechanics.
An exploration of the neuroscience of game design, focusing on how to use UX principles to improve the player experience.
A memoir from one of the most influential game designers in history. While not a traditional textbook, it offers invaluable insights into the design philosophy and creative process behind iconic games. It provides a unique perspective on the history and practice of game design from a legendary figure.
A beginner-friendly introduction to game development, covering everything from programming to art and design.
An anthology of key writings on game design and theory, this book compiles influential texts from various disciplines. It provides a broader historical and theoretical context for game design and is valuable for deepening understanding and exploring classic perspectives.
Provides a journalistic look at the development cycles of various video games, highlighting the challenges and realities of game production. While not strictly a design book, it offers crucial context for designers by illustrating how design decisions are impacted by the development process and industry pressures. It's valuable for understanding the contemporary game industry landscape.
Offers an academic introduction to the field of game studies, exploring games from various theoretical perspectives, including cultural, social, and historical. It provides a broad understanding of the academic discourse around games and can be helpful for those pursuing game design at a higher academic level.
Although not specifically about game design, this classic book on usability and human-centered design offers principles that are highly applicable to creating intuitive and engaging game interfaces and experiences. It provides foundational knowledge in design thinking that is valuable for any designer.
A classic text focusing on the design of multi-user virtual environments, particularly relevant to MMORPGs. While some technical aspects may be dated, the design principles and insights into player interaction and virtual economies remain highly valuable for understanding complex online game spaces.
For more information about how these books relate to this course, visit:
OpenCourser.com/topic/9goqft/game