This introductory course is based on the Game Design & VFX School at LaSalle College’s Vancouver campus, crowned the #1 undergraduate school in Canada for video game design by the Princeton Review 10 years in a row.
What is good game design? How do you come up with good game ideas? How do you start documenting your ideas? How do you create an experience? How do you write a rule book? These are some of the questions that will come up during the game design process, and this course will enable you to answer them.
This introductory course is based on the Game Design & VFX School at LaSalle College’s Vancouver campus, crowned the #1 undergraduate school in Canada for video game design by the Princeton Review 10 years in a row.
What is good game design? How do you come up with good game ideas? How do you start documenting your ideas? How do you create an experience? How do you write a rule book? These are some of the questions that will come up during the game design process, and this course will enable you to answer them.
When you’re designing a game, you’re designing an intricate system, so you will follow a series of steps to help you through the game creation process.
This course walks you through those steps—from determining a game’s success criteria and conceptualizing new aspects and core concepts to designing and prototyping your game, through to producing and finalizing your game.
It explores what’s involved in designing game experiences for the gaming industry and which elements affect player experiences and behavior. It also identifies some key considerations in ideation and video game development: how to establish your game’s situation, design pillars and loops, and document your game ideas.
Understand the design process and how to approach designing a game from scratch.
Envision and create game experiences for your target audience.
Define success for your game, evaluate its viability, design and prototype the game idea you have selected.
Produce and finalize your game, including finalizing card games and board games as well as designing the packaging and a clear rule book
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