Gamification
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Rating | 4.6★ based on 120 ratings |
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Length | 7 weeks |
Effort | 4-8 hours/week |
Starts | Jul 10 (38 weeks ago) |
Cost | $95 |
From | University of Pennsylvania via Coursera |
Instructor | Kevin Werbach |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design Business |
Tags | Computer Science Design And Product Business Marketing |
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What people are saying
kevin werbach
Kevin Werbach really integrates his content into his lectures, which are interesting and full of real-world examples.
This was an exceptional course given by Kevin Werbach.
Kevin Werbach ties in psychology and business, gaming and social good to give a picture of current uses of gamification and provide insights into how one might design a gamification system of their own.
However, Kevin Werbach explains all of the concepts in ways that are easily understood for gamers and non-gamers alike.
Kevin Werbach was entertaining, knowledgeable, and organized as he walked us through the process from basics to intermediate topics.
Prof Kevin Werbach is the best (truly a leader in the field) - lots of enthusiasm in his lectures.
Kevin Werbach is a great professor and his examples were so amusing, he did a really great job.
Professor Kevin Werbach, applying his powerful communication skills, made me open a fantastic door on internal corporate management of human activity systems.
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peer review
Very engaging format : \- Short videos \- Voice tone of prof Werbach are good \- Lots of exemples \- Good quizzes \- Assignment with peer review are good to take time to learn.
Sometimes the answers were a bit subjective, but it did encourage you to go back and look over the notes \- 3 longer written assignments, peer reviewed.
The peer review interaction on the homework was hit or miss, but reviewing others work helped see the variations in how others were absorbing the material.
I enjoyed the opportunity to learn from the peer reviewed exercises.
I would not recommend paying any money for any class that offers a peer review, as long as students can affect my pass or fail in any class then it is a waste of money.
Peer review is supposed to be based on being reviewed by students that have the same general knowledge on the subject and that can't happen when we are learning that subject.
Next time I would advise the course staff to have an introduction before the course, explaining what should be the peer review.
The peer reviewed assignment is basically building up the first stages of a business case and doesn't take a lot of time to finish.
Kevin is a reasonably enthusiastic teacher and I personally really enjoyed the peer review assignments we had to do.
Peer review process was ok in my case, and the quizzes and final exam are fun and keep what you have learned in check.
It presents basics of gamification and let you come up with your own gamification ideas on "real world scenarious" through peer reviewed exercices, but that's all = Liked it, but nothing special or game-changing.
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professor werbach
http://www.youtube.com/watch?v=lK_cdkpazjI Professor Werbach presents a series of lectures that go into real depth about gamification, what it is, the psychology and research behind it, and implications for developers and people interested in the topic.
The information is presented in a an engaging way by Professor Werbach and the workload is not that difficult, but engaging enough.
Professor Werbach's lectures were engaging and informative, and I was always bummed when each week's lectures were done.
Thanks, Professor Werbach & Coursera for offering this course & sharing this information with the world.
The most interesting parts in my opinion are when professor Werbach interviews someone who works in the field.
This course was also my introduction to MOOCs and I fear I was spoiled by Professor Werbach.
The video lessons of Professor Werbach are fluid, exciting and instructive.
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game elements
Gamification provides an overview of using game elements in non-game contexts.
Similarly, a company with a web application might introduce game elements like points and badges and community interaction to encourage activity on the app.
This course engages critical thinking skills and demonstrates the effectiveness of using game elements to empower and motivate the teaching/learning process.
Lots of background on game elements, motivation, applications.
This was a good introduction to a lot of the thought related to game elements and motivation.
- The multi answer questions is hard to get right - partly, I think because it goes on in a foreign language, for me.. Gamification provides an overview of using game elements in non-game contexts.
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peer reviews
I have no problem with peer reviews as long as they don't affect my grade.
I loved all part of this class except the peer reviews.
Every class I have taken that has peer reviews, their are rude, useless comments made.
Peer reviews should only count as pass if done and fail if not done, the points that peers give should not count against grade at all.
Peer reviews are supposed to be done by people with the same level of knowledge and that can't happen in a learning environment.
Apart from that I should also state that the peer reviews are very interesting but it's a shame that some people don't understand what they are asked to do.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Marketing and Gamification Analyst $104k
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Rating | 4.6★ based on 120 ratings |
---|---|
Length | 7 weeks |
Effort | 4-8 hours/week |
Starts | Jul 10 (38 weeks ago) |
Cost | $95 |
From | University of Pennsylvania via Coursera |
Instructor | Kevin Werbach |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design Business |
Tags | Computer Science Design And Product Business Marketing |
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