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Casey O'Donnell
You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical...
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You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.
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Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Students who want to clarify and refine their game's idea into a prototype and more
Game creation is no longer just about understanding the tools, hence, this is perfect
Ideal for individuals interested in understanding the processes of game design
This course explores the process of designing meaningful experiences for players

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Reviews summary

Game design process guide

This course provides a comprehensive guide to the game design process, from ideation and concept development to prototyping, testing, and documentation. While some reviewers found the content valuable, others felt that it focused too much on theoretical concepts and not enough on practical application and hands-on experience.
Provides a framework for hobbyists and experienced designers
Students will produce game design documents, blueprints, prototypes, and pitches
Course is heavy on writing documents, not enough on practical game design
"The title of this course is misleading, it should be called "Writing a game design document"."

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Principles of Game Design with these activities:
Practice drawing and sketching
Helps develop visual design skills, which are important for game art and world-building.
Browse courses on Art
Show steps
  • Practice drawing basic shapes and objects
  • Experiment with different drawing techniques
  • Study the work of other artists and designers
Keep a notebook of design ideas
Helps practice documenting and refining game ideas throughout the process.
Show steps
Create a simple game using a game engine
Helps develop practical skills using game engines and implementing game mechanics.
Browse courses on Unity
Show steps
  • Choose a game engine and learn its basics
  • Design a simple game concept and mechanics
  • Create a prototype of your game in the game engine
  • Test and refine your game
Four other activities
Expand to see all activities and additional details
Show all seven activities
Find a mentor who can provide feedback on your game designs
Provides guidance and support from experienced game designers.
Show steps
  • Identify potential mentors in your network or through online platforms
  • Reach out and introduce yourself
  • Ask for feedback on your game designs
Design a board game from scratch
Helps practice moving from game concept to design documentation.
Show steps
  • Brainstorm and refine your game concept
  • Design the game mechanics and rules
  • Create a prototype of your game
  • Playtest your game and gather feedback
  • Refine your game based on feedback
Contribute to an open-source game project
Helps you understand real-world game development practices.
Show steps
  • Find an open-source game project to contribute to
  • Understand the project's codebase
  • Identify an area where you can contribute
  • Make your contributions to the project
  • Get feedback on your contributions from the community
Participate in a game design competition
Provides a challenging environment to test and refine your skills against others.
Show steps
  • Find a competition that aligns with your interests
  • Develop your game concept and design
  • Create a prototype of your game
  • Submit your game to the competition
  • Get feedback on your game from the judges

Career center

Learners who complete Principles of Game Design will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers are responsible for the overall concept, design, and development of video games. This course provides a strong foundation in the principles of game design, including idea generation, story development, character creation, and game mechanics. The course also covers the process of prototyping and testing games, which is essential for creating successful and engaging games.
Level Designer
Level Designers are responsible for creating the environments and levels in video games. This course provides a strong foundation in the principles of level design, including world building, level layout, and gameplay flow. The course also covers the process of prototyping and testing levels, which is essential for creating engaging and challenging levels.
Game Producer
Game Producers are responsible for the overall production of video games. This course provides a strong foundation in the principles of game production, including project management, budgeting, and marketing. The course also covers the process of pitching and selling game ideas, which is essential for securing funding and support for game development.
Game Programmer
Game Programmers are responsible for the coding and development of video games. This course provides a strong foundation in the principles of game programming, including programming languages, game engines, and artificial intelligence. The course also covers the process of prototyping and testing games, which is essential for creating bug-free and efficient games.
Game Writer
Game Writers are responsible for writing the story, dialogue, and characters for video games. This course provides a strong foundation in the principles of game writing, including storytelling, character development, and dialogue writing. The course also covers the process of prototyping and testing game scripts, which is essential for creating engaging and immersive stories.
Game Artist
Game Artists are responsible for creating the visual assets for video games, including characters, environments, and props. This course provides a strong foundation in the principles of game art, including 3D modeling, texturing, and animation. The course also covers the process of prototyping and testing game art, which is essential for creating visually appealing and immersive games.
Game Tester
Game Testers are responsible for testing video games to identify and fix bugs. This course provides a strong foundation in the principles of game testing, including test planning, execution, and reporting. The course also covers the process of prototyping and testing games, which is essential for creating high-quality and bug-free games.
Game Designer (Tabletop)
Game Designers for Tabletop games are responsible for the overall concept, design, and development of board games, card games, and other tabletop games. This course provides a strong foundation in the principles of game design, including idea generation, story development, character creation, and game mechanics. The course also covers the process of prototyping and testing games, which is essential for creating successful and engaging games.
Game Developer
Game Developers are responsible for the overall development of video games, including design, programming, art, and production. This course provides a strong foundation in the principles of game development, including project management, budgeting, and marketing. The course also covers the process of pitching and selling game ideas, which is essential for securing funding and support for game development.
Game Writer (Tabletop)
Game Writers for Tabletop games are responsible for writing the story, dialogue, and characters for board games, card games, and other tabletop games. This course provides a strong foundation in the principles of game writing, including storytelling, character development, and dialogue writing. The course also covers the process of prototyping and testing game scripts, which is essential for creating engaging and immersive stories.
Game Designer (Educational)
Game Designers for Educational games are responsible for the overall concept, design, and development of video games that are designed to teach or educate players. This course provides a strong foundation in the principles of game design, including idea generation, story development, character creation, and game mechanics. The course also covers the process of prototyping and testing games, which is essential for creating successful and engaging games.
Game Developer (Educational)
Game Developers for Educational games are responsible for the overall development of video games that are designed to teach or educate players, including design, programming, art, and production. This course provides a strong foundation in the principles of game development, including project management, budgeting, and marketing. The course also covers the process of pitching and selling game ideas, which is essential for securing funding and support for game development.
Game Designer (VR/AR)
Game Designers for VR/AR games are responsible for the overall concept, design, and development of video games that are designed to be played in virtual reality or augmented reality. This course provides a strong foundation in the principles of game design, including idea generation, story development, character creation, and game mechanics. The course also covers the process of prototyping and testing games, which is essential for creating successful and engaging games.
Game Developer (VR/AR)
Game Developers for VR/AR games are responsible for the overall development of video games that are designed to be played in virtual reality or augmented reality, including design, programming, art, and production. This course provides a strong foundation in the principles of game development, including project management, budgeting, and marketing. The course also covers the process of pitching and selling game ideas, which is essential for securing funding and support for game development.
Game Designer (Mobile)
Game Designers for Mobile games are responsible for the overall concept, design, and development of video games that are designed to be played on mobile devices. This course provides a strong foundation in the principles of game design, including idea generation, story development, character creation, and game mechanics. The course also covers the process of prototyping and testing games, which is essential for creating successful and engaging games.

Reading list

We've selected 11 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Principles of Game Design.
Collection of essays on game design, and useful reference for people who are interested in the history and theory of game design.
Comprehensive overview of game development, and useful reference for people who are interested in working in the game industry.
Comprehensive overview of game design, and useful reference for people who are new to game design.
Good overview of the fundamentals of game design, and useful reference for people who are new to game design.
Provides a good overview of character development and storytelling for games, and useful reference for people who are new to game design.
Provides a good overview of level design, and useful reference for people who are new to game design.
Provides a good overview of game analytics, and useful reference for people who are new to game design.
Very technical look at game mechanics. It useful reference for people with a strong technical background.

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