Principles of Game Design
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Rating | 4.2★ based on 304 ratings |
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Length | 5 weeks |
Starts | Dec 7 (173 weeks ago) |
Cost | $79 |
From | Michigan State University via Coursera |
Instructor | Casey O'Donnell |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design |
Tags | Computer Science Design And Product Software Development |
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What people are saying
game development
This course is a real help in understanding game development cycle.
It's so boring and so far away from realities of contemporary game development so I lost all the will to see these courses at all, for several months.
: ) It was great opportunity of learning game development and designing process.
I would like to recommend it highly to everyone who is interested in game development.
Excellent Course For Game Development Engineering :) Amazing teacher, and amazing concepts!
It really seems that he like game development, he make jokes and try to make the course interesting.
Couple the concepts learned here with the technical skills from the game development courses (or your own technical experience and knowledge), and you'll be much better equipped to make a solid, marketable product.
This course is the perfect introduction to key game design concepts that most universities don't teach (as opposed to pure programming), and I'm certain that my ventures into game development as a career will be much smoother thanks to this course.
I did find myself often wondering exactly what was expected of me on the assignments, and during lecture I'd hear "this is something to think about...", but not what I'd like to hear which is "here's what to do".Overall a great fit into the game development specialization.
It was a great experience to realize that game development was much more than coding, designing and audio mixing.
As been curious for Game Development I never knew the theoretical side of Game Design and how important it is in order to be a Game Developer Second and Game Designer first It was really good experience.
learnt a lotreeeeeeeeeeeee this course started me thinking individually and i learned from this course very much and it is more useful for every gamer or game design member great course... thanks fot everything This course while provides good theoretical and supplementary information and theoretical knowledge on how to include mechanics and design a game using design documents and prototypes, I personally feel that some of the technical skill gaps should be accounted for via taking another course - Game Development for Modern Systems - first before taking the Game Design course.
There's an assignment that required to produce a prototype, and the Introduction to Game Development course covers very specific recipes using the Unity 3D game engine.
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game design document
The title of this course is misleading, it should be called "Writing a game design document".
A game design document made in a week?
The course covers a lot of interesting topics i a short time, citing external documents, webpages and books; sometimes some questions in the quiz refer to external documents.About the assignment: it start quite easy, about high concept, story bible, game design document, making the student write more and more detailed, focusing all the attention on the documents.
Fundamental game design documentation oriented course Great course.
Excellent learning experience for game design documentation.
Actually I can just complete the quiz without watching videos at all.Secondly, the assignment workload for each week is not reasonable.For instance, you may write a high concept document in week one and come out with a game prototype in week four, but you cannot complete a game design document in only one week!
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peer review
With the other participants in the peer review often not giving an explanation to why they deducted points, it makes it quite difficult to know where I should improve.
Feedback for peer reviews should be mandatory and the scope of the exams should be more clear.
Amazing profesor, the evaluations though While this course includes a lot of useful information, all the peer review assignments are extremely unclear.
The quizzes were too short to be effective, and without requiring written feedback from peer review, the process doesn't seem very useful.
Peer review is really bad idea for such assignement when you are writing your very first design document.
I made a digital prototype using the knowledge acquired from the first course, but as you can imagine, it is not enough to make our game ideas come true.- The peer review system: the grading is completely non sense, as I said before, the assignments are complex, so it is difficult to show our ideas clearly in a document, without the abilities to make concept arts or something.
Questions for peer review are bad:"Mark 5 if work amasing".
Downside of the course are Quizes and Peer Reviews.
We may have jobs or we need to seek for a job or we just to study other lessons in campus, we can not just spend one week on this ambiguous course.Furthermore, the peer review criteria is totally ridiculous!
hghg Feels dead - not too much mentor/admin activity.Also, difficult course to rely solely on peer feedback, as it's all highly subjective.Overall I had a great fun time further flushing out my ideas and learning how to transform them into working prototypes; however, being siloed to feedback from a few "low-quality" peer reviewers is eroding my experience, it would be better if Coursera/this course could ensure a diversity of peer reviewers.
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for example
For example, one of the main marking points is 'The submitted file opens correctly', yet you can be marked either 1,3 or 5 for this.
I learned a lot about the various aspects about game design and can highly recommend this to anyone interested in the topic.The exams are a bit better than in the business course, however everything is still a bit vague so for example, the scope of a non digital prototype for the final exam is not really elaborated much.
For example, in the end of the course you suppose to release a prototype of your game but it would be a surprise to you, because since the beggining you were just imagining things and writing documentation about imaginary game you'd like to build.
For example, the typical grading options are 1) You barely did it or didn't do anything, 2) You went above and beyond, and 3) This is pretty epic.
For example, level design is mentioned.
The concepts are good and important, writing the assignments was not so easy :)It feels like there is a missing link between the concepts & the writing the documents.For example -the last exercise (prototype) was not good at all for most people I checked (including myself?
).On a secondary importance level: some of the questions/answers are hard to understand or related to extras (movies, for example) I did not I need to see, so it was a bit frustrating.
1-5 scale for submitting a PDF, for example.
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casey o'donnell
It's an invaluable experience, and Casey O'Donnell does a really good job with the videos.
I really like your course, It is easy but yet make me understand and have a clear point to start!Great course sir Casey O'Donnell is very talented and knows a lot.
¡¡¡Muchas gracias profesor Casey O'Donnell!!!
It needs to go through all of the steps necessary to make it a reality and Casey O'Donnell is great at teaching the process.
Simple, clear, wise Casey O'Donnell.
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really enjoyed
I really enjoyed the time spent learning from this course and it definitely is gonna be a reference when I found trouble prototyping.
It's okay, I like the instructor and I really enjoyed the assignments creating worlds and such.
I really enjoyed this course, I learned a lot of thing that will help me to build better games and today I have a clear idea of the whole process of creating games.
I really enjoyed it :) Very good brainstorming expirience!
thank you for taking the effort on making the course :) more practical assignment Very informative course really enjoyed.
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grading system
Great Instructor videos, bad assignments and peer grading system.
The peer-review assigment and grading system is the weak park of this course : you are asked to do a prototype in one week that must be reviewed "pretty epic" from the other students for the highest grade.
This class started out very rocky and the videos had errors, the quizzes had problems, and the assignments had a poor grading system.
The grading is supported by quizzes and assignment associated to a poor grading system.
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Careers
An overview of related careers and their average salaries in the US. Bars indicate income percentile.
Documentation Coordinator 2 $49k
Documentation Specialist 1 2 $58k
Lease Documentation $62k
Documentation Officer $74k
Documentation Editor $74k
Documentation Educator $75k
R&D Documentation Specialist $83k
Engineering Documentation $85k
Technical Documentation $103k
Product Documentation $103k
Documentation Programmer $116k
Documentation Team $117k
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Rating | 4.2★ based on 304 ratings |
---|---|
Length | 5 weeks |
Starts | Dec 7 (173 weeks ago) |
Cost | $79 |
From | Michigan State University via Coursera |
Instructor | Casey O'Donnell |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming Art & Design |
Tags | Computer Science Design And Product Software Development |
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