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Pablo Figueroa

Este proyecto final del Programa Especializado en Desarrollo y Diseño de Videojuegos te permite desarrollar durante 8 semanas un juego completo, entretenido y con visión de mercado, con base en lo que has aprendido en los demás cursos. Contamos con el apoyo de Samsung de Colombia, Teravision Games y 12 Hit Combo Studios, como describimos más adelante.

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Este proyecto final del Programa Especializado en Desarrollo y Diseño de Videojuegos te permite desarrollar durante 8 semanas un juego completo, entretenido y con visión de mercado, con base en lo que has aprendido en los demás cursos. Contamos con el apoyo de Samsung de Colombia, Teravision Games y 12 Hit Combo Studios, como describimos más adelante.

Durante 8 semanas definiremos el documento de diseño del videojuego, haremos la planeación y seguimiento según los conceptos de desarrollo ágil adquiridos, definiremos la estrategia de mercadeo y el público objetivo, desarrollaremos iterativamente dos versiones de nuestro juego y utilizaremos información de seguimiento de jugadores para ajustar nuestro juego. Al final produciremos un trailer corto de nuestro prototipo y un pitch corto, los cuales te permitirán mostrarlo fácilmente a posibles inversionistas o personas interesadas.

Samsung Colombia está interesada en que desarrolles este juego para su plataforma Gear VR. Puedes usar el material adicional que agregamos en el curso para guiarte a este respecto. Al final, cuéntanos en la entrega final si deseas mostrar tu juego a Samsung. Escogeremos en cada curso un juego, el cual se hará acreedor a un Samsung Galaxy S6 con su Gear VR (ten en cuenta que tenemos pendientes los detalles de envío).

Teravision Games y 12 Hit Combo están interesados en ofrecer internships a estudiantes destacados que terminen este certificado. Vamos a compartir con ellos tus trailers y entregas finales, y estamos ideando con ellos las formas en las cuales puedas participar desde tu ciudad de origen. Ten en cuenta que un internship es generalmente una posición sin pago, que busca que logres una experiencia en un equipo profesional de desarrollo, y que dependiendo de tu desempeño y las posibilidades de la empresa puede llevar a una oferta de trabajo.

¡Suerte y que te diviertas!

NOTA: Ten en cuenta que este curso ha sido diseñado como el último de cinco cursos que hacen parte del programa especializado en Desarrollo y Diseño de Videojuegos. Puedes tomar todos los cursos por separado o sólo uno de ellos, sin embargo te recomendamos que te inscribas y participes en los cinco, ojalá en el orden que te proponemos.

Para inscribirte únicamente a este curso debes ir a la página del mismo: https://www.coursera.org/learn/proyecto-desarrollo-videojuegos/home/welcome. Haz click en el botón azul de la izquierda "Enroll now" o "Inscribirse ahora", donde podrás elegir si deseas tomar el curso pagando por la certificación, en cuyo caso debes hacer unas evaluaciones adicionales obligatorias y cumplir con los otros requisitos de certificación; o si deseas auditarlo, es decir acceder al contenido sin pagar por el certificado.

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What's inside

Syllabus

Introducción al Curso y el Primer Módulo
Este curso retoma todos los conceptos que has adquirido a lo largo de la especialización, y busca que los pongas en práctica en tu propio desarrollo. Puedes proponer un nuevo juego, o retomar alguna idea que hayas comenzado antes. Como producto del curso deberás presentar un video juego de tu creación que esté debidamente diseñado, desarrollado, publicado en Kongregate y evaluado por compañeros del curso. Para lograr esto habrá dos sprints en el proceso, siguiendo la metodología Scrum. El primer sprint va desde el diseño y su sistema de mercadeo hasta la prueba con usuarios del juego. El segundo sprint incluye ajustes y documentación final. En cada módulo relacionamos los módulos de cursos anteriores que puedes repasar, como base para tu trabajo.
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Módulo 2. Primer Sprint, Semana 1
En esta primera semana del primer sprint comenzamos a definir la presentación de tu juego y las mecánicas de juego, en términos de interacciones entre elementos de juego y la entrada del jugador.
Módulo 3. Primer Sprint, Semana 2
En esta segunda semana de desarrollo esperamos comiencen a tener una versión jugable. Esperamos también que agreguen una interfaz al juego
Módulo 4. Primer Sprint, Semana 3
En esta semana esperamos que termines una primera versión del juego, con datos de analíticas y publicado en Kongregate para poderlo jugar.
Sesión de juego y promoción
En esta semana jugamos los juegos de los demás estudiantes, y hacemos promoción a nuestro juego, dirigida al mercado que identificamos.
Segundo Sprint: Semana 1
En esta semana analizamos las lecciones aprendidas de los jugadores de la semana anterior, representadas en las analíticas (y un posible cuestionario de satisfacción). Comenzamos el desarrollo de las mejoras al juego.
Segundo Sprint: Semana 2
En esta semana terminamos los cambios finales de nuestro juego, y lo dejamos listo para jugar.
Sesión de juego. Documentos de entrega
En esta semana final revisamos otros juegos. En paralelo, trabajamos en la documentación de promoción del juego, la cual consiste en un trailer corto y en un pitch corto que describa el juego.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Permite aplicar los conocimientos adquiridos en el programa especializado
Desarrolla un proyecto final completo, entretenido y con visión comercial
Cuenta con el apoyo de Samsung de Colombia, Teravision Games y 12 Hit Combo Studios
Define el documento de diseño del videojuego, la planificación y el seguimiento según los conceptos de desarrollo ágil adquiridos
Desarrolla iterativamente dos versiones del juego y utiliza información de seguimiento de jugadores para ajustarlo
Produce un tráiler corto del prototipo y un discurso corto para mostrarlo a posibles inversionistas o personas interesadas

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Reviews summary

Practical video game design project

This is the final project for the specialized program in Video Game Development and Design. Students will work on a game project for 8 weeks, defining the design document, doing the planning and follow-up according to the concepts of agile development acquired, defining the marketing strategy, and the target audience. Students will iteratively develop two versions of their game and use player tracking information to adjust their game.

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Desarrollo y Diseño de Videojuegos: Proyecto final with these activities:
Contribuye a un proyecto de código abierto relacionado con el desarrollo de videojuegos
Contribuir a un proyecto de código abierto te permitirá mejorar tus habilidades de programación, colaborar con otros y aprender sobre las mejores prácticas en el desarrollo de videojuegos.
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  • Encuentra un proyecto de código abierto relacionado con el desarrollo de videojuegos
  • Identifica un área del proyecto en la que puedas contribuir
  • Envía un pull request con tus contribuciones
Show all one activities

Career center

Learners who complete Desarrollo y Diseño de Videojuegos: Proyecto final will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers are responsible for many aspects of a video game's development, from its initial concept to its final release. They work closely with other members of the development team, including programmers, artists, and producers, to bring their vision for the game to life. This course provides a comprehensive overview of the game design process, from ideation and prototyping to development and testing. Students will learn about the different types of games, the elements of game design, and the tools and techniques used to create them. This course will help students who want to become a Game Designer by teaching them the latest best practices in the industry. With its combination of theoretical knowledge and practical experience, this course will provide students with the skills and knowledge they need to succeed in this field.
Project Manager
Project Managers are responsible for planning, executing, and closing projects. They work in a variety of industries, including video game development, construction, and manufacturing. This course provides an overview of project management principles and practices. Students will learn about project planning, scheduling, budgeting, and risk management. This course will help students who want to work as a Project Manager in the field of video game development by giving them an understanding of the unique challenges and opportunities associated with this type of development.
User Experience Designer
User Experience Designers are responsible for designing the user interface and user experience of video games. They work closely with game designers and programmers to create a game that is easy to use and enjoyable to play. This course provides an overview of the skills and techniques used by User Experience Designers. Students will learn about user research, prototyping, and usability testing. This course will help students who want to work as a User Experience Designer in the field of video game development by giving them an understanding of the unique challenges and opportunities associated with this type of development.
Game Level Designer
Game Level Designers are responsible for designing the levels in video games. They work closely with game designers and programmers to create levels that are challenging, fun, and visually appealing. This course provides an overview of the skills and techniques used by Game Level Designers. Students will learn about level design, world building, and playtesting. This course will help students who want to work as a Game Level Designer in the field of video game development by giving them an understanding of the unique challenges and opportunities associated with this type of development.
Game Tester
Game Testers are responsible for testing video games to find bugs and errors. They play the game through multiple times, looking for any issues that could affect the player experience. This course provides an overview of the game testing process. Students will learn about different types of testing, testing tools, and how to report bugs. This course may be useful for Game Testers who want to gain a deeper understanding of the game development process and the different types of testing that are involved.
Audio Designer
Audio Designers are responsible for creating the sound effects, music, and other audio content for video games. They work closely with game designers and other members of the development team to create a truly immersive experience for players. This course provides an overview of the skills and techniques used by Audio Designers. Students will learn about sound editing, music production, and audio implementation.
Technical Artist
Technical Artists are responsible for creating the visual assets used in video games. They work closely with game designers and programmers to bring the game world to life. This course provides an overview of the skills and techniques used by Technical Artists. Students will learn about 3D modeling, texturing, and animation. This course may be useful for Technical Artists who want to gain not only a strong foundation in the fundamentals of 3D art but also want to learn more about the specific challenges of game development.
Game Programmer
Game Programmers are responsible for writing the code that makes video games work. They work closely with game designers and other members of the development team to bring the game world to life. This course provides an overview of the skills and techniques used by Game Programmers. Students will learn about programming languages, game engines, and artificial intelligence. This course may be useful for Game Programmers who want to gain a deeper understanding of the game development process and the different types of programming that are used in video game.
Quality Assurance Analyst
Quality Assurance Analysts are responsible for testing software to ensure that it meets quality standards. They work in a variety of industries, including video game development, web development, and enterprise software. This course provides an overview of the skills and techniques involved in Quality Assurance. Students will learn about software testing, test planning, and test reporting. This course may be useful for Quality Assurance Analysts who want to gain a deeper understanding of the software development process and the different types of testing that are used in the video game industry.
Game Writer
Game Writers are responsible for writing the story, dialogue, and other text content for video games. They work closely with game designers and other members of the development team to create a compelling and engaging experience for players. This course provides an overview of the skills and techniques used by Game Writers. Students will learn about storytelling, dialogue writing, and world building. This course may be useful for Game Writers who want to gain a deeper understanding of the game development process and the unique challenges of writing for video games.
Game Animator
Game Animators are responsible for creating the animations used in video games. They work closely with game designers and programmers to bring the game world to life. This course provides an overview of the skills and techniques used by Game Animators. Students will learn about 3D animation, motion capture, and rigging. This course may be useful for Game Animators who want to gain a deeper understanding of the game development process and the different types of animation that are used in video games.
Narrative Designer
Narrative Designers are responsible for writing the story, dialogue, and other text content for video games. They work closely with game designers and other members of the development team to create a compelling and engaging experience for players. This course provides an overview of the skills and techniques used by Narrative Designers. Students will learn about storytelling, dialogue writing, and world building. This course may be useful for Narrative Designers who want to gain a deeper understanding of the game development process and the different types of writing that are used in video game development.
Concept Artist
Concept Artists are responsible for creating the visual concepts for video games. They work closely with game designers and other members of the development team to bring the game world to life. This course provides an overview of the skills and techniques used by Concept Artists. Students will learn about sketching, painting, and digital art. This course may be useful for Concept Artists who want to gain a deeper understanding of the game development process and the different types of art that are used in video game development.
Software Engineer
Software Engineers are responsible for designing, developing, and maintaining software systems. They work in a variety of industries, including video game development, web development, and enterprise software. This course provides a strong foundation in software engineering principles and practices. Students will learn about software design, programming languages, data structures, and algorithms. This course may be useful for Software Engineers who want to gain not only a strong foundation in software engineering but also want to learn more about the specific challenges of game development.
Game Producer
Game Producers are responsible for overseeing the development of video games. They work with the development team to ensure that the game is completed on time and within budget. They also work with marketing and sales teams to promote the game to potential players. This course provides an overview of the skills and techniques used by Game Producers. Students will learn about game production, budgeting, and marketing. This course may be useful for Game Producers who want to gain not only a strong foundation in the fundamentals of game production but also want to learn more about the specific challenges of video game development.

Reading list

We've selected 18 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Desarrollo y Diseño de Videojuegos: Proyecto final.
Provides a comprehensive overview of the foundations of game design. It covers topics such as game design theory, player psychology, and the history of game development. It's a great resource for anyone who wants to learn more about the art and science of game design.
Este libro proporciona una visión integral del diseño y desarrollo de juegos, cubriendo temas como la teoría de juegos, la mecánica de juego y el desarrollo de la historia.
Provides a comprehensive overview of the fundamental principles of game design, covering topics such as game mechanics, level design, player psychology, and user experience. It is an excellent resource for students who are new to game design or who want to brush up on the basics.
Esta guía práctica ofrece consejos prácticos y técnicas para mejorar el diseño de niveles, la mecánica de juego y la experiencia general del jugador.
Este libro explora los patrones de programación comunes utilizados en el desarrollo de juegos, proporcionando a los desarrolladores un conjunto de herramientas y técnicas para crear juegos más eficientes y mantenibles.
Provides a comprehensive overview of the essential concepts of game development. It covers topics such as game design, programming, and art. It's a great resource for anyone who wants to learn more about the basics of game development.
Provides a comprehensive overview of the psychology of game design. It covers topics such as player motivation, emotion, and cognition. It's a great resource for anyone who wants to learn more about how to design games that are fun and engaging.
Provides a comprehensive overview of the art of level design. It covers topics such as level planning, enemy placement, and environmental storytelling. It's a great resource for anyone who wants to learn more about how to design levels that are fun and engaging.
Este libro enseña las habilidades y técnicas necesarias para desarrollar juegos móviles utilizando Unity, un motor de juegos popular para plataformas móviles.
Este libro enseña los principios de la física y cómo aplicarlos al desarrollo de juegos, ayudando a los desarrolladores a crear juegos más realistas y atractivos.
Esta guía para principiantes enseña los conceptos básicos del desarrollo de juegos utilizando Game Maker, un motor de juegos popular para crear juegos 2D.
Provides a comprehensive overview of artificial intelligence for games, covering topics such as pathfinding, decision-making, and machine learning. It valuable resource for students who want to learn how to create intelligent AI for their games.
Provides a comprehensive overview of the psychology of video games, covering topics such as motivation, addiction, and learning. It valuable resource for students who want to learn about the psychological effects of video games.
Provides a beginner's guide to game design, covering topics such as game mechanics, level design, and player psychology. It valuable resource for students who are new to game design or who want to brush up on the basics.

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