We may earn an affiliate commission when you visit our partners.
Course image
John Appleby and Tahirah Mirza

This program is based on the Game Design & VFX School at our LaSalle College’s Vancouver campus, crowned the #1 undergraduate school in Canada for video game design by the Princeton Review 10 years in a row.

There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover which game genres appeal to you? No matter what your interest, this course takes you through what you need to know about genres in the game world.

Read more

This program is based on the Game Design & VFX School at our LaSalle College’s Vancouver campus, crowned the #1 undergraduate school in Canada for video game design by the Princeton Review 10 years in a row.

There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover which game genres appeal to you? No matter what your interest, this course takes you through what you need to know about genres in the game world.

In this course, you will learn about the types of games that exist in the industry and their unique characteristics. You will explore platforming, racing and strategy games, and identify the factors and requirements that level designers must consider when designing these video games.

Game genres can also have subgenres, and many games fit into multiple genres! We will explore the subgenres of games that branched off from other genres, taking advantage of their mechanics to create entirely new genres, each with their own level design considerations.

What you'll learn

  • Understand how platforming games are designed, and the considerations around level design for this type of game.

  • Identify the main elements of a racing game and ithe factors level designers must consider when designing a racing game level.

  • Recognize the unique characteristics of strategy games and the specific elements to take into consideration when designing them.

  • Classify the different level design considerations that go into various game subgenres.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Develops understanding of game genres and subgenres, which are core skills for working in game design
Taught by Tahirah Mirza and John Appleby, who are recognized experts in game design
Examines level design considerations for platforming, racing, and strategy games, which are highly relevant to game design

Save this course

Save Types of Games in Level Design to your list so you can find it easily later:
Save

Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Types of Games in Level Design with these activities:
Review Strategy Game Concepts and Principles
Brush up on the fundamental concepts of strategy games to prepare for course content.
Browse courses on Strategy Games
Show steps
  • Read articles or watch videos on strategy game genres and mechanics
  • Analyze different strategy games to identify common patterns and elements
Explore Unity's Platformer Tutorial
Strengthen understanding of platforming concepts by following a guided environment.
Browse courses on Unity
Show steps
  • Set up a new Unity project and import the Platformer Template
  • Create a character and platform level design
  • Add physics and movement scripts to the character
Participate in a Racing Game Design Discussion
Engage with peers to share knowledge and insights on racing game design.
Show steps
  • Join an online forum or group dedicated to racing game design
  • Participate in discussions, ask questions, and share ideas
  • Provide feedback and support to other members
Five other activities
Expand to see all activities and additional details
Show all eight activities
Follow a Racing Game Development Tutorial
Gain practical experience by building a racing game.
Show steps
  • Choose a racing game development tutorial
  • Follow the tutorial steps to create a basic racing game
  • Modify the game with your own ideas and designs
Attend a Strategy Game Design Workshop
Engage in hands-on activities to enhance understanding of strategy game design.
Browse courses on Strategy Games
Show steps
  • Research and identify a relevant strategy game design workshop
  • Attend the workshop and actively participate in exercises and discussions
  • Apply the knowledge and techniques learned to personal projects or discussions
Write an Article on Racing Game Design
Solidify knowledge by explaining racing game design concepts.
Show steps
  • Research different types of racing games and their design principles
  • Identify key elements of racing game level design: Tracks, vehicles, and AI
  • Write and publish the article
Design and Build a Small Platforming Level
Apply platforming design principles by creating a simple level.
Browse courses on Level Design
Show steps
  • Sketch out a level design with obstacles, platforms, and power-ups
  • Create the level in Unity or a game engine of your choice
  • Test the level and get feedback from peers
Develop a Prototype of a Racing Game Level
Integrate skills by creating a prototype of a racing game level.
Show steps
  • Plan the level layout, including track design, obstacles, and power-ups
  • Create a prototype using a game engine or other tools
  • Test the prototype and gather feedback for improvements

Career center

Learners who complete Types of Games in Level Design will develop knowledge and skills that may be useful to these careers:
Level Designer
A Level Designer is responsible for creating the environments and levels in video games. This course may be useful for a Level Designer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Level Designers create more engaging and immersive experiences for players.
Game Designer
A Game Designer is responsible for designing the overall gameplay and mechanics of video games. This course may be useful for a Game Designer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Designers create more innovative and engaging games.
Technical Game Designer
A Technical Game Designer is responsible for designing the technical aspects of video games, such as the physics, AI, and networking. This course may be useful for a Technical Game Designer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Technical Game Designers create more technically sound and polished games.
Environment Artist
An Environment Artist is responsible for creating the visual assets for the environments in video games. This course may be useful for an Environment Artist because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Environment Artists create more visually appealing and immersive environments for players.
Character Artist
A Character Artist is responsible for creating the visual assets for the characters in video games. This course may be useful for a Character Artist because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Character Artists create more visually appealing and engaging characters for players.
Animator
An Animator is responsible for creating the animations for the characters and objects in video games. This course may be useful for an Animator because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Animators create more fluid and realistic animations for players.
Sound Designer
A Sound Designer is responsible for creating the sound effects and music for video games. This course may be useful for a Sound Designer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Sound Designers create more immersive and engaging audio experiences for players.
Game Producer
A Game Producer is responsible for managing the development of video games. This course may be useful for a Game Producer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Producers make better informed decisions about the development and marketing of video games.
Game Tester
A Game Tester is responsible for testing video games to find bugs and other issues. This course may be useful for a Game Tester because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Testers better understand the games they are testing and identify potential problems.
Game Journalist
A Game Journalist is responsible for writing about video games for magazines, websites, and other publications. This course may be useful for a Game Journalist because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Journalists write more informed and engaging articles about video games.
Game Marketer
A Game Marketer is responsible for marketing and promoting video games. This course may be useful for a Game Marketer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Marketers develop more effective marketing campaigns for video games.
Game Developer
A Game Developer is responsible for developing video games. This course may be useful for a Game Developer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Developers create more innovative and engaging games.
Game Programmer
A Game Programmer is responsible for programming video games. This course may be useful for a Game Programmer because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Programmers write more efficient and robust code for video games.
Game Artist
A Game Artist is responsible for creating the visual assets for video games. This course may be useful for a Game Artist because it provides an overview of the different types of games that exist in the industry and their unique characteristics. This knowledge can help Game Artists create more visually appealing and immersive games for players.

Reading list

We've selected eight books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Types of Games in Level Design.
Provides a comprehensive overview of game design principles and concepts, covering topics such as game mechanics, narrative design, and level design. It valuable resource for anyone interested in learning more about the fundamentals of game design.
Focuses specifically on level design, providing practical advice and techniques for creating engaging and challenging game levels. It covers topics such as level layout, pacing, and enemy placement.
Provides a comprehensive overview of game engine architecture, covering topics such as rendering, physics, and artificial intelligence. It valuable resource for anyone interested in learning more about the technical side of game development.
Provides a comprehensive overview of AI techniques and algorithms used in game development. It valuable resource for anyone interested in learning more about the AI behind games.
Provides a comprehensive overview of the psychology of game design, covering topics such as motivation, emotion, and learning. It valuable resource for anyone interested in learning more about how to create games that are psychologically engaging.
Provides a comprehensive overview of the game industry, covering topics such as game development, marketing, and distribution. It valuable resource for anyone interested in learning more about the business side of the game industry.

Share

Help others find this course page by sharing it with your friends and followers:

Similar courses

Here are nine courses similar to Types of Games in Level Design.
Shooters and Game Engines in Level Design
Most relevant
The Basics of Level Design
Most relevant
Game Design and Development 3: 3D Shooter
Most relevant
Introduction to Game Design: Process and Creation
Most relevant
History of Game Design: Prehistory to the late 1980s
Most relevant
Introduction to Psychological Aspects of Game Design
Most relevant
Create a Simple Checkpoint System with C# in Unity
Most relevant
Programming for Level Design
Most relevant
Game Design and Development 4: 3D Platformer
Most relevant
Our mission

OpenCourser helps millions of learners each year. People visit us to learn workspace skills, ace their exams, and nurture their curiosity.

Our extensive catalog contains over 50,000 courses and twice as many books. Browse by search, by topic, or even by career interests. We'll match you to the right resources quickly.

Find this site helpful? Tell a friend about us.

Affiliate disclosure

We're supported by our community of learners. When you purchase or subscribe to courses and programs or purchase books, we may earn a commission from our partners.

Your purchases help us maintain our catalog and keep our servers humming without ads.

Thank you for supporting OpenCourser.

© 2016 - 2024 OpenCourser