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Create an FPS Weapon in Unity (Part 4 - Ammunition)

Edward Falzon

In this extended-length, two-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use.

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In this extended-length, two-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use.

This guided project will introduce you to the following Unity concepts:

- Prefabs

- Animation

- Triggers

- Inheritance

- Coding techniques including the Input class, KeyCodes, Interfaces, Inheritance and Polymorphism

This is Part 4, the special, extended-length finale of our four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a revolver. In Part 2, we learned how to create visual effects when the player pulls the trigger. Part 3 showed you how to set up the weapon's properties and apply damage effects to destructible GameObjects.

This is a stand-alone guided project, but because this is the final part of the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project.

This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

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What's inside

Syllabus

Project Overview
In this one-hour, project-based course, you'll learn how to add a bullet-count to a weapon in an FPS game. You'll also learn how to create a reload mechanic, create a pick-up for new ammunition and create a new weapon for the player to pick up and use.

Good to know

Know what's good
, what to watch for
, and possible dealbreakers
Provides real-world context by showing how professionals approach the task of arming a character in a first-person shooter game
Helps project management by breaking up the broad goal of adding a weapon to a game into smaller, more manageable problems
Improves organizational skills because learners must work with the Unity development environment to create a game
Strengthens the ability to master the details of the Unity Interface
Requires course prerequisites, so new learners may need additional time and resources to get up to speed
While the course is great for strengthening Unity skills, it is not widely relevant outside of the gaming space

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Activities

Coming soon We're preparing activities for Create an FPS Weapon in Unity (Part 4 - Ammunition). These are activities you can do either before, during, or after a course.

Career center

Learners who complete Create an FPS Weapon in Unity (Part 4 - Ammunition) will develop knowledge and skills that may be useful to these careers:
Game Designer
Game Designers take part in every stage of development, from brainstorming the initial idea, to designing the game mechanics, characters, levels, and story. This course would be very useful for working on the gameplay portion of a game, which includes the game's weapons, ammo, and other elements that influence combat.
Software Engineer
Software Engineers are responsible for designing, developing, maintaining, and testing software applications. In this course, learners will build a foundation in coding techniques such as Inheritance and Polymorphism, which will enhance their marketability as a Software Engineer.
Unity Developer
Unity Developers specialize in the creation of 3D and 2D video games and other interactive content using the Unity game engine. This course would be very useful in teaching Unity concepts such as Prefabs, Animation, Triggers, and Inheritance, which will enhance marketability as a Unity Developer.
Game Programmer
Game Programmers design, write, and test code for video games. They are responsible for creating the game's engine, which drives the gameplay, physics, and graphics. This course would be very useful in teaching the techniques used to create and implement gameplay mechanics like weapons, ammo, and reloading.
FPS Game Developer
FPS Game Developers are responsible for designing, developing, and testing first-person shooter games. This course would be very useful in teaching FPS-specific concepts such as the creation of weapons, ammo, and reloading, which will enhance marketability as an FPS Game Developer.
C# Developer
C# Developers specialize in the development of software applications, web applications, and video games using the C# programming language. This course would be very useful in teaching coding techniques in C# such as the Input class, KeyCodes, Interfaces, Inheritance, and Polymorphism.
3D Artist
3D Artists create 3D models, textures, and animations for use in video games, movies, and other visual media. This course may be useful in teaching techniques for creating 3D models of weapons and other game assets.
Game Animator
Game Animators create animations for video games, including character animations, weapon animations, and environmental animations. This course may be useful in teaching techniques for creating animations for weapons, such as firing animations and reloading animations.
Technical Artist
Technical Artists combine artistic and technical skills to create 3D models, textures, and animations for use in video games and other visual media. This course may be useful in teaching techniques for creating 3D models and textures for weapons and other game assets.
Level Designer
Level Designers create the environments in which video games take place. This course may be useful in teaching concepts related to level design, such as the creation of interesting and challenging combat encounters.
Gameplay Programmer
Gameplay Programmers are responsible for designing and implementing the gameplay mechanics of video games. This course would be useful in teaching coding techniques and concepts related to gameplay, such as the creation of weapons, ammo, and reloading.
Software Tester
Software Testers are responsible for testing software applications and video games to identify and report bugs. This course may be useful in teaching techniques for testing and debugging game code, especially code related to weapons and other gameplay mechanics.
Product Manager
Product Managers are responsible for overseeing the development and launch of software products. This course may be useful in teaching concepts related to product management, such as the creation of product roadmaps and the management of stakeholder expectations.
Project Manager
Project Managers are responsible for planning, executing, and closing software development projects. This course may be useful in teaching concepts related to project management, such as the creation of project plans and the management of project budgets.

Reading list

We've selected 12 books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Create an FPS Weapon in Unity (Part 4 - Ammunition).
Great resource for learning about design patterns in the context of game programming.
Is more focused on design patterns than the course itself, but it great read for those who want to learn more about object-oriented programming and design patterns.

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