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Data Structures and Design Patterns for Game Developers

C# Programming for Unity Game Development,

This course is a stand-alone course that builds on the knowledge included in the C# Programming for Unity Game Development Specialization, so the course assumes you have the prerequisite knowledge from that Specialization. You should make sure you have that knowledge, either by taking those courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

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Rating 4.1 based on 8 ratings
Length 5 weeks
Effort 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
Starts Jun 26 (45 weeks ago)
Cost $49
From University of Colorado System via Coursera
Instructor Dr. Tim "Dr. T" Chamillard
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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What people are saying

some concepts were really

this course contains well illustrated knowledge of coding with good depth Some concepts were really challenging and the course was much more demanding than any other course in the specialization.

contains well illustrated knowledge

particularly vaguely explained assignment

Super intense and interesting course Week2 had a particularly vaguely explained assignment, with in my opinion a bit overcomplicated waypoint, graph node and list structures.

pre-created game code but

It boils down to focusing studying a particular algorithm and it's implementation in a specific pre-created game code but not the general concept of the lecture material.

it boils down

bit overcomplicated waypoint

super intense

week2 had

design patterns

In Less than one month, I can do sth with AI (fundamental of course haha)and some design patterns!

do sth

extremely rewarding

In any case, it was extremely rewarding to get to the end!

useful lacture the lecturer

useful lacture The lecturer's code can induce a bug.

Careers

An overview of related careers and their average salaries in the US. Bars indicate income percentile.

Engine Records Clerk $32k

Line Engine Mechanic $40k

Game Advisor 2 $46k

Game Management $59k

Game Coordinator $61k

Engine quality Auditor $63k

Search Engine developer $63k

Engine Mechanic $67k

Jet Engine Mechanic 3 $68k

Engine Builder $78k

Game Developer 1 $92k

Diesel Engine Engineer $92k

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Rating 4.1 based on 8 ratings
Length 5 weeks
Effort 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)
Starts Jun 26 (45 weeks ago)
Cost $49
From University of Colorado System via Coursera
Instructor Dr. Tim "Dr. T" Chamillard
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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