Rigging a Cartoon Character in Maya
Become a 3D Character Animator,
Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya's rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Contents:
- Introduction
- 1. Creating Stretchy Joints
- 2. Creating Stretchy Spines
- 3. Setting Up FK/IK Switching
- 4. Skinning and Blend Shapes
- 5. Facial Rigging
- 6. Testing
- Conclusion
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Rating | Not enough ratings |
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Length | 2h 34m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | George Maestri |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | 3D + Animation Animation Character Animation Rigging Maya |
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Rating | Not enough ratings |
---|---|
Length | 2h 34m |
Starts | On Demand (Start anytime) |
Cost | $29/month (Access to entire library- free trial available) |
From | LinkedIn Learning |
Instructor | George Maestri |
Download Videos | Only via the LinkedIn Learning mobile app |
Language | English |
Subjects | Art & Design |
Tags | 3D + Animation Animation Character Animation Rigging Maya |
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