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This advanced course takes you deep into asset creation, focusing on complex 3D modeling and how to integrate these assets into Unreal Engine 5. Starting in Blender, you’ll model intricate props such as ornamental torches, modular walls, and unique environmental elements. You’ll explore advanced techniques like using emissive maps, setting up animated torch flames, and optimizing lighting for realism. Through step-by-step lessons, you’ll create and refine your assets with proper UV unwrapping, node-based material setups, and flicker lighting effects to bring them to life.

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This advanced course takes you deep into asset creation, focusing on complex 3D modeling and how to integrate these assets into Unreal Engine 5. Starting in Blender, you’ll model intricate props such as ornamental torches, modular walls, and unique environmental elements. You’ll explore advanced techniques like using emissive maps, setting up animated torch flames, and optimizing lighting for realism. Through step-by-step lessons, you’ll create and refine your assets with proper UV unwrapping, node-based material setups, and flicker lighting effects to bring them to life.

Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders.

By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design.

This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.

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Syllabus

Dungeon Lighting with Torches
In this module, we will focus on creating ornamental torches to light up the dungeon. You will design handles and holders, and finish the model by adding emissive textures that will make the torch tips glow, enhancing the atmosphere of the dungeon.
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Animated Torch Flame
In this module, you will learn how to animate a flame for the torches using Blender. The lesson will cover how to create a realistic flicker effect, adding dynamic light to your dungeon scene.
Flame Material Node Setup
In this module, we will focus on setting up a node system to control the flame material. You will learn how to link the textures and parameters to create a realistic fire effect, bringing more life to your torch models.
Bringing Realism to Our Flames
In this module, we will take our torch assets to the next level by adding light flicker and flame embers. You'll also finalize your dungeon modular pack, ensuring that it is well-organized and ready for use in your 3D scenes.
Starting the Dungeon Layout
In this module, we will start building the dungeon layout, focusing on the sewer system and first rooms. You will learn how to structure the environment using modular pieces, creating areas like a library and armory for a complete dungeon design.
Using Modular Pieces in Different Ways
In this module, you will explore creative ways to use modular pieces, building complex environments like underflooring, kitchens, and prisons. You will also finish the main dungeon build, refining the overall level design.
Bringing Our Dungeon to Life
In this module, we will bring life to the dungeon by placing torches throughout the environment. You’ll learn how to use lighting effectively to create atmosphere and direct player movement.
Working with Cameras
In this module, we will focus on camera setup within Blender. You’ll learn how to compose scenes that highlight the key features of the dungeon and enhance the visual impact of your environment.
Different Render Engines
In this module, we will explore rendering techniques, comparing the Eevee and Cycles X render engines. You will learn how to choose the right renderer for different parts of your project, optimizing visual quality and performance.
Working with Collections
In this module, we will focus on organizing assets using Blender’s collections system. You will group kitbash items into collections, making it easier to manage and export them for use in Unreal Engine.
Exporting to Unreal Engine
In this module, you will learn how to prepare and export your assets from Blender to Unreal Engine 5. You will ensure all origin points and transforms are set correctly for seamless integration into UE5.
Unreal Engine 5 Basics
In this module, we will introduce Unreal Engine 5, covering how to create a new project, navigate the user interface, and import your Blender assets into a new level.
Importing 3D Assets
In this module, you will import your 3D assets into Unreal Engine and set up basic materials. You will also create emissive shaders for the torches and replace default materials to match your custom textures.
Bringing Kitbash Props to Scene
In this module, we will bring the kitbash assets into your Unreal Engine scene and organize them to build a cohesive environment. You’ll also learn how to tweak colors and materials to fine-tune the atmosphere.
Setting Up Mesh Collisions
In this module, we will focus on setting up mesh collisions in Unreal Engine. You will learn how to create both simple and complex collision shapes for your assets, ensuring they interact smoothly in the game engine.
Setting Up the Environment
In this module, we will build a dynamic environment for the dungeon, using a skybox and lava material. You will learn how to create a realistic lava effect and set up motion for added realism.
Building Lower Dungeon Floors
In this module, we will start building the lower floors of the dungeon, focusing on the sewer system and modular staircases. You’ll learn how to use kitbash assets to create a cohesive lower dungeon section.
Creating Our Ground Floor Section
In this module, we will focus on creating the ground floor section of the dungeon, including corridors and larger rooms like the library. You will learn how to use modular assets to structure the environment and adjust viewpoints to streamline the design process.

Good to know

Know what's good
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Covers Blender and Unreal Engine 5, which are industry-standard tools for 3D modeling, animation, and game development, making it highly relevant for professionals
Explores advanced techniques like emissive maps, animated torch flames, and PBR material setup, which are essential for creating visually stunning and realistic game environments
Teaches how to optimize lighting for realism, manage collisions, and build entire levels using Blender assets, which are crucial skills for game-ready environment design
Assumes a basic understanding of Blender and Unreal Engine, so learners without prior experience may need to acquire foundational knowledge first
Focuses on creating assets for Unreal Engine 5, so learners using other game engines may find some content less directly applicable to their workflows
Requires access to both Blender and Unreal Engine 5, which may pose a barrier for learners who do not have access to these software programs

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Activities

Be better prepared before your course. Deepen your understanding during and after it. Supplement your coursework and achieve mastery of the topics covered in Advanced Asset Creation and Unreal Engine Integration with these activities:
Review Blender Fundamentals
Revisit the basics of Blender to ensure a solid foundation for the advanced modeling techniques used in the course.
Browse courses on Blender
Show steps
  • Review Blender's interface and navigation.
  • Practice basic modeling tools and techniques.
  • Experiment with modifiers and sculpting tools.
Brush up on Unreal Engine Basics
Revisit the basics of Unreal Engine to ensure a solid foundation for the integration techniques used in the course.
Browse courses on Unreal Engine
Show steps
  • Review Unreal Engine's interface and navigation.
  • Practice importing assets and setting up basic materials.
  • Experiment with lighting and post-processing effects.
Mastering Blender
Deepen your understanding of Blender's capabilities by studying advanced techniques in this comprehensive guide.
Show steps
  • Read chapters on advanced modeling and texturing.
  • Experiment with the node-based material system.
  • Practice creating complex models and scenes.
Four other activities
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Unreal Engine 5 Cookbook
Solve common problems and optimize your workflow in Unreal Engine 5 using this practical cookbook.
Show steps
  • Browse the cookbook for solutions to common problems.
  • Implement the solutions in your own Unreal Engine projects.
  • Experiment with different techniques to optimize your workflow.
Create a Small Dungeon Asset Pack
Solidify your skills by creating a small asset pack of modular dungeon pieces, including walls, floors, and props.
Show steps
  • Design a set of modular dungeon pieces in Blender.
  • Create textures and materials for your assets.
  • Import your assets into Unreal Engine and set up collisions.
  • Assemble a small dungeon environment using your assets.
Document Your Asset Creation Workflow
Improve retention by documenting your asset creation workflow, including modeling, texturing, and integration into Unreal Engine.
Show steps
  • Record a video tutorial of your asset creation process.
  • Write a blog post detailing your workflow and techniques.
  • Share your content with the online community.
Contribute to an Open Source Project
Further refine your skills by contributing to an open-source project related to Blender or Unreal Engine.
Show steps
  • Find an open-source project that aligns with your interests.
  • Identify areas where you can contribute, such as bug fixes or new features.
  • Submit your contributions to the project.

Career center

Learners who complete Advanced Asset Creation and Unreal Engine Integration will develop knowledge and skills that may be useful to these careers:
Environment Artist
An Environment Artist is responsible for creating the 3D worlds that players explore in video games. This role requires a strong understanding of 3D modeling, texturing, lighting, and environment design, all of which are covered in this course. The course particularly emphasizes the use of Blender for modeling intricate props like torches and modular walls, and then integrating them into Unreal Engine 5. Given that this course focuses on creating dynamic environments with complex features like lava flows and sewer systems, it helps build the skills needed by an environment artist to design engaging landscapes. The course also covers realistic rendering, material setup, managing collisions and camera work, all of which are core aspects of the role. A person interested in this career should enroll to gain experience in the full pipeline of 3D environment development.
Game Developer
A Game Developer works to create video games, often with a focus on elements of the game such as mechanics, systems, or art assets. This course focuses on the art pipeline involved in game development, specifically asset creation and environment design. In this course, students will gain practical experience using Blender and Unreal Engine, the two main tools of the trade. The game developer will find the course particularly helpful in understanding how to create and integrate 3D assets, especially modular designs, into game environments. The course also covers how to set up materials for realistic rendering, manage collisions, and how to build out entire levels. These are all skills game developers need to know to create a playable experience. This course is ideal for someone looking to advance their technical expertise in 3D environment design.
Game Asset Artist
A Game Asset Artist creates the 3D models, textures, and other artwork that are used in games. This course directly aligns with the responsibilities of a game asset artist, teaching how to create complex 3D models in Blender and then integrate them into Unreal Engine 5. This course covers a variety of topics relevant to the successful creation of game ready assets, including UV unwrapping, node based material setups, emissive textures, and PBR material setup. The course also highlights how to optimize lighting and set up animated torch flames. It will be highly useful for a person looking for a career in game asset creation, as they will learn the entire pipeline from modeling to in engine implementation. The course will help them develop a skill set that makes them more viable as a candidate for a game studio.
Technical Artist
A Technical Artist bridges the gap between artists and programmers, focusing on the tools and pipelines used in game development. This role benefits from mastering both the artistic and technical aspects of 3D creation. This course fits this role well, as it covers the creation of 3D assets in Blender and their integration into Unreal Engine 5. The course's emphasis on workflow, from asset creation to in-engine implementation, and its emphasis on topics like PBR material setup, emissive materials, and collision management prepares the technical artist for various challenges. The course will help a person in this career understand the entire pipeline from modeling to game-ready assets, making them a more effective member of a development team. It is a direct match to what a technical artist needs to know.
Level Designer
A Level Designer is responsible for creating the playable environments in video games, focusing on layout, gameplay, and player experience. This course will help a Level Designer learn how to build dynamic environments using modular assets in Unreal Engine 5. Through building interactive dungeon rooms, sewer systems, and lava flows, the student will gain critical insight into the full cycle of design. The course will also help explain how to set up materials for realistic rendering, manage collisions, and build levels from 3D assets. This course allows potential level designers to develop the skills to create compelling game spaces. The course’s focus on modular design and environment creation is particularly relevant to the work of a level designer.
Lighting Artist
A Lighting Artist focuses on the illumination of a scene, using light to create mood and guide the player's eye. This course includes a robust module on dungeon lighting using torches, emissive textures, and animated flames. The course also covers how to set up a node system to control flame materials, including realistic fire effects with embers. The student will also learn how to optimize lighting for realism. Camera work is also covered. This course will help a Lighting Artist learn how to master using light and shadow to create compelling scenes. The focus on realistic lighting effects and rendering techniques in the course is invaluable to someone pursuing a career as a lighting artist.
Texture Artist
A Texture Artist creates the surfaces of 3D models, adding color, detail, and realism. The course goes into the topic of material creation, the basic building block of a texture. This course teaches students how to use node based material setups, and how to optimize UV unwrapping. This course also goes into PBR material setup, as well as how to author emissive materials for torches. The student will gain experience refining textures to bring them to life, ensuring they meet the needs of the game. In this course, one will work with realistic textures, which will help prepare them for a career as a texture artist. This course provides a path for someone to learn the skills needed for this career.
3D Modeler
A 3D Modeler creates the three dimensional assets used in games, films, and other media. This role heavily relies on skills in 3D software like Blender, which is central to the course. It is helpful to be proficient in techniques such as UV unwrapping and node based material setups, which are taught in this course. The course also introduces advanced techniques such as emissive maps and animated torch flames, as well as how to optimize lighting, all of which will help a 3D Modeler work more effectively. The course is valuable for someone pursuing this career path, as it takes a project-based approach to learning, which will help the student produce a portfolio ready for employers. It trains those interested in this career how to model and refine their 3D assets.
Virtual Production Artist
A Virtual Production Artist uses real-time technologies to create digital environments for film and television. This course is excellent for a career in this field, as it teaches how to create and use 3D assets in a real-time environment. The course uses Unreal Engine 5, a staple of virtual production, and will also teach how to import and organize complex modular designs. The course also goes over how to set up materials for realistic rendering, manage collisions, and build levels. These are the same skills a virtual production artist will need in their day to day work. Anyone who wishes to enter the virtual production field will find this course of use, as it will prepare them to create digital assets that are optimized for real-time use.
Simulation Designer
A Simulation Designer creates realistic virtual environments for training, research, or analysis. This course helps a Simulation Designer learn how to model in Blender, and import assets into Unreal Engine 5. The course specifically focuses on creating modular assets, which is valuable when creating large environments, and offers instruction on how to build complex features such as lava flows and sewer systems. The person in this role will need to know how to work with collision, materials, and dynamic lighting, all of which are covered in this course. It will be useful to a simulation designer, as it will teach them the process of creating the kind of environments that are used in simulations. This course is valuable for those who want to expand their technical expertise.
Architectural Visualizer
An Architectural Visualizer creates realistic renderings and animations of architectural designs. This course can be beneficial to those in this career as it covers how to create 3D models with Blender; it also teaches how to set up materials for realistic rendering. It covers topics such as UV unwrapping, node based material setups, and PBR material setup, all of which will help a person in this role to create accurate and visually compelling models. Given that this course covers how to use Unreal Engine 5, and the architectural visualization field is increasingly using game engines, this course will give a person an advantage in the field. This course provides relevant skills to those hoping to work in architectural visualization.
Product Visualizer
A Product Visualizer creates 3D renderings and animations to showcase products for marketing and sales. This role requires skill in 3D modeling, texturing, and rendering. This course is useful for anyone interested in this career, as it will teach them how to create detailed 3D models and how to refine them with techniques such as UV unwrapping and node based material setups. The course also covers emissive maps and realistic lighting, all of which affect the final appearance of a 3D product rendering. The student will learn how to use Blender and Unreal Engine 5, the two main tools of the trade. This course will help build a foundation for those hoping to enter this career.
Motion Graphics Artist
A Motion Graphics Artist creates animated graphics for video, film, or interactive media. Although the course's primary focus is not animation, the 3D modeling and environment creation skills it teaches would be useful for a motion graphics artist. The course teaches students how to work with Blender, and how to create 3D assets that can be animated. Although the course does not go into animation deeply, it does cover how to create a realistic flicker effect for torch flames, which will help the motion graphics artist learn the basics of animation. The course’s focus on material setup, emissive textures, and lighting will help a person create animated effects in their work. This course may be helpful to those in this career to learn how to work with 3D.
Industrial Designer
An Industrial Designer designs products, from tools to home goods. This course is only tangentially related to industrial design, but the knowledge may be useful for the visual aspects of the field. The course teaches how to model complex 3D assets in Blender, and how to set up materials and textures. Industrial design may require these skills for renders and prototypes. The skills taught such as UV unwrapping and node based material construction will translate to the kinds of digital work performed by an industrial designer. This course may be useful for an industrial designer who needs to create digital prototypes and renders.
Software Engineer
A Software Engineer develops software applications, ranging from the user interface to the server side backend. This course may be useful as an introduction to visual tools, but it is not the main focus of a career in software engineering. While this course does require using software, the overall focus is on artistic creation, and not on software coding and architecture. The software engineer might find the material interesting, as it covers topics related to game engines. The software engineer may find some of the material interesting but it would not directly help them in their job. This course would only be tangentially useful to a software engineer.

Reading list

We've selected one books that we think will supplement your learning. Use these to develop background knowledge, enrich your coursework, and gain a deeper understanding of the topics covered in Advanced Asset Creation and Unreal Engine Integration.
Provides a comprehensive guide to Blender, covering everything from basic modeling to advanced animation and rendering techniques. It's particularly useful for understanding the intricacies of Blender's node-based material system, which is essential for creating realistic textures and effects. While not required, it serves as an excellent reference for deepening your understanding of Blender's capabilities. It is commonly used by both hobbyists and professionals.

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