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3ds Max

Master Rendering for Visualization in 3ds Max,

Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.

Contents:

  • Introduction
  • 1. An Overview of the Substance Toolset
  • 2. Using Bitmap2Material inside 3ds Max
  • 3. Working with Substances from the Designer Application
  • 4. Working with Maps from the Designer Application
  • 5. Working with Maps from the Painter Application
  • Conclusion

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Length 2h 2m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Brian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design Engineering
Tags 3D + Animation Rendering Materials Substance Designer Texturing Autodesk 3ds Max Autodesk Arnold

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Rating Not enough ratings
Length 2h 2m
Starts On Demand (Start anytime)
Cost $29/month (Access to entire library- free trial available)
From LinkedIn Learning
Instructor Brian Bradley
Download Videos Only via the LinkedIn Learning mobile app
Language English
Subjects Art & Design Engineering
Tags 3D + Animation Rendering Materials Substance Designer Texturing Autodesk 3ds Max Autodesk Arnold

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