Unity 4.3 Essential Training
Interested in game making? Start in Unity—a game engine for mobile and desktop games and real-time simulations. Author Adam Crespi shows techniques used in game development with Unity and introduces the basics of scripting and game functionality. First, learn how to import models and textures, organize your project and hierarchies, and add terrain, water, and foliage. Next, Adam explores how to use lighting to bring the game to life, and add rendering, particles, and interactivity. The end result is a sample game with a lush environment, fully animated characters, and some basic interactive gameplay.
Contents:
- 1. Introduction
- 2. Navigating the Interface
- 3. Working with Imported Assets
- 4. Creating the Game Environment
- 5. Creating Terrain
- 6. Materials and Shaders
- 7. Working with GameObjects and Components
- 8. Keyframing Animation
- 9. Animating Skinned Meshes and Controlling Characters in Mecanim
- 10. Lighting the Scene
- 11. Introducing Unity Scripting
- 12. Creating 2D Game Elements
- 13. Adding Image Effects
- 14. Adding Special Effects and Audio
- 15. Building the Game
- 16. Conclusion
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