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Object-Pooling with C# in Unity
In this one-hour, project-based course, you'll learn about the concept of object-pooling and its benefits in game-design. You'll learn how to write a simple class that will instantiate and store GameObjects for repeated reuse. You'll write methods that will allow the activation, return and recycling of the objects, to greatly improve memory and CPU efficiency of your games.
The guided project will introduce you to the following coding concepts:
- Instantiating, activating, repositioning and deactivating GameObjects
- Pooling GameObjects in Queues
- Spawning GameObjects from Pools
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Rating | Not enough ratings |
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Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 10 (43 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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Rating | Not enough ratings |
---|---|
Length | 2 weeks |
Effort | 1.5 hours |
Starts | Jul 10 (43 weeks ago) |
Cost | $9 |
From | Coursera Project Network via Coursera |
Instructor | Edward Falzon |
Download Videos | On all desktop and mobile devices |
Language | English |
Subjects | Programming |
Tags | Computer Science Software Development |
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