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Object-Pooling with C# in Unity

In this one-hour, project-based course, you'll learn about the concept of object-pooling and its benefits in game-design. You'll learn how to write a simple class that will instantiate and store GameObjects for repeated reuse. You'll write methods that will allow the activation, return and recycling of the objects, to greatly improve memory and CPU efficiency of your games. The guided project will introduce you to the following coding concepts: - Instantiating, activating, repositioning and deactivating GameObjects - Pooling GameObjects in Queues - Spawning GameObjects from Pools
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Rating Not enough ratings
Length 2 weeks
Effort 1.5 hours
Starts Jul 10 (43 weeks ago)
Cost $9
From Coursera Project Network via Coursera
Instructor Edward Falzon
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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Rating Not enough ratings
Length 2 weeks
Effort 1.5 hours
Starts Jul 10 (43 weeks ago)
Cost $9
From Coursera Project Network via Coursera
Instructor Edward Falzon
Download Videos On all desktop and mobile devices
Language English
Subjects Programming
Tags Computer Science Software Development

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